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SRB2Kart v1.0.1 Details »»
SRB2Kart v1.0.1
Version: v1.0.1, by VelocitOni (KartKrew Dev) VelocitOni is offline
Developer Last Online: Dec 2018

Category: Version: SRB2 Kart Rating: (9 votes - 5.00 average)
Released: 11-16-2018 Last Update: Never Installs: 7
Characters Single Player Levels Multiplayer Levels Code Changes Models Sprites/Graphics Is in Beta Stage


Spoiler: A note from Oni

First of all... 5029. 5029. 5029.
For any normies who somehow got here, "5029." is the natural port number for SRB2 as a whole. This release DOES NOT HAVE SINGLE PLAYER CONTENT OUTSIDE OF STAFF ATTACK. To get the full experience, you HAVE to rely on servers to be up to play with other human beings. There are no CPU-players.
If you wanna put up your own? You have to port-forward TCP/UDP to 5029

It isn't a totally client-sided game either, you will experience latency. So make sure your opponents (and YOU) have low ping.

*cough*

That's all from me.



Now without further ado, in Sryder's own words...


SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic

Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails

Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles

Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman

Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic

*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…



Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time!


The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

Spoiler: Music Sources



<RACE>


Green Hills Zone | Toot Toot Sonic Warrior (Instrumental) - Sonic CD (2011)
Dark Race | Chao Race (Extended Mix) - Sonic Adventure 2
Northern District Zone | Broken Moon - Tokyo Active NEETs
Darkvile Garden Zone | Mortivia Fountain - Michiru Yamane
Daytona Speedway Zone | Let's Go Away - Takenobu Mitsuyoshi
Egg Zeppelin Zone | War Machine's Theme - Marvel vs Capcom
Sonic Speedway Zone | Green Grove Zone, Act 1 - Tee Lopes (Remix)
Hill Top Zone | Sonic Drift 2 Hill Top - SeventhSentinel (Remix)
Misty Maze Zone | Industrial District - Columns III
Grand Metropolis | Dream Uneven Bars - Mario & Sonic... 2012 Olympic Games
Sunbeam Paradise Zone | Moon Palace 2 - Drift City
Diamond Square Zone | Authentic Sky - TEKKEN 4
Midnight Meadow Zone | Plant Man's Stage - Megaman 6 Complete Works
Twinkle Cart | Twinkle Cart - Jun Senoue
Pleasure Castle | Pleasure Castle - Jun Senoue
Paradise Hill Zone | Horizon Heights Zone, Act 2 - Sonic: After the Sequel
Sub-Zero Peak Zone | Frost Man - Mega Man 8
Sapphire Coast Zone | Foliage Furnace Zone, Act 1 - Sonic: After the Sequel
Sand Valley Zone | Sand Ocean - F-Zero
Megablock Castle Zone | El Anoir Field South - LaTale
Canyon Rush Zone | Western GunRun - LaTale
Casino Resort Zone | Jr. Street - Mario Hoops 3 on 3
Silvercloud Island Zone | Fight or Flight "Air Armada" - Rivals of Aether
Blue Mountain Zone | White Land I - F-Zero (SNES)
Petroleum Refinery Zone | Fear Factory - Vincent Rubinetti (Remix)
Desert Palace Zone | Desert Palace - Sonic the Hedgehog 3
Aurora Atoll Zone | Aurora Atoll Zone - SeventhSentinel
Barren Badlands Zone | Hol Horse's Theme - JoJo's Bizarre Adventure (Arcade)
Red Barrage Area | Red Barrage Area - Jun Senoue
Midnight Channel | Reach Out to The Truth - Persona 4 Arena (Remix)
Vanilla Hotel Zone | Ave de Rapina - Beatmania IIDX 7th Style
Toxic Palace Zone | Atomic Waste Zone - Michael Staple
Ancient Tomb Zone | Desert Area - LaTale
Cloud Cradle Zone K | The Moon - Chris Holland & Luke Kwing (Remix)
Volcanic Valley Zone | Eggman Empire Zone - Michael Staple
Kodachrome Void Zone | Shooting Star - Elwood
Boiling Bedrock Zone | Vigaku (Theme of Ein) - Dead or Alive 2
Egg Quarters | Lovely Gate 3 - Sonic Adventure 2
Virtual Highway Zone | The Biggest Dreamer - Digimon Rumble Arena
Eggman's Nightclub Zone | Soft Collision - Mighty Switch Force 2
KKR Ganbare Dochu 2 | Ganbare Dochu - Konami Krazy Racers
CK Chao Circuit 1 | Theme of 'CHAO' - Jun Senoue
CK Chao Circuit 2 | Join us 4 Happy Time - Jun Senoue
CK Cloud Tops 2 | Search ~ In the Midst - Ace Attorney: Justice for All
CK Regal Raceway | VENEZIA, ITALY - TEKKEN
D2 Balloon Panic | Balloon Panic - Sonic Drift 2
SM Special Stage 3 | Dimension Heist - Sonic Mania
MKSC Sky Garden | Sky Garden - Mario Kart DS
MKDS Peach Gardens | Peach Gardens - Mario Kart Wii
MKSC Rainbow Road | GBA Rainbow Road Remix - Panman14
SMK Donut Plains 1 | Donut Plains - Super Mario Kart
SMK Mario Circuit 2 | Mario Circuit - Super Mario Kart
SMK Ghost Valley 2 | Ghost Valley - Super Mario Kart
SMK Bowser Castle 3 | Bowser Castle - Super Mario Kart
SMK Vanilla Lake 2 | Vanilla Lake - Super Mario Kart

