Metal-Rawr
Also known as Teravolt now
Werehog, don't ya think you overeacted a bit with the rocks in the 2nd screenshots?
Glaber (I capitalised the first letter of your name in the interest of keeping to conventions in the English language), you do realise that your pseudo-slopes aren't even that?
There's a key difference between conveyors and slopes. In your pseudo slopes, an object instantly accelerates to a steady speed and moves down. In a real slope, the effect of gravity forcing down on an object causes the object to (assuming a steep enough gradient) move down the slope as the downwards force exceeds friction against slope surface.
Of course not in vanilla SRB2, but it's not impossible to add via modifications to the engine.
Most video games cap their terminal velocities at much lower speeds than real life for the sake of gameplay. There's really not much difference with Glaber's fixed slope speed.There's a key difference between conveyors and slopes. In your pseudo slopes, an object instantly accelerates to a steady speed and moves down. In a real slope, the effect of gravity forcing down on an object causes the object to (assuming a steep enough gradient) move down the slope as the downwards force exceeds friction against slope surface.
Not really, it's just that the textures he used don't fit together very well.Aren't those too many textures for one thing?
So KOTE and I decided to work together and then this happened: