SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.0.X) > Levels (2.0.X)

 
 
Thread Tools
SRB: New Horizons Details »»
SRB: New Horizons
Version: 0.1, by the cyan (Unlike Sonic I don't...) the cyan is offline
Developer Last Online: Aug 2017

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 12-20-2013 Last Update: Never Installs: 1
Single Player Levels Sprites/Graphics Is in Beta Stage

This is a level pack i have started working on a few weeks ago with FC. Lat' and some other friends . It is already released at srb2SkyBase (http://srb2skybase.org/mb/showthread.php?t=1988) but the director of the project (FC. Lat'/Rainbow"Dashy"Dash) asked me to put it here too. So, here it is. Enjoy and don't forget to leave a lot of feedbacks.

SONIC ROBO BLAST: NEW HORIZONS

This version include:
One three acts level: Floral Cove
New graphics for the huds

Credits:
Rainbow"Dashy"Dash: directory of the project, level designer.
CyanSonic/the cyan: Level designer, beta tester
HAPPYFOX: Level designer, beta tester
Ors: Level designer, beta-tester

MIRROR:
SendSpace: http://www.sendspace.com/file/c7xeyh
MediaFire: http://www.mediafire.com/download/nl...orizons0.1.rar

Download Now

File Type: rar scr_SRB-NewHorizons0.1.rar (10.78 MB, 429 views)

Screenshots

Click image for larger version

Name:	srb20014.jpg
Views:	655
Size:	114.9 KB
ID:	3534   Click image for larger version

Name:	srb20015.jpg
Views:	675
Size:	125.8 KB
ID:	3535   Click image for larger version

Name:	srb20016.jpg
Views:	638
Size:	149.8 KB
ID:	3536  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 12-20-2013   #2
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default

Welcome to releases~

It would make more sense if the project leader posted it here, but it doesn't make any difference as credit is properly given.

Also as I said before with act 1, acts 2 and 3 are decent as introductions to a level pack. Although personally I would raise the difficulty slightly, because even for a first zone there is nothing particularly threatening to the player especially given that the player is likely to have played this after playing vanilla SRB2 at least once.

I'll look forward to seeing what levels the team makes in future though.
__________________
Check me out elsewhere~: -Tumblr- -Youtube- -Steam- -MyAnimeList-
Nintendo Network ID: Whackjood
Battlenet tag: Whackjood#2732
fake!fake!
Whackjood is offline  
Old 12-20-2013   #3
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Thanks for releasing it!
And we will try to do Floral Cove a bit harder. (We are actually looking to completely rebuild the 2nd act)

We also planned some new zone that we can't classify as "Official" such as Industrial Shelter, Heaven Ascend or Icefield Volcano...
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-21-2013   #4
Fawfulfan
The Tortured Planet guy
 
Fawfulfan's Avatar
Default

All right, I'm gonna come out of my lengthy hiatus from activity in the SRB2 community to talk about this, because it's a lovely, promising start to a level pack that's a little rough around the edges.

First, the good. You do a lot with a little. That's really the hallmark of someone who is on their way to becoming a great level designer...being able to take minimal, muted theming--1.09.4 visuals, as it were--and building a great experience through the actual setup of the level. The levels are not gimmicky but they're solid, like Mystic Realm. And they still manage to be pretty too.

Now, let's discuss where the levels need improvement. To begin with, they're just a tad cramped. Not significantly so, but they are still built for hopping more than for speed. Also, the path layout can be quite confusing at times, especially at the end of Act 2...I went around in circles for a minute before I realized the exit was tucked off to the side. And as a minor cosmetic complaint, near the beginning of Act 2, the thok barrier visually cuts off a large swathe of the level with a wall of sky. That's a common thing--some of the official SRB2 levels do that--but I personally hate the way that looks and try to avoid in whenever I can in my own levels.

Lastly, this is solely my opinion, but I've never thought there's a need for graphics display changes in SRB2. The vanilla style is delightful and recalls the original Sonic games; these alterations bring it more in line with the less enjoyable modern Sonic franchise. The best level packs out there don't try to step away from the style of SRB2...they embrace it and use it for something novel. Again, just my opinion though.

Keep at it, I want to see more.
__________________
Just another indie game developer...check out my website, Chapman Games!
Fawfulfan is offline  
Old 12-21-2013   #5
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Quote:
Originally Posted by Fawfulfan View Post
All right, I'm gonna come out of my lengthy hiatus from activity in the SRB2 community to talk about this, because it's a lovely, promising start to a level pack that's a little rough around the edges.

First, the good. You do a lot with a little. That's really the hallmark of someone who is on their way to becoming a great level designer...being able to take minimal, muted theming--1.09.4 visuals, as it were--and building a great experience through the actual setup of the level. The levels are not gimmicky but they're solid, like Mystic Realm. And they still manage to be pretty too.

Now, let's discuss where the levels need improvement. To begin with, they're just a tad cramped. Not significantly so, but they are still built for hopping more than for speed. Also, the path layout can be quite confusing at times, especially at the end of Act 2...I went around in circles for a minute before I realized the exit was tucked off to the side. And as a minor cosmetic complaint, near the beginning of Act 2, the thok barrier visually cuts off a large swathe of the level with a wall of sky. That's a common thing--some of the official SRB2 levels do that--but I personally hate the way that looks and try to avoid in whenever I can in my own levels.