????? ????? ???? | Neo City - Drift City
????? ????? ???? | World Open Finals - Mario Power Tennis
????? ????? ???? | Arid Sands: Day - Sonic Unleashed
????? ????? ???? | Graveyard Gig - ...All-Stars Racing Transformed
????? ????? ???? | 2 Player - Jonny Atma Ft. The8BitDrummer (Remix)
????? ????? ???? | Living In One More City - 7 Somari Dad
????? ????? ???? | Ema Skye ~ Scientific Detective - Apollo Justice: Ace Attorney
????? ????? ???? | 4 Minutes Before Death - Ghost Trick: Phantom Detective
????? ????? ???? | Napoleon Disappeared!? - Pop'n Music 10
????? ????? ???? | Main Menu & Retro Maze - Pac-Man World Rally
????? ????? ???? | Midnight Freeze Zone - Arrow, SSNTails
????? ????? ???? | Townsville Raceway - Cartoon Network Racing (DS)
????? ????? ???? | Silence - Tony Thai (Remix)
????? ????? ???? | Rainbow Road - Super Mario Kart

<BATTLE>


Municipal Meadow Zone | Tropic Turf Zone Act 1 - Karl Brueggemann
Tricircle Marina Zone | Seascape - Knuckles Chaotix
Tinkerer's Arena Zone | Boss Challenge I - Diddy Kong Racing
Cucky Farms Zone | Al's Toy Barn - Toy Story 2 (PS1)
Techno Hill Zone | Techno Hill Zone, Act 1 - SeventhSentinel (Remix)
Marble Zone | Marble Zone '12 - Tee Lopes (Remix)
Colosseum | Phi Battle - Sonic Battle
Dried Battledune Zone | Khan's Theme - JoJo's Bizarre Adventure (Arcade)
Eerie Grove Zone | Underground - Wild Guns Reloaded
Rusty Rig Zone | Disease Transport - DrTapeworm
Fantastic Tabernacle Zone | Shrine | Trap - gxf4c3 (Remix)
Bad Taste Aquarium | Bad Taste Aquarium - Jun Senoue
Spotlight Syndicate Zone | Space Ship: Strut - Space Channel 5
City Skyline Zone | Strollin' the City - Karl Brueggemann
Fakery Way | Fakery Way - Sonic Adventure
Bumper Carts| Twinkle Circuit - Sonic Adventure
Death Egg's Eye | Never Let It Go - Sonic the Fighters
Power Plant | Stage 04: Power Plant - Sonic Heroes
Tails' Lab | Tails' Lab - Sonic Battle
Armored Armadillo | Armored Armadillo Stage (Arranged) - Synthescissor
Trigger Happy Havoc | School Ordeal - Danganronpa V3: Killing Harmony
Mementos | Mementos - Persona 5
CD Special Stage 1 | Special Stage (US) - Sonic CD
SMK Battle Course 1 | Battle Mode - Super Mario Kart
SMK Battle Course 2 | Battle Mode - Super Mario Kart
SMK Battle Course 3 | Vanilla Lake (Beta) - Super Mario Kart
SMK Battle Course 4 | Battle Mode - Super Mario Kart
MK64 Block Fort | Choco Mountain - Mario Kart 64
MK64 Double Deck | Choco Mountain - Mario Kart 64

