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[Emerald Hunt] Mondo Mountain Details »»
[Emerald Hunt] Mondo Mountain
Version: 1.0, by Sonicboy The Hedgehog (^ is really "Axel Moon".) Sonicboy The Hedgehog is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 06-08-2017 Last Update: Never Installs: 0
Single Player Levels Multiplayer Levels Sprites/Graphics

What started as a simple emerald test map for fun, slowly evolved into something original! You all should know the drill by now, 3 emeralds to collect, large map to explore. (You might even find a visual gag along the way.)

All resources are contained within the wad itself, there is no need for any resource/texture packs to be loaded and all missing texture should be counted for. If there are any issues, please message me.



Known Bugs:

A couple slime trails hidden about the level, but they don't appear to detract any from the level itself.

The Half-Pipe Ramp is a bit finicky due to how srb2 handles slopes, rolling down them works fine however, though you may sometimes slip off due to going over the wood rails. Ice/Sludge was used to simulate the physics of the slopes so you cannot just "walk up them" without sliding back down.

The Camera can be a tad unforgiving, getting stuck on walls a few times, I need to look into that further. This map does work properly with Analog mode, but the jumps will seem more like a (leap-o-faith) scenerio. Only play that way at your own risk.

Small areas will cause your fps to hiccup a tad, I'm working on pinpointing the areas that do this. Currently one of them appears to be near the Gargoyles.

Author Notes:

I actually have plans in the future of turning this also into a match map, but a lot would have to be tweaked if I want to pull that idea off. That will happen at a later time, and this topic shall be updated accordingly.


https://youtu.be/yLy15XQklm0

A Video of a slightly older build, but the same basic premise of the map in action.

(The wad contains quite a few custom resources, from new water flat replacements, new emerald radar sprites, new grass flats, and a few updates and variations on existing resources. Please do not rip them from the wad as a resource pack shall soon be uploaded containing them to be used by anyone properly, unless I already granted you permission.)

(All resources and content creators are credited, and linked within a credits (text) lump within the wad, if any questions about the locations of resources used or etc.

Happy Hunting! - Axel Moon

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File Type: zip sc_MondoMountain.zip (567.0 KB, 180 views)

Screenshots

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Comments
Old 06-09-2017   #2
Zipper
Soulja boy I tell 'em
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Welcome to Releases!
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Old 06-09-2017   #3
-CG7244-
*This guy is making sprites
 
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Oh nice! I was waiting for this, nice job on it! I have "lagspikes" a bit on that map, but who cares, this is the first level that I see that includes customized palette and nice graphics.
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Old 06-10-2017   #4
STHE123O
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Really nice level. I like the music, textures and the overall design! Some parts could be a little more open, thats the only thing I can suggest. Its nice to see some single player maps here. Keep them coming! :)
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Old 06-10-2017   #5
Sonicboy The Hedgehog
^ is really "Axel Moon".
 
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I've have to agree with you there. Trying to find the perfect balance between being open, yet avoiding looking entirely bland isn't an easy task. I've also noticed the lagspikes myself a tad, so I'll probably sneak a small update once I figure out the more troublesome areas. I'm already aware the Gargoyle area happens to be one of them.
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Old 06-11-2017   #6
Phantom-blade
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What a nice level, definitely fun to play in! You should make the water colormap less tense though.
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