SRB2 Riders v1.46.4X (srb2riders.exe)

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I've got an idea. make riding on the board a super form and make a way to begin with all emeralds, or soc it so whenever it hits running speed, it slowly subtracts rings.
 
Not only is Mario finshed but also is uses the updated boards..


maria1qh6.png
maria2a8ct4.png
maria2a8dfqf3.png
maria4a6nb7.png
maria5th1.png
 
Bouncey said:

Needs some work. Some parts of his sprites look pixelated compared to the rest, and in two frames, the buttons are a different color.

Plus some of the positions of his hands and arms are a little awkward.
 
Bouncey said:
Ever heard of the word "Finshed"

Yeah, I heard the word "Finshed" in your last post I previously quoted. What are you trying to get at? :?

Chao Freak 1 said:
This is sort of bumping,

This isn't even a day old. How is that bumping? XD
 
I like where this is going, but you have ALOT of problems:

Here're the ones I've found without even playing the game:

1. The characters ALWAYS RIDE "NORMAL" in the game, not "Goofy".

2.
allgk8.png

The board rotates to make him go from "normal" to "goofy". Fix that.

3. Why are the Sonic sprites green on the sheets, yet BLACK in the screenies? They should be BLUE.

4. Bump? Who gives a damn!? =D
 
TimberWolf said:
3. Why are the Sonic sprites green on the sheets, yet BLACK in the screenies? They should be BLUE.
You ouviously don't realize how sprites work in SRB2. SRB2 has a character color changing feature, and the default color is green. Character wad's usually have green sprites because green can be substituted for any other colour in the palette. Open up sonic or tails.plr to see for yourself.
 
Considering the fact I don't HAVE anything that can open those types of files(to my knowledge), STFU.

Still, they sprites should be fixed ASAP.
 
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