????? ????? ???? | Meadow Match Zone - Arrow, SSNTails
????? ????? ???? | merge-break - xaki


<MISCELLANEOUS>


Title Screen | Fluvial Beat Deposits - Simon Stålenhag
Voting Screen | Chaotic World - Knuckles' Chaotix
Voting Screen End | Decision - Knuckles' Chaotix
Invincibility | Invincibility - Sonic the Hedgehog 3
Grow | Surging Power - Knuckles' Chaotix
Race Intermission (Win) | Practice - sora: SUGURI II (DEKU)
Race Intermission (Lose) | Hit Em Up (Instrumental) - 2Pac
Race Intermission (NO CONTEST) | Results - F-Zero
Battle Finish Jingles | Bomberman Tournament (Game Boy)
Battle Intermission/Staff Attack | Menu - Metropolis Street Racer
Waiting to Join | Race Results - Sonic the Hedgehog 3
New Challenger | Minor Boss - Sonic the Hedgehog 3 - MarkeyJester (Dual PCM)
Credits | Chomp - Moot Booxle


DOWNLOAD (Windows + All Resource Files) OR, get the attached patch if you already have v1.0.0!
Mirror 1 (Full Install | Windows)
Mirror 2 (Full Install | Windows)
Mirror 3 (1.0.1 Patch | Windows)
Mirror 4 (1.0.1 Patch | Windows)
DOWNLOAD (Linux + All Resource Files)
Mirror 1 (Full Install | Linux)
Mirror 2 (1.0.1 Patch | Linux)
DOWNLOAD (Mac + All Resource Files)
MANUAL (F1 in-game)
Mirror


Spoiler: Changelog

v1.0.1:
  • GAMEPLAY CHANGE: Initiate the level finish countdown only when all winning players (ie, those in the top half of rankings) have been declared.
  • Make modified game prints more descriptive.
  • Default gr_md2 to on.
  • Fix an issue where you were allowed to join a server with multiple splitscreen players, exceeding the maximum number of players the server could hold.
  • Fix a memory leak in the minimap that could sometimes result in the viewport being replaced with an enlarged minimap icon in OpenGL.
  • Fix Battle Mode causing the game to crash in dedicated servers.
  • Fix your record attack times and medals not saving when later modifying the game.
  • Fix the game's tally of your matches played in modified games mostly never saving.
  • Fix an issue where hitting an Eggman Monitor would get you stuck permanently in Shrunk forme.
  • Fix the introductory level fade not consistently occuring.
  • Fix an issue where two-digit rankings would have the first digit flash as if you'd come in first place.
  • Fix Caps-Lock key not being registered when chat/console is not open.
  • Fix Caps-Lock key shifting non-letter characters.
  • Fix an issue where the Robra obstacles in Barren Badlands could sometimes grow flowers.
  • Fix an issue where the randomly selected "YOU WILL JOIN THE NEXT RACE" character did not correctly animate.
  • Fix an issue where splitscreen player 3/4 net packets could be unwittingly dropped.
  • Fix any player in 16th position not being visible on mid-round rankings.
  • Fix an issue where two Staff Attack replays were swapped between their intended levels.
  • Replace some minor textures
  • Fix the in-game Master Server browser thinking every server both has an unknown gametype and cheats enabled.
  • Fix the website Master Server browser reporting incorrect names for maps.
v1.0.0:
  • Initial release.


