• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

[Experimental] SRB2 Client-Side Synch Code Test

Status
Not open for further replies.
Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
 
The Purpose of Client-Side Synching

Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
I know I have been confused all day, but I think I'm starting to figure it out. The purpose of client-side synching is that when a player gets out of synch the game synchs that particular player across all nodes except for the node of the player that was out of synch.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top