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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Nov 2017

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Installs: 29
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 8120 views)
File Type: zip MD2.dats.zip (1.2 KB, 8802 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 5477 views)
File Type: zip Archieves.zip (25.88 MB, 7624 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 10528 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 4914 views)

Screenshots

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Comments
Old 12-12-2010   #62
Metal-Rawr
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Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)
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Old 12-12-2010   #63
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Quote:
Originally Posted by ImaRawrBadly>.< View Post
Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)
I said more than anything else he's done, not in absolute terms. And I actually don't think the blockiness should be removed, as that is what I was referring to when I said that. I doubt Wizard Sonic would have been as good with everything rounded and smooth.
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Old 12-12-2010   #64
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Hey, Jeck, you should make Gamma an Enemy instead of a Playable Character, and retexture him from E-102 to E-100, the enemy from SA2(B).
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Old 12-13-2010   #65
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Dude... that cell-shading works in srb2? 8D Really? That makes me INSANELY happy.
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Old 12-13-2010   #66
NeroTheArmadillo
 
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Could you do mighty please? He's my favorite character btw.
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Old 12-13-2010   #67
Jeck Jims
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Yeah, think it's about time I do Mighty. So I'll let you guys decide. Which Sonic model should I use as a base for Mighty? Also, could you provide a nice picture of Mighty for my Reference?
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Old 12-13-2010   #68
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maybe unleashed sonic

Spoiler:
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Old 12-13-2010   #69
Jeck Jims
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That what I was thinking, but Mighty is old school sonic so it might be smart to use Classic Sonic, or Shuffle Sonic.
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Old 12-13-2010   #70
NeroTheArmadillo
 
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yeah, shuffle sonic is better
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Old 12-13-2010   #71
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You could always use MightRE as a reference if you needed to.
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Old 12-13-2010   #72
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Sonic from Shuffle would be awesome! :3
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Old 12-16-2010   #73
NeroTheArmadillo
 
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Hey! How's going the progress on mighty?
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Old 12-16-2010   #74
Jeck Jims
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Well... I haven't gotton a chance to start. :/ Been at school

---------- Post added at 06:41 PM ---------- Previous post was at 06:13 PM ----------

Well guys, I don't think im going to be able to do mighty with suffle sonic, but im working on something else... Its still mighty so stay calm.
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Old 12-16-2010   #75
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Quote:
Originally Posted by Jeck View Post
I'm sorry Kim, I have been working my butt off trying to get the enemies to work, I named them the same as the sprite names, but they just don't render, they are in md2.dat and everything just like the working ones.... Once I figure it out I will post.
Well, what's the problem? I randomly put the Super Sonic model in NDRN slot, the Ideya Drone, and it worked! :D
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Old 12-17-2010   #76
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Making progress on Mighty, one question. Is his Mussle like Knuckles'? It looks it in the picture above.

---------- Post added at 08:38 PM ---------- Previous post was at 07:54 PM ----------

Not Bad for a Few hours work....

Anything I need to fix before I animate?
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Last edited by Jeck Jims; 12-17-2010 at 01:12 AM.
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Old 12-17-2010   #77
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His head, body, and arms are too wide, and his ears are too pointy.
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Old 12-17-2010   #78
NeroTheArmadillo
 
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here, fix his red thingy on the head, because its a bit pointy

Last edited by NeroTheArmadillo; 12-17-2010 at 01:02 PM. Reason: misread her with his
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Old 12-17-2010   #79
Colson
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Yeah, his ears are WAAAYYY too pointy.
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Old 12-17-2010   #80
Jeck Jims
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Better?
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Old 12-17-2010   #81
ThunderNova
 
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His shell is a little too wide and a little too far to the left (in the bottom-left image), but other than that it's perfect.
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