Broken textures when looking all the way down in first-person.

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Per the title, if you go into first person and look downwards or upwards all the way, the textures of the stage go nuts.
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That's just how the software render works. It can't be fixed. I think the only reason you can even look that far up and down in software now is because otherwise, OpenGL users have the advantage of being able to aim there.
 
The only way for this to be fixed is if SRB2 replaced its software renderer with Polymost, but that was difficult for the experienced guys working on ZDoom to do so SRB2's chances of actually getting it implemented is pathetically small.
 
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