Nobody expects a lots of detail. A map like Azure Temple has very little detail, but what is there is used very effectively. I think something like that satisfied everybody. You don't need to "prettify" your map all over.an easier level editor: I don't mean easy to learn, because it is already. I mean easy to edit the map itself. I feel I'm knitting a Persian carpet, hours and hours spent to detail a single room since people just don't want a "clean" map.
I think 2.1 fixes that.bug fixes: wall collision (a must)
You mean like Lua scripting?some features that could help and/or speed up the setup of gimmicks in the map, because setting "tons and tons and tons and tons of tags" to make only one map element is in fact "ridiculous".
SRB2's main audience isn't this community, it's the masses of people out there who have yet to discover the game. SRB2's intent was always to be a full game, not just an engine. Without official maps, we run into the same problems other Sonic engines have: People pick it up, say "that's a great engine, but where are the levels for it" and get bored. The official maps give the player a first impression so he can form an opinion about the game before delving into custom content. And this first impression pretty much decides if they stick around or not. Had I discovered 1.09.4 at my current age, I doubt I would have joined this community, because to be honest, the single player campaign in 1.09.4 sucked. The only reason I'm here is because I was 14, had never played a Sonic game and didn't know any better.Off-topic: I don't expect new official maps to play SRB2... I play them for 1 or 2 months and I get bored. My stay here was due to the production of custom content and level making. Back in the time I joined, the official maps were just an excuse to download and play a quite-unfinished game and then to get deep into custom content and level making. Once the custom content runs out, you get bored of playing the same maps no matter how awesome they are or were.
So what I'm saying is this: Without a good single player campaign (or good official multiplayer rotations, for those interested in that aspect of the game), people won't be interested in SRB2. And the better and the longer the campaign is, the more likely is becomes that people will enjoy themselves, want more and stick around for custom content. 2.0 is still fairly mediocre in that department, but 2.1 will be a massive improvement. This might mean little to long-term community members like you, but you're already here, so you're not the target audience.