SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > SRB2 Forum Archives

 
 
Thread Tools Search this Thread
Old 07-01-2009   #201
Ice
Pretty chill guy
 
Ice's Avatar
Default

I liked the old atmosphere Silver Cascade had. Sure the textures were repetitive, but the feel of the level was something almost serene and alien. Now it looks all hostile and whatnot.
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline  
Old 07-01-2009   #202
Gemini Spark
The EX version
 
Gemini Spark's Avatar
Default

All of these levels sound AWESOME, but O NOEX u took out all ties to Invader Zim! I take it SSNTails got outvoted in his quest to keep Zim's Base in there.

Actually, that doesn't matter to me since Zim's Base was a lame level, anyway. =_=
__________________
Visual Basic is the language of people who want to create stuff out of nothing and then point that stuff to nothing so that nothing gets done.
Java... well, it can make Coffee objects at a rate of order n, but I don't drink coffee... Eclipse ftw!
Gemini Spark is offline  
Old 07-01-2009   #203
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

at the very least, keep some of the usefull Zim's base textures, you can toss the tv screen and the pictures of the monkey and squid.
glaber is offline  
Old 07-01-2009   #204
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default Re: v2.0 Match/CTF Preview (Updated July 1st, 2009)

Quote:
Originally Posted by srb2kirbyo
Aww, That means Metal Star is out.
Can't you put it in the archives or as an unlockable stage?
Nope. The reason there's only 6 levels now is because we wanted to make sure that the levels we DID include were fun and balanced. Metal Star is not balanced, and the new match system wouldn't work very well at all in it.

Quote:
Originally Posted by Ice
I liked the old atmosphere Silver Cascade had. Sure the textures were repetitive, but the feel of the level was something almost serene and alien. Now it looks all hostile and whatnot.
I liked the original design too, but it had the issue of frequently being hard to see the edge of platforms and being unclear when doing the platforming of the distance you had to jump. These changes make it much easier to see in that regard.

Quote:
Originally Posted by Gemini Spark
All of these levels sound AWESOME, but O NOEX u took out all ties to Invader Zim! I take it SSNTails got outvoted in his quest to keep Zim's Base in there.

Actually, that doesn't matter to me since Zim's Base was a lame level, anyway. =_=
Well, AJ was never on a quest to keep it, I've been keeping it as long as possible because I liked the texture set. The reality is, though, the level isn't all that great, and there's no way I could port it to the new match system properly, so I dropped it.

There were a LOT of potential stages that didn't make it to SRB2ME. For everyone's information, here is why certain stages didn't make it, as these reasons will cause a lot of custom map ports to fail as well:

Metal Star: Bad base design, doesn't play particularly well in 1.09.4, never mind 2.0
Dual Fortress: Lots of layout issues, useless alternate path. Good bases though, but not worth completely changing the center area to make this work.
Iron Turret: This stage sucks. Why in hell would I port it?
Conveyor Conflict: Again, terrible stage to begin with.
Sapphire Falls CTF: I guess I COULD have ported this, but I prefer to keep the CTF rotation original, and this is as derivative as it comes.
Isolated Canyon: Undefendable bases are bad in the new system.
Hydro Plant: 4-way symmetry is very hard to symmetry break. The new match system doesn't work well with symmetrical match stages, hence this was dropped.
Starlit Warehouse: 4-way symmetry again.
Midnight Abyss: 4-way symmetry AND the map sucks.
Tree Ring: This is a potential possibility, but the massive stage layout is quite hard to place items on properly, as the 1.09.4 version attests to (everyone stays in the middle for the random box).
Zim's Base: This stage just doesn't have enough content. I'd consider it if I was making a level rotation designed for 1v1, though. It's actually pretty decent for 2-3 player games.
Airborne Temple: 4-way symmetry again. I considered doing a symmetry break, but decided it wouldn't be worth the effort considering.

In general, when porting your own stages, you're going to notice that the levels designed like Mario Kart battle arenas, with 4-way symmetry and small size, don't work well in 2.0 match. The levels with a more traditional FPS design work a lot better, with multiple rooms connected by passages, and no symmetry in the design so different powerups can be placed in each room and the player can figure out where he is by the room design, not the items in the room.
Mystic is offline  
Old 07-01-2009   #205
Bio Spark
 
Bio Spark's Avatar
Default

Just what i wanted to see, Mystic. Hydro Plante level have been deleted. Does the race gametype have been removed( question like that)???
__________________
SQ Bug tracker and Texture maker.
Bio Spark is offline  
Old 07-01-2009   #206
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Nah, race still exists, just look at the topic title. This is a match/ctf preview. You'll have to wait for release for info on the single player campaign and the other gametypes.
Mystic is offline  
Old 07-01-2009   #207
Bio Spark
 
Bio Spark's Avatar
Default

No Problem!!!(Cant wait!!!)
__________________
SQ Bug tracker and Texture maker.
Bio Spark is offline  
Old 07-01-2009   #208
Jellybones
Lawful Neutral
 
Jellybones's Avatar
Default

Tidal Palace looks and sounds SOO kinky. Silver cascade looks awesome too (I thought the textures seemed a little boring in 1.09.4)
Are the Zim's Base textures still in ME?
Jellybones is offline  
Old 07-01-2009   #209
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Quote:
Originally Posted by Jellybones69
Are the Zim's Base textures still in ME?
Most of them are. The framed pictures and TV screen aren't, though.
Mystic is offline  
Old 07-01-2009   #210
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Okay, how did I know that without knowing that?

