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Old 05-25-2014   #221
TOGM95
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This... IS...GETTING...FREAKIN AMAZING! Uh, sorry. *ahem*
So many zones and one spoiled, this is getting really cool.

Oh by the way, i bet this is at 78%. (I don't know but i'm not a wizard. Shut up about that.)
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Old 05-26-2014   #222
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What really keeps this thing alive is the enthusiasm from the developers. That's rare, and I'm happy to see that.
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Old 05-30-2014   #223
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Originally Posted by D00D64 View Post
Christ, that looks like a giant bowl of "what the fuck is going on"
Plz finish it man!
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Old 05-30-2014   #224
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Plz finish it man!
You do realize that he (possibly may or may not) isn't a creator of this exe modification...
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Old 05-30-2014   #225
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Yes, it's possible, but nowhere near practical. Regular character stats are set much higher than the stats of TD characters and always end up breaking the game somehow. If you want to use a custom character in TD, you're going to need to use a different S_SKIN.
So that means now we need to have a SRB2 Version and a Top-Down Version of our characters?
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Old 05-30-2014   #226
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So that means now we need to have a SRB2 Version and a Top-Down Version of our characters?
Yes, essentially.
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Old 05-31-2014   #227
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Originally Posted by Phantom-blade View Post
You do realize that he (possibly may or may not) isn't a creator of this exe modification...
Yes, ı do. I've quoted this text because I think so.
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Old 05-31-2014   #228
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This looks great, but what happened to the old hub ? I liked that one. Auto stat balancing isn't a good idea, it could mess up lua and other things, so it's better for wad creators to create a topdown version of their mods.

Last edited by r543; 05-31-2014 at 08:45 PM.
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Old 06-01-2014   #229
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This looks great, but what happened to the old hub ? I liked that one.
That wasn't our hub, that was our wait map.
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Old 06-01-2014   #230
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The camera is slow while moving fast, why? Slow camera moving will cause miscalculation (I'm talking about us :P) while moving or platforming.
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Old 06-01-2014   #231
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That doesn't make any sense.

Slow moving is crucial so we don't get jittery-ass-camera syndrome like the Checkered Mountain preview. It actually throws you off a lot less by not following you for every tiny jump you make, letting you track your shadow better.
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Old 06-01-2014   #232
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That doesn't make any sense.

Slow moving is crucial so we don't get jittery-ass-camera syndrome like the Checkered Mountain preview. It actually throws you off a lot less by not following you for every tiny jump you make, letting you track your shadow better.
Ok............................. Maybe it was me that I still didn't played the mod :P.
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Old 06-04-2014   #233
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I checked out a little more and this is cool at my point of view!
Now, since this is a combination of Sonic 3D Blast and Super Mario 3D World, we can create that bubble wich appears at your YouTube pre-review anytime, right?
Just to know, will this mod keep the Match maps and CTF?

By the way, can you tell us at what percentage this reached yet? (Man, I'm too curious...)
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Old 06-04-2014   #234
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Keeping up with concern, Will TopDown become capable of both Software and OpenGL mode? I might just have some MD2 fun when this content is released.
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Old 06-04-2014   #235
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Keeping up with concern, Will TopDown become capable of both Software and OpenGL mode? I might just have some MD2 fun when this content is released.
Of course.
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Old 06-05-2014   #236
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We have considered automatic stat adjustment for custom characters, but it is not a viable solution since, as demonstrated above, many characters would remain hopelessly broken thanks to their Lua abilities.
That Skybox looks awesome by the way.
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Old 06-07-2014   #237
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So, how is the demo coming along? Is there a release date yet?
sorry i'm just too excited for this mod it looks so awesome.

Anyways, I'm so happy to see every update you post guys. This is gonna be the greatest mod I had ever seen in SRB2!
(Obviously it's gonna battle against SRB2Kart once they are both out for the first place :P)

Also, why do custom characters HAVE to be modified to play TD?
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Old 06-07-2014   #238
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So, how is the demo coming along? Is there a release date yet?
sorry i'm just too excited for this mod it looks so awesome.

Anyways, I'm so happy to see every update you post guys. This is gonna be the greatest mod I had ever seen in SRB2!
(Obviously it's gonna battle against SRB2Kart once they are both out for the first place :P)

Also, why do custom characters HAVE to be modified to play TD?
As you can see from the Rosy gif, the character's stats are modified to best fit the gameplay of TD. It won't be that hard to change custom character's stats though. Just find the ratio of change from default sonic to modified sonic and simple use that ratio to change custom character's stats.
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Old 06-19-2014   #239
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Doesn't quite pertain to Top Down, but it is it's brother-mod and the same team behind it.



And here's a preview of another map Blitz-T is currently working on
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Last edited by Iceman404; 06-19-2014 at 06:11 PM.
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Old 06-19-2014   #240
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Is Thunder Piston going to see a return? I loved that course and was sad when it was removed :(
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