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Level Questions

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Matthew

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1. How do you set up a crusher in a level? Yes, I know about control sectors and tagging. I have it set up but it is not as well done as the ones I have seen.
2. How do you set up a level header. Do I have to do something with Lumpmod?
3. How do I set up music for custom-made levels. I really have no clue how to do this one.

Thanks for reading. Please post if you have any information on these and please tell me which question you're answering. :wink:
 
You do it all with Lumpmod or XWE, but I use Lumpmod.

Type this into a Notepad and save:

Level (Whatever your map number is (1 digit for ones 2 digits for 10s)
LevelName = (What you named your Zone
Act = (Act number)
MusicSlot = (Music Number)
NextLevel = (The next MAP number, 1 digit for ones 2 digits for 10s)
TypeOfLevel = 4096 (This is Single Player Level)
SkyNum = (What type of sky do you want?)
(Leave a space here)

Open Start -> Run

Type in: "Whatever directory Lumpmod is in"\lumpmod.exe filename.wad add MAPxxD filename.txt

That's for maps.

For audio files:

Open Start -> Run

Type in: "Whatever directory Lumpmod is in"\lumpmod.exe filename.wad add O_MAPxxM filename.mp3

I have no idea about Crushers, but I use them for good lava raise effects.
 
In my opinion, Lumpmod is a bit silly. No visual interface whatsoever. How do you know what's in the freaking file?

In XWE, go into the Entry menu, and go to New. Type in MAINCFG for the name. Make sure this lump is at the top of the file (by using Ctrl+U), or else you might get errors. After that, click on the lump and put in the contents that GCFreak posted.

For special sector/linedef based level effects, I find it best to open a level from SRB2 or MR into Doom Builder and see how their levels do things. Remember to make back-ups though, incase you accidentally save a modification.
 
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