Unknownlight
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That's in the Disco Room, which doesn't count.
That varies from level to level. For example, ERZ2 was pretty much made entirely by Nev3r, while DSZ2 is a compilation of the best parts from multiple attempts by different people.I have a question regarding how levels are made. Do you guys make the levels alone, or do you send different revisions of a level between each other and decide on what should stay, and what shouldn't?
No, there's also a place like this in the regular part of the level (in the room with the intermittently switching gravity). It's hidden though, so most players will probably not notice it.That's in the Disco Room, which doesn't count.
That's in the Disco Room, which doesn't count.
Maybe not, but it can't hurt. I'm thinking only three lives may be punishingly few for a game like SRB2, with its nonstandard controls, lengthy and difficult levels, and its zone-based saving. I know SRB2 is going for the style of the classic games, but the classics weren't in 3D, and the levels weren't nearly as large.
About the 5 lives, if I recall correctly isn't there a spot somewhere in ERZ where you can just keep getting lives because of a few conveniently placed 1up boxes?
Nope. It gives you one life.Ultimate mode still gives you three lives
I don't think three lives is too few as a starting value, but I do think there is a slight problem for those that lose late in the game and have to continue, because it can be pretty daunting to try to complete ERZ on just three lives, especially on your first time through the game.
One of the ideas I've been bouncing around to fix this is simply giving the player an extra life for each previous time they've continued, so eventually, if they lose enough, they'll end up with a huge stockpile of lives. The idea would more be to provide motivation to try again, because it would make it clear that eventually you'd succeed through perseverance.
ERZ is only hard because the lack of zones between RVZ and ERZ, which creates an artificial but real difficulty spike.SRB2 is still pretty damn punishing. ERZ is hard enough on a first playthrough, but then you also have Brak Eggman, which is such an unintuitive boss that you need a walkthrough to know how to beat it.
I don't think three lives is too few as a starting value, but I do think there is a slight problem for those that lose late in the game and have to continue, because it can be pretty daunting to try to complete ERZ on just three lives, especially on your first time through the game.
One of the ideas I've been bouncing around to fix this is simply giving the player an extra life for each previous time they've continued, so eventually, if they lose enough, they'll end up with a huge stockpile of lives. The idea would more be to provide motivation to try again, because it would make it clear that eventually you'd succeed through perseverance.
I can see them happening, as zoom tubes aren't restricted to tube graphics, and besides it doesn't need much in order to play the gimmick; just some easy platform sections.Eeeeh, I can't see 2D sections happening in Greenflower Zone, not like it needs them really. 2D mode isn't even that great anyway, right?
They sadly aren't nearly as awesome as they are in S3K, but we've tried to add them to stages that could use some additional variety. It'll be a lot later than 2.1 before they're actually used in enough locations to mimic S3K properly.
I do think that they're quite necessary to make Tails and Knuckles feel more distinct in gameplay, though, so it's a big long-term goal of mine. You'll notice I spent a lot of time on one for Azure Temple, for example.
I disagree entirely. Exclusive paths are a big part of replay value; that's the main reason I spent so many hours as a kid playing Sonic & Knuckles as opposed to so few in Sonic 2. Without the branching levels, you're just replaying the same thing with a different ability.I actualy dislike the idea of forcing Knuckles onto another path then the rest. It gets to me that I cannot explore that area of the stage as another person and it makes me feel like I am missing out... I feel as if this idea should be removed, but that is just me.