Green Field Zone by CZ64 - 3/10
Okay, the concept is completely cool. The execution is flawed. It's almost impossible to see where you're going as Tails, never mind Sonic. I think if you want to do a fixed camera in SRB2, you should do it like Crash Bandicoot, going forward being the direction the player goes.
Gelespious Mtn Zone by Penopat - 8/10
While I quite enjoyed this, I can't help but feel something is missing here. Maybe you should start finishing maps before the deadline instead? ^_~
Match
MAP01 - Castleon Zone by Glaber - 1/10
Okay, I appreciate your enthusiasm, but seriously, quality over quantity, man. You're never going to win with 10 awful maps, but you might win with, say, 1-2 good ones. This map is tiny, cramped, mazelike, and embodies everything that you shouldn't do in SRB2 level design. Try reading the information we've posted about what makes a good match stage. Try playing the official maps and see what they do right, and what you think they could do better, and try to do better.
MAP02 - Glaber Glutch Mine Zone by Glaber - 1/10
See above.
MAP03 - Clinker's Cavern Zone by Glaber - 1/10
See above.
MAP04 - Targetzan's Temple Zone by Glaber - 1/10
See above.
MAP05 - Emerald Park Zone by Dark Warrior - 6/10
Very pretty, but I can't help but feel that the layout is a tad on the dull side. It's a flat plain with a simple building. Next time, I'd love to see some more stage variety along with that nice look.
MAP06 - WW Shootout Zone Zone by Glaber - 0/10
Words cannot describe how awful this map is.
MAP07 - Icicle Pyramid by Glaber - 2/10
See above.
MAP08 - G. Glutch Village Zone by Glaber - 0/10
Yeah, that bug isn't your fault, but the gigantic room with no weather in the header is.
MAP09 - Toxic Falls Zone by JJames - 5/10
This needs automatic, badly. I just felt like I was spamming rings everywhere the whole time with no rhyme or reason. A little bit of variety goes a long way. I liked the Liquid Shield location, though =P
MAP10 - Death Egg Zone by Kaysakado - 0/10
Please, please, play a round of match before you try to make a stage for it.
MAP11 - Temple Tryst Zone by
nickgamer2001@yahoo.com - 5/10
This was interesting, but everyone just stays on the bottom floor railing each other the whole time.
Capture the Flag
MAP12 - Wasteland Towers Zone by Flame the Hedgehog - 6/10
Not too shabby. I like how the quicksand is like instant death to the flag carrier, and the layout that looks asymmetrical but it isn't. The rest of the map feels rather average, though. The bases in particular seem like it would be nice if the inside space was larger.
MAP13 - Mario Vs Sonic CTF by Sales - 0/10
Not enough starts in map. Crash. Please make sure your map works before submitting. I knew this would happen when I didn't test the maps before adding them.
MAP14 - Frigid Cave Zone by JJames - 5/10
I enjoyed this, but it wasn't really all that great. The large amount of rings in the base made it hard to guard the thing.
MAP15 - Wooden Base by Kaysakado - 0/10
Consistancy Failure on load, continues throughout the map. Please test your maps to make sure they actually work in a netgame. 2D mode isn't very good at all anyhow.
MAP16 - Basilica Battleground Zone by
nickgamer2001@yahoo.com - 4/10
Well, there are a ton of great ideas here, but the lack of symmetry really hurts. It's SO much easier to get into the red base than the blue one. I suggest you use a symmetrical layout for the next CTF map.
MAP17 - Daimondus Zone by Glaber - 7/10
This is the only good map you made. Needs more rings in the area right outside the base, though. I liked the secret passage (once I figured out it was there, thanks CZ64 for disappearing into the wall) and the layout was fairly well done.
MAP18 - Castle Canyon Zone by Mystic - N/A
Yeah, I think my map was a tad large, but otherwise I'm quite happy with the result, especially when we played it with 13 people.
Circuit
MAP19 - Sparkle Pop Zone by CZ64 - 5/10
Very interesting ideas here, but the whole thing just seems completely random and glitchy. Maybe fix up some of the glitches and it would be rather nice.
MAP20 - Glaber Glutch Circuit Zone by Glaber - 1/10
There are a few cool ideas here, but the entire thing is so large and completely unplayable that it defeats the point.
MAP21 - Tier by BlueZero4 - 7/10
I honestly quite enjoyed this one, messed up and weird as it was. Creative layout, interesting and hard to perfect a strategy for. It would be a good idea to fix the framerate, though, as a bunch of people were complaining about it (probably in software mode, tons of FOFs)
MAP22 - Battle Woods Zone by Glaber - 0/10
Do you understand the point of circuit mode? You're supposed to _race_ on a track. Not cooperate to defeat enemies. Duh.
MAP23 - Angel Island Zone by JJames - 4/10
It pains me to give such an interesting map a low score, but the bugs and boring parts are unfortunately making the cool parts not as fun as they could be. Fix this one up and it'd probably be awesome.
MAP24 - Ice Cap Zone by JJames - 7/10
This is a solid, but not exceptional map. I liked the fact that it was hard to keep going at full speed despite how simple it was. Well done.