Lastly, this is solely my opinion, but I've never thought there's a need for graphics display changes in SRB2. The vanilla style is delightful and recalls the original Sonic games; these alterations bring it more in line with the less enjoyable modern Sonic franchise. The best level packs out there don't try to step away from the style of SRB2...they embrace it and use it for something novel. Again, just my opinion though.

Keep at it, I want to see more.
Thanks for critizizes!
Well, I know that my levels are a more based on speed than exploration.
We are also looking to completely rebuild the act 2, because it is a bit hard to find the exit if you choosen the "tunnel" path at the intersection, near the begining of the level. And for the graphics, the original FCZ1 had vanilla SRB2 graphics, but Happy Fox, or Cyan Sonic (don't remember which one) did an update with the textures and, of course, I liked them. I think SRB2 just needs a new texture style... And also, about my level design experience, Cyan Sonic and HAPPYFOX did the most parts of the 2 acts, I designed the begining of act 1 and 2 and decorate the level when it is done.
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-21-2013   #6
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Well, since this initial release, I made a new enemy!
The Crawla Turret, Also know as AMT Crawla (Anoying Moving Turret)
Of course, this isn't the kind of enemy that works as good as an official SRB2 ennemy.

__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-22-2013   #7
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Sorry for double post, but...
I have did another ennemy that will come with the next version of the level pack!
The FireTurret. This is a pop-up turret that acts like THZ2 turret, but firing fire. Of course, the lenght of the fire is dramatically changed, because the fire is auto-programmed to dispear after a little time.
The two new enemies will come in the zone that will be in the level pack, Icefield Volcano Zone!
This isn't even the second zone, but it is a zone that will be in the final pack.

__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-24-2013   #8
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

The level design here is pretty decent, and Fawful went through most of the things that need work, but I think it's really important to emphasize the HUD changes really look ugly.

I'd also like to note that you should be careful where you use what textures. Especially in the case of the cracked wall texture, you use it in a bunch of places, some of which you can spindash and most where you can't. If you want to have breakable walls it's a good idea to have some texture consistency so the player can reliably know what effect their actions will have. This is true for just about any texture that has an effect, like non-climbable walls, icy floors, you name it. Consistent use of textures is really important.
Mystic is offline  
Old 12-24-2013   #9
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

Quote:
Originally Posted by Mystic View Post
The level design here is pretty decent, and Fawful went through most of the things that need work, but I think it's really important to emphasize the HUD changes really look ugly.

I'd also like to note that you should be careful where you use what textures. Especially in the case of the cracked wall texture, you use it in a bunch of places, some of which you can spindash and most where you can't. If you want to have breakable walls it's a good idea to have some texture consistency so the player can reliably know what effect their actions will have. This is true for just about any texture that has an effect, like non-climbable walls, icy floors, you name it. Consistent use of textures is really important.
Thanks for critizes!
I will remove these huds and modify a bit SRB2's normals ones, and about the textures, I myself planned to remove the cracked textures for the next version before.

I have another important thing to tell, Floral Cove Zone now has its own custom boss!! I'll don't tell you what this boss is, it's a mystery...
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-29-2013   #10
the cyan
Unlike Sonic I don't...
 
the cyan's Avatar
Default Version 1.0 in development

The next version will be 1.0 and will be released when we will have two new zone completely ready.

As you can see in FC.Lat's latest posts he made two new enemies:
The Elite Crawla and the Fire Turret

These two will probably be in the next version.

We have also started several maps for the future versions (all of them are still in beta stage): Inverted Forest, Flooded Facility, Icefield Volcano and Heaven Acsend. The first two to be fully completed will be in version 1.0 and the others will be in the next version.

Floral Cove is now named Floral Road, the second and third acts have been remade from scratch. The boss is actually Devil Super Sonic (a custom boss made by FC Lat') here is a video showing the boss: http://www.youtube.com/watch?v=sY59X...ature=youtu.be. The second act's new version is currently made by me (the cyan)

A forum for the level pack is also online, thank to Ors: http://newhorizons.freeforums.net/
More information such as images and videos will be posted there and maybe sometimes beta of levels.

All suggestions and criticisms are welcome.

Last edited by the cyan; 01-02-2014 at 08:53 AM.
the cyan is offline  
Old 12-30-2013   #11
Larztard
Yeah...
 
Larztard's Avatar
Default

What I would do for the fire turret is make it look different from a regular turret so the player won't get confused on which turret is which instead of the red line.
__________________
YouTube
Larztard is offline  
Old 12-30-2013   #12
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

These ennemies are still in beta stage but I didn't have planned any changes for these enemies.
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline  
Old 12-30-2013   #13
the cyan
Unlike Sonic I don't...
 
the cyan's Avatar
Default

Quote:
Originally Posted by larztard View Post
What I would do for the fire turret is make it look different from a regular turret so the player won't get confused on which turret is which instead of the red line.
Ok i will try to modify the sprites a bit.

Here is a video showing the new boss of Floral Road: http://www.youtube.com/watch?v=sY59X...ature=youtu.be

Last edited by the cyan; 01-02-2014 at 08:53 AM.
the cyan is offline  
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.