nonya beezwax - slopes?

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Slash

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Anyways i've been working on this for somtime now and well.....

i kinda got pissed at that slopes topic and i decided to do some work..
and after ALOT of work...

I worked my way past the errors of the the old srb2 mod with slopes
(the one that lagged badly in netplay)

but this one has its horrible glitches too..

background is buggy... it looks mushed with the foreground..

the way i had it work is that well....
i made Thing type 996 make 2 sectors merge and create a slope based off of the height of each sectors
i found that to cause too many lags - but it does infact create the textures perfectly..

in doombuilder here
slope-connector.jpg


so i tried another approach..
i made it work with linedefs instead.
any sectors with the same tag even if they are far away from eachother..
Will connect to form a slope....
but it does not draw the textures...
i used the 2d mode of srb2 because in my opinion it displays it all better
and well cause..
if you even touch the slope and its not

PLAYD3D7
PLAYG3G7
or any 3,7s
the game will freeze and well
u get the picture...


soooooo the retarded object necessary to combine the sectors completely remove the texture and leaves a nice red wall little as a present..
good thing is it doesent show up in the vedio.

sadly i tried to get the whole level and the retarded computer decided to freeze...

I guess it was too glitchy..
when i fix it up more i'll post the mod,later in my life....

Anyways its here
omg advertising masquerading as editing


im making little to none progress with loops
 
just my luck...
lol... insted of some one else..

i get ssn tails..
wow..

just sure dum luck...


yeesh it coulda been gaber...
SuperSonicKids
n.cenz...
or even on edge..

but wow i get ssn tails...
good lord my luck sucks...

edit: and now i kinda sad cause that program i made...
took a hour to make lulz....
Ever herd of shooting the plane down before it could take off?


yes another edit:
You know what..
im seriously depressed now lol...
all of this precious coding gone to waste...
Code:
   var c1,c2,c3,RTest,WTest,ALTest,ATest,TXLen,TYLen,tsObj;
//    var x1,y1,x2,y2,x3,y3;
    
    RTest = argument2;
    WTest = argument3;
    ALTest= argument4;
    ATest = argument5;
    tsObj = argument6;
    schk  = argument7
    
    TXLen = lengthdir_x(1,ATest);
    TYLen = lengthdir_y(1,ATest);
    
    x1 = round(argument0) - TXLen*WTest;
    y1 = round(argument1) - TYLen*WTest;
    x2 = round(argument0);
    y2 = round(argument1);
    x3 = round(argument0) + TXLen*WTest;
    y3 = round(argument1) + TYLen*WTest;
    
    //Test Point 1
    for( c1=0; c1<ALTest; c1+=1){
        x1 -= YLen;
        y1 += XLen;
        
        if(colPoint(x1,y1,tsObj)){
            c1=-1;
            break;
        }
    }
    
    //Test Point 2
    for( c2=0; c2<ALTest; c2+=1){
        x2 -= YLen;
        y2 += XLen;
        
        if(colPoint(x2,y2,tsObj)){
            c2=-1;
            break;
        }
    }
    
    //Test Point 3
    for( c3=0; c3<ALTest; c3+=1){
        x3 -= YLen;
        y3 += XLen;
        
        if(colPoint(x3,y3,tsObj)){
            c3=-1;
            break;
        }
    }
    
    if(c1!=-1){
        if(c2!=-1){
            if(c3!=-1) return -4;
            else return -3;
        }
        else if(c3!=-1) return -2;
        else return round(point_direction(round(x2),round(y2),round(x3),round(y3)));
    }
    else if(c3!=-1){
        if(c2!=-1) return -1;
        else return round(point_direction(round(x1),round(y1),round(x2),round(y2)));
    }
    else if(schk==-1){
        return round(point_direction(round(x2),round(y2),round(x3),round(y3)));
    }
    else if(schk==1){
        return round(point_direction(round(x1),round(y1),round(x2),round(y2)));
    }
    else return round(point_direction(round(x1),round(y1),round(x3),round(y3)));
}

and the worst part is..
thats hardly any of it...

if i posted all of it here it'd be spamming...

All of that complex coding just to turn up and down slopes..
gone...

i shoulda took more time making it believable
well my lazyness has caugh up with me...
 
any sectors with the same tag even if they are far away from eachother..
Will connect to form a slope....

Aside from your noob grammar and spelling, this is what really screamed 'FAKE' at me.
 
Not like it would have mattered ssn,
Sadly u saw right through it...

but the programming is no joke
 
Yeah, what IS with your spelling and grammar? This isn't some game, and you're not some cryptic character.

And as for SSN's fake-screaming, then if it DID work like that, just about any half decent level would be broken beyond playability, really. I'd expect most people use sectors with the same tags to save time.
 
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