SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (0.X & 1.X)

 
 
Thread Tools Search this Thread
Old 11-20-2009   #3261
jean131
Pie FTW
 
jean131's Avatar
Default

Quote:
Originally Posted by D00D64 View Post
...The heck were the first two parts?
i guess
1.the converting
2.and the needing of a code
3.and what were talking about right now
__________________
Sonic Generations
jean131 is offline  
Old 11-21-2009   #3262
Violo
Resisting Pony Avatar
 
Violo's Avatar
Default

This is a random idea that I kinda stole from Sonic Unleashed. Is it possible to make an object that is invisible in the first laps, but on the final one appear as a end sign? It would give more warning of the "end of the race" thing. This is only for Sonic R though.
Violo is offline  
Old 11-26-2009   #3263
Latius
Hybrid Kart Mapper/Porter
 
Latius's Avatar
Default

Well, I was thinking that IF there was any Zero Gravity maps, that the bonus ones (that is, those that have the music "Blast Town") would be like so:

Hero version: Uses sections from DSZ, ACZ, RVZ and ERZ

Bablyon Version: Uses sections from NAGZ, the SRB1 Remake, and the Special Stages.


Just an idea as to what could be in SRB2Riders (or, maybe SRB2Riders: Zero Gravity!)
__________________
You're giving me a little MANIA.

SRB2Kart Track Mapper
Latius is offline  
Old 11-27-2009   #3264
OMGWEEGEE2
The Sonic Fan
 
OMGWEEGEE2's Avatar
Default

I'd never knew this had posts since yesterday! But yes, this mod is good enough to try out.

---------- Post added at 02:26 PM ---------- Previous post was at 02:21 PM ----------

Quote:
Originally Posted by Shuffle View Post
His feet should be perpendicular to the board.
Since when was math involved in SRB2?
__________________
MMM WADS!
OMGWEEGEE2 is offline  
Old 11-27-2009   #3265
Torgo
Developer
 
Torgo's Avatar
Default

Quote:
Originally Posted by OMGWEEGEE2 View Post
Quote:
Originally Posted by Shuffle
His feet should be perpendicular to the board.
Since when was math involved in SRB2?
The statement you just made literally made me facepalm. Not only is that completely wrong from a coding standpoint, but Shuffle's statement was referring to how the feet should look on the board so that the sprite looks more natural.

Last edited by Torgo; 11-27-2009 at 09:04 PM.
Torgo is offline  
Old 11-27-2009   #3266
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Torgo View Post
The statement you just made literally made me facepalm. Not only is that completely wrong from a coding standpoint, but Shuffle's statement was referring to how the feet should look on the board so that the sprite looks more natural.
...and was three years old.
MascaraSnake is offline  
Old 12-01-2009   #3267
Sonic Advance
I like Trains
 
Sonic Advance's Avatar
Default

Amazing MOD! But why BOTs is only in Sonic Riders?
Why Sonic R and Mario Kart is with no BOTs?
__________________
Original Signature
Sonic Advance is offline  
Old 12-01-2009   #3268
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default

So, lately, I have been playing a LOT of Riders netgames with people on the IRC channel. And I must say, there is ONE thing that would make this mod awesome.

Kirby Air Ride's City Trial mode.

Easily one of the most ingenious and fun things ever, City Trial would fit well, even if it's just a slightly modified Riders mode. As for the vehicle part, you can always get a nerfed character to serve as the "default" and have the character transform when they get on the other vehicles :P

And Match needs Battle/Destruction Derby type courses for Riders and MK mode. That'd be slick.

Also, the star could use a bit of a nerf; on Luigi Circuit, I had the star for more than a lap! It's pretty long lasting...
D00D64 is offline  
Old 12-02-2009   #3269
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by D00D64 View Post
So, lately, I have been playing a LOT of Riders netgames with people on the IRC channel. And I must say, there is ONE thing that would make this mod awesome.

Kirby Air Ride's City Trial mode.

Easily one of the most ingenious and fun things ever, City Trial would fit well, even if it's just a slightly modified Riders mode. As for the vehicle part, you can always get a nerfed character to serve as the "default" and have the character transform when they get on the other vehicles :P

And Match needs Battle/Destruction Derby type courses for Riders and MK mode. That'd be slick.

Also, the star could use a bit of a nerf; on Luigi Circuit, I had the star for more than a lap! It's pretty long lasting...
Oh yeah. The netgame we had on Sunday. Lol.

