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Old 02-10-2015   #461
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Roach, sorry to tell you so late, but I just exported one of your sprites and discovered the entire set of graphics is 5 pixels too large vertically for 2.2's ACZ minecart feature. This means every single sprite will need slight adjustments, but its not too much work and I trust you to it.
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Old 02-10-2015   #462
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If memory serves, you can just tell SLADE to move every sprite down by 5 pixels.
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Old 02-10-2015   #463
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I hate to bother, and this will be the last error check you will get from me. I spot this on the first screenshot with this angle. I never brought this up because you weren't online often at the time. Could you add like 1 or 2 pixels to show a little pelvis.

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Old 02-10-2015   #464
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Quote:
Originally Posted by Iceman404 View Post
2.2's ACZ minecart feature.
My life is complete.
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Old 02-10-2015   #465
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Originally Posted by Iceman404 View Post
2.2's ACZ minecart feature
Now that is something I really look forward to see. And Sonic keeps looking better and better, can't wait to see the result. Great work!
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Old 02-10-2015   #466
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Originally Posted by Iceman404 View Post
Roach, sorry to tell you so late, but I just exported one of your sprites and discovered the entire set of graphics is 5 pixels too large vertically for 2.2's ACZ minecart feature. This means every single sprite will need slight adjustments, but its not too much work and I trust you to it.
Guys, I'm pretty sure Iceman said this just to troll Roach. Seeing as he's not a developer, he probably doesn't know what 2.2's ACZ is going to be like any more than the rest of us do.
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Old 02-10-2015   #467
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Please, don't make me go back to editing anything else.



Here's a picture of the snow!
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Old 02-10-2015   #468
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Originally Posted by MotorRoach View Post
"Let it goooo, let it goooo, sadly I can't run anymoooore......stupid snow"
Bad jokes, bad jokes.

That white really fits for snow maps!
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Old 02-10-2015   #469
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Originally Posted by VirtualBlitz546 View Post
"Let it goooo, let it goooo, sadly I can't run anymoooore......stupid snow"
Bad jokes, bad jokes.

That white really fits for snow maps!
inb4 White is removed as an option for a color in Match for 2.2.
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Old 02-11-2015   #470
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Since you're showcasing off some colors, what does Sonic look like in Steel Blue, Neon Green and Dark Red flavors? now that i think about it dark blue should return in 2.2

---------- Post added at 07:13 PM ---------- Previous post was at 07:09 PM ----------

Quote:
Originally Posted by Iceman404 View Post
2.2's ACZ minecart feature
By the way am I the only one who knew about this being in act 2 already?

Last edited by Arcade Gamer; 02-11-2015 at 03:12 AM.
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Old 02-11-2015   #471
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Old 02-11-2015   #472
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Originally Posted by Arcade Gamer View Post
By the way am I the only one who knew about this being in act 2 already?
...Probably not?

https://wiki.srb2.org/wiki/In_development
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Old 02-11-2015   #473
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Old 02-11-2015   #474
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How close would you say this is to being completed? (%-wise)
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Old 02-11-2015   #475
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There's no such thing as Sonic being completed. He will always be incomplete, no matter what.

Nah, just kidding. That information is top secret, though~
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Old 02-11-2015   #476
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He looks alright, not much to say about it at this point.

Last edited by Tokyo; 02-11-2015 at 11:00 PM.
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Old 02-11-2015   #477
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You know, as much as I can't wait for all of you to finally try out the new Sonic in 2.2, there are certain things that I fear that could be done with him once people get a hold of the new sprites.



Certain things.
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Old 02-11-2015   #478
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Quote:
Originally Posted by MotorRoach View Post
FuckingHyperMisteriousShadonic123311




NEW LIFE....
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Old 02-12-2015   #479
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I think HMS should keep the old star-quill Sonic sprites personally.
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Old 02-12-2015   #480
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Guys, I don't think you all understood what I meant. What I fear is not specifically HMS being made with my new sprites, but Sonic recolors in general!



Ironically speaking, Sonic is a crappy recolor of Sonichu. :(
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Last edited by MotorRoach; 02-12-2015 at 01:59 AM.
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