(To clarify Earlier I requested that the useful textures from that level be kept minus the portraits and the tv screen and just that happened)
glaber is offline  
Old 07-01-2009   #211
Cyan Ryan
Default

So does that Twisted Terminal thing mean we've got per-person gravity now?

Awesome.
Cyan Ryan is offline  
Old 07-01-2009   #212
Gemini Spark
The EX version
 
Gemini Spark's Avatar
Default Re: v2.0 Match/CTF Preview (Updated July 1st, 2009)

Quote:
Originally Posted by Mystic
Tree Ring: This is a potential possibility, but the massive stage layout is quite hard to place items on properly, as the 1.09.4 version attests to (everyone stays in the middle for the random box).
But it was made by Some Guy and it got all 10s in the OLDC it was entered in! $_$
__________________
Visual Basic is the language of people who want to create stuff out of nothing and then point that stuff to nothing so that nothing gets done.
Java... well, it can make Coffee objects at a rate of order n, but I don't drink coffee... Eclipse ftw!
Gemini Spark is offline  
Old 07-01-2009   #213
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Yeah, but remember how old it is. I really, highly doubt it would have gotten a flat 10 if it was entered into a contest now. Probably a solid 8-9, it's a decent map, but not a perfect 10.

The issue is that quality 1.X maps do not translate into 2.0, necessarily. Airborne Temple is a decent map and it doesn't work in 2.0 at all.
Mystic is offline  
Old 07-02-2009   #214
Autosaver
 
Autosaver's Avatar
Default

Hey Mystic, Did SRB2ME remove World of Pain? Or is it still possible to get?
Autosaver is offline  
Old 07-02-2009   #215
Torgo
Developer
 
Torgo's Avatar
Default

Quote:
SRB2 2.0 has a weapon selection instead of the weapon stacking system from 1.09.4. You can carry all 6 weapons at once, but you can only fire one at a time.
The new match system doesn't stack weapons, so World of Pain is not possible.
Torgo is offline  
Old 07-02-2009   #216
Zanyhead
Mimigas' Rights Activist
 
Zanyhead's Avatar
Default

Seeing as how you can't combine weapon rings, I'm pretty sure that's a no. It was overpowered anyway in maps that had it.

Edit: Ahh! Ninja'd!
__________________
To hell with QTEs.
Zanyhead is offline  
Old 07-02-2009   #217
Srb2kirbyo
Goes by Kirboy in netgames
 
Srb2kirbyo's Avatar
Default

Quote:
Originally Posted by Torgo
The new match system doesn't stack weapons, so World of Pain is not possible.
Hey, They got to have some reasons to go back to 1.09.4a.

:-/
__________________
Code:
[Sp47]you know what would be cool,
[Sp47]if they made mobile devices that didn't lag.
[Lumo]my ipod is flawle-
-----
[Lumo] Sorry ipod froze there.
Srb2kirbyo is offline  
Old 07-02-2009   #218
Kaysakado
Default

For the 4-way symmetry maps, why don't you take one corner of the map and enlarge it? I'm not sure it would work so well for Hydro Plant, but I think it could work for Airborne Temple and Starlit Warehouse pretty well, with some tweaking.
__________________
Join the Crashed Cafe!
Kaysakado is offline  
Old 07-02-2009   #219
Chaos Knux
Daww, a mother and her foal
 
Chaos Knux's Avatar
Default

WOP only really worked when Jazz put it in that massive shifting map of his, I think it was the Deathmatch Arena. You only had like one second to use it if you actually got it... then it degraded to an homing-rail-bomb.
__________________
Atra gulia un ilian tauthr ono un atra ono waíse sköliro fra rauthr.
My Friend Codes
---
Quote:
Originally Posted by Derpy Hooves; Today, Tomorrow, and Forever
SUPER NARWHAL, MY MUFFIN!
Chaos Knux is offline  
Old 07-02-2009   #220
Zanyhead
Mimigas' Rights Activist
 
Zanyhead's Avatar
Default

Quote:
Originally Posted by Kaysakado
For the 4-way symmetry maps, why don't you take one corner of the map and enlarge it? I'm not sure it would work so well for Hydro Plant, but I think it could work for Airborne Temple and Starlit Warehouse pretty well, with some tweaking.
...except that they've only got a week or two before release, and suggestions are closed, but If it's that big of a deal to you, I'm sure it would be possible to port them yourself.
__________________
To hell with QTEs.
Zanyhead is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Emerl.WAD- updated July 18th, 2009- 2:20 PM Chimera Editing 85 08-02-2009 11:06 PM
scr_The Emerald Isles (Updated July 23-Final 1.09.4 version) Kuja Outdated Releases (0.X & 1.X) 90 07-24-2009 09:46 PM
July/August 2009 Level Design Contest Cancelled FuriousFox Editing 17 07-12-2009 06:40 AM
SNOW_BATTLE.wad (4th Match level.) UPDATED. SonicX8000 Outdated Releases (0.X & 1.X) 6 05-24-2007 04:55 PM
Updated: CTF map preview, now known as Tidal Fortress Tets SRB2 Discussion 12 08-13-2004 05:43 AM


All times are GMT. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.