Other than that,one thing that would be nice in Multiplayer is for the ADDBOT command to work for adding bots in netgames(Well,not for SP but as an MP only command.).Probably so you don't need to play JTE that often when you want bots and have the supervirus popup 90% of the time.
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline  
Old 12-05-2009   #3270
Retro SS
Super Sonic Beta
 
Retro SS's Avatar
Default

Quote:
Originally Posted by Wolfy View Post
Probably so you don't need to play JTE that often when you want bots and have the supervirus popup 90% of the time.
Really? that never happenned to me. I play with the retarded AIs when there are no match/ctf servers. Probably because I use wads.
Retro SS is offline  
Old 12-05-2009   #3271
Wolfy
wolfs
Developer
 
Wolfy's Avatar
Default

Quote:
Originally Posted by Retro SS View Post
Really? that never happenned to me. I play with the retarded AIs when there are no match/ctf servers. Probably because I use wads.
WADs are supposed to increase the chance of the supervirus. Do you have the newest version of JTE?
__________________
Quote:
[23:56:36] <SM-MaxX> prisma illya is a gift to this impure earth and a shining beacon for all anime
Wolfy is offline  
Old 12-06-2009   #3272
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Wolfy View Post
WADs are supposed to increase the chance of the supervirus. Do you have the newest version of JTE?
WADs don't increase the chance of the supervirus at all. It pops up relative to your total playtime. If you get the supervirus, you can stop it by just playing one level. If you don't, it will pop up again.
MascaraSnake is offline  
Old 12-08-2009   #3273
Retro SS
Super Sonic Beta
 
Retro SS's Avatar
Default

Wait- You mean JTE always has a chance of the supervirus popping up? No matter what? (Besides recoding the exe but that's another story.)
Retro SS is offline  
Old 12-09-2009   #3274
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default

Hey, are we allowed to borrow textures from this for our own purpouces? Like the Azure City ones? I could really use them for my OLDC SP level.
D00D64 is offline  
Old 12-09-2009   #3275
SML
I fail at programming.
 
SML's Avatar
Default

Can someone explain to me WHY this still hasn't been ported to 2.0?
__________________
Quit the shoop da whoop jokes!
STATUS:
Leeon the Fledge - ON HOLD
Searching for a good map editor, if you can find a no-installation one that's comparable to SRB2 Doom Builder, please send me teh link!
SML is offline  
Old 12-09-2009   #3276
LightspeedX
aka PrismaticAngel
Default

Quote:
Originally Posted by srb23658 View Post
Can someone explain to me WHY this still hasn't been ported to 2.0?
Because there is a HUGE amount of code to port and that takes ALOT of time. Not to mention the amount of maps and whatnot.
__________________
My YouTube
Quote:
<toaster> i love when people make videos of my stuff
<toaster> i love you lightspeed
LightspeedX is offline  
Old 12-09-2009   #3277
SML
I fail at programming.
 
SML's Avatar
Default

... Forgot about that...
__________________
Quit the shoop da whoop jokes!
STATUS:
Leeon the Fledge - ON HOLD
Searching for a good map editor, if you can find a no-installation one that's comparable to SRB2 Doom Builder, please send me teh link!
SML is offline  
Old 12-10-2009   #3278
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default

Spoiler: BIG PICS




I can has cookie nao? :3

For those uninformed, you're SUPPOSED to be 2D in this area.

also, blade is a pervert
please do something about cream's poor and fragile dignity ;~;


EDIT:
Spoiler: MOAR BIG PICS




With this route being used this way, combined with the above route, AND switching between Cream and Knux, I can do a lap here in about 1:27, but if I REALLY tried, I bet I can chop off a few seconds. IIRC, a Sonic can do this track in about 1:28 or so.

...Yeah, this map is broken as hell.

Last edited by D00D64; 12-11-2009 at 12:56 AM.
D00D64 is offline  
Old 12-11-2009   #3279
Conic
 
Conic's Avatar
Default

About the code thing... Can't we just use SVN and merge it to 2.x?

Or has too much changed?
Conic is offline  
Old 12-11-2009   #3280
SML
I fail at programming.
 
SML's Avatar
Default

Heck, I don't know how the Source Code works, but I'll give you this: 2.x's src has changed enough from 1.x that it's extremely hard to convert 1.x to 2.x, and when it happens, it takes forever.
__________________
Quit the shoop da whoop jokes!
STATUS:
Leeon the Fledge - ON HOLD
Searching for a good map editor, if you can find a no-installation one that's comparable to SRB2 Doom Builder, please send me teh link!
SML is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
srb2 riders Isawk Help 3 08-10-2008 01:58 PM
Srb2 riders Isawk Outdated Releases (0.X & 1.X) 8 08-10-2008 12:32 AM
SRB2 Riders Dark Mystic Editing 5 02-03-2008 02:54 AM
Srb2 riders exe Hyper Shadow Help 0 07-03-2007 07:29 PM
Srb2 riders Siniku The Hedgehog Video Games 10 04-28-2007 05:32 PM


All times are GMT. The time now is 01:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.