Linux hasn't been tested on other computers, but you can always compile it for yourself on your own computer: http://wiki.srb2.org/wiki/Source_code_compiling
source:git.magicalgirl.moe/KartKrew/Kart-Public

Download Now

File Type: zip srb2kart-v101-patch.zip (6.31 MB, 2077 views)
File Type: zip Kart_ZB_Config.zip (19.9 KB, 914 views)
File Type: zip srb2kart-v101-patch-linux.zip (8.01 MB, 294 views)

Screenshots

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 3 Weeks Ago   #22
GreenKnight9000
 
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oOOOOOOOHHHH SHIT, SON!!

it's finally here!!
I am going to have SO much fun!

Your work will leave a (positive) mark in the SRB2 community, here's to you, the team and the players!


Ready, Set...GO...




...Play SRB2Kart!
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Old 3 Weeks Ago   #23
Lach
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Quote:
Originally Posted by Prime 2.0 View Post
Battle mode in particular was an absolute joy to play
I can attest that Prime had a very good time destroying me and several others in every battle map.

This is wonderful. I didn't get to play this as much as I wanted to today due to prior obligations but I've stayed up all night playing netgames and oh my god is it so. incredibly. fun!! The maps are all vibrant and dynamic; the slopes are natural to drive on and the pacing is perfect. I love that all the characters are balanced using exactly two stats and yet they all feel unique. Even playing alone is a great time—the game just feels good to play. From what I've experienced there's nothing about it that is sorely frustrating, either; there's obviously been a lot of effort put into balancing and fine tuning the mechanics so that every player gets enjoyment out of every round. There was the occasional not-obvious-where-to-go moment but those are usually ironed out in your brain by the time you start your second lap. Maybe I'm just caught up in the excitement of so much new content but I can pretty confidently say this is an incredibly good game! Looking forward to what Krew pulls out of its airbags in the future.
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Old 3 Weeks Ago   #24
TheGuyThatDrawsThings
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h... holy shit.
It's actually here.
ITS RIGHT HERE. OHHHH MY GOD.
Gonna download this real soon

---------- Post added at 08:39 AM ---------- Previous post was at 07:55 AM ----------

Quote:
Originally Posted by TheGuyThatDrawsThings View Post
h... holy shit.
It's actually here.
ITS RIGHT HERE. OHHHH MY GOD.
Gonna download this real soon
nvm im too rusty as hell orz
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Old 3 Weeks Ago   #25
Dee
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today is a good day
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Old 3 Weeks Ago   #26
Evertone
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Oh no, another thing to distract me from Evertone's Techno Hill!


instantly sinks one million hours into Kart anyway

Love Mario Kart, now here's a Mario Kart I can make levels for, what more could you give us? I can die happy now.
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Old 3 Weeks Ago   #27
LunarDestroyer
 
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I'm getting this strange bug where sometimes the game will crash, but there won't be any kind of error message (either a window popup or any kind of console message), and it'll seemingly mess with the records data from that play-session. (erasing records and the associated medals, and causing my own ghosts for the map to become un-viewable (although they DO show up in the actual race when ghosts are turned on, strangely enough).) The only thing that seems to be consistent is that I'm always drifting when it happens (as far as I can recall, anyways). I've only played time attack mode so far, so I couldn't say if it happens in any other modes.


EDIT: Also, I've just noticed that it doesn't seem to occur when I stay on a single map for a long while, but occurs more frequently when I'm changing maps often.

Last edited by LunarDestroyer; 3 Weeks Ago at 11:38 PM.
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Old 3 Weeks Ago   #28
Jake10102006
 
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I seriously want all the music for this thing! It's all so good! This game's so much fun too!!
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Old 3 Weeks Ago   #29
bob_the_flying_monkey
Figured He Needed A Title
 
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Is there a way to turn on the MD2 models without cheating? Because the console command locks singleplayer.


Edit: Whoops nevermind, it was the character addon doing that
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Last edited by bob_the_flying_monkey; 3 Weeks Ago at 11:48 PM.
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Old 3 Weeks Ago   #30
Sean Hachure
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Couple issues I'd like to report.


1. Your displayed keys in the manual for brake and look backward show B and X, but by default when I first loaded the game, these controls are swapped on my controller. I'm using an Xbox One controller if it matters.


