Wow, he actually did. Neat.I just checked the video and Sonic himself commented on it.
Wow, he actually did. Neat.I just checked the video and Sonic himself commented on it.
Did the creators/developers of SRB2 not gain consent from SEGA to create a fan-made game?now some SEGA Employee knows about SRB2, Not a big deal .
Did the creators/developers of SRB2 not gain consent from SEGA to create a fan-made game?
It would have been an indie game if they did so I don't think so .
As far as I've heard SEGA's already known about us for a while now. With that knowledge, consider that they could have shut us down at any time, and that they haven't. (if we started involving money with SRB2 though, that would be different) Seems SEGA's not bothered by Sonic fangames in general really, otherwise SAGE also wouldn't be a thing. =)
lmao I'm sorry but I don't see why he's bashing SRB2
He says that it's "unpolished". It kinda pissed me off when one of the reasons he hated it because it was made in the doom engine. He probably doesn't know that this game came out in 1999. When the doom engine was popular.
Well, that's debatable. Another way you can look at it is that the problem is that we have analog support. Including it causes newbies to think that they should use it, when in reality it's not an ideal way to play SRB2 even at its best.
there isn't much difference between strafing and analog left/right with the exception of where you're facing in relation to the camera.
That's literally the definition of strafing though. It's being able to move around freely while keeping the camera locked in one direction.