2. I ran into an odd graphical issue while choosing a character in the multiplayer setup menu in which a character graphic somehow got super scaled up (to the point where it was bigger than the screen) and sat on top of everything, forcing me to alt+F4 the application. Unsure how this happened specifically, but I had been playing for a couple hours in record attack beforehand. If it matters, bonuschars.kart was added (so I could see how they handled on the graph), and the default resolution was unmodified.


3. The staff replays for MKSC Sky Garden and MKDS Peach Gardens are swapped; attempting to view the replay for one shows the replay for the other.


From what I've played (and I've only played in record attack), it's rather fun, but I can already tell the staff ghosts are going to draw my rage too easily in a number of levels, so if I'm gonna play to relax, I'm probably just going to disable their ghosts and just focus on beating my own times.
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Old 3 Weeks Ago   #31
FlysterTheFox
Gnats!
 
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Im very excited for this!!!! :p
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Old 3 Weeks Ago   #32
That2rb2DUDE
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Best Srb2 Mod to this date. Streamed for 6 hours straight and found it very hard to put the game down. x.x'

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Old 3 Weeks Ago   #33
FlysterTheFox
Gnats!
 
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I can't do online mode on this because it'll delete and exits by itself then avg pops on screen says "Scan My PC Now"


Help!!!
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Last edited by FlysterTheFox; 3 Weeks Ago at 08:13 PM.
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Old 3 Weeks Ago   #34
Ezehot52
that guy sometimes models
 
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Quote:
"The number of console HUD lines is now 5"
Everytime it appears, it frozes the game.
Ok, the ploblem has been fixed by himself, but, my AVAST thinks that "SRB2Kart is a virus when Ezehot52 goes about to connect a server so needs to be moved to the viruses box."
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Last edited by Ezehot52; 3 Weeks Ago at 08:36 PM. Reason: we dont need the "ill commit ..." thing :v
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Old 3 Weeks Ago   #35
BronsoKip
 
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This is amazing, congratulations on the release Kart Krew! I had a great time playing split screen with my friends. It's been a while since I had so much fun playing a multiplayer game. It was made out of love, and it shows. I can't wait to play battle mode.
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Old 3 Weeks Ago   #36
Latius
Hybrid Kart Mapper/Porter
 
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Finally, no more fumbling in the dark with Kart mapping!

Starts porting more maps as a result
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Old 3 Weeks Ago   #37
toaster
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Just to note (slightly late) that the v1.0.1 patch has been released! See the first post for a complete changelog.

Linux builds WILL return, but the guy who compiles them for us is asleep right now.
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Old 3 Weeks Ago   #38
Ezehot52
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G r e a t. NOW with the update, i can't even open the game becuase "Access Denied".
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Old 3 Weeks Ago   #39
glaber
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Recently trying to test a level I wanted to modify for Kart only to get this error when testing.
Code:
Error occured on Sunday, November 18, 2018 at 20:40:47.

G:\SRB2\SRB2 Kart\srb2kart.exe caused an Access Violation at location 004e8390 in module G:\SRB2\SRB2 Kart\srb2kart.exe Reading from location 0f68609a.

Registers:
eax=00000004 ebx=0f686088 ecx=00000000 edx=0f683990 esi=0f4d5cf4 edi=10624dd3
eip=004e8390 esp=0028fa80 ebp=000012ca iopl=0         nv up ei ng nz na pe cy
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010283

Call stack:
004E8390  G:\SRB2\SRB2 Kart\srb2kart.exe:004E8390
004D62C4  G:\SRB2\SRB2 Kart\srb2kart.exe:004D62C4
76BA98DA  C:\Windows\syswow64\msvcrt.dll:76BA98DA  free
004D60E7  G:\SRB2\SRB2 Kart\srb2kart.exe:004D60E7
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Old 3 Weeks Ago   #40
CrashOveride
 
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Was the OpenGL renderer changed in the mod? It crashed for me on startup, but the SRB2 "Vanilla" gl renderer works fine. My GL version is 2.1 if that helps.
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Old 3 Weeks Ago   #41
FlysterTheFox
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Finally, Srb2 Kart v1.0.1 has came! but I still can't get in online mode. :(
Can you fix that?
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