Monster Iestyn
Fangtastic
And water should act like a light block, rather than a half light block.
I'm assuming this is what you mean, right? =P
If so, you can actually disable that using the Not Climbable linedef flag.
And water should act like a light block, rather than a half light block.
You mean like the EGGMAN buttons in Sonic Adventure? You can already do this. Give the first sector a linedef executor that changes the tag of the second sector to the second linedef executor. Make triggering this one change the tag of the third sector, etc. Then just have the "wrong" executors set the tags of all the sectors but the first one back to "wrong".Execute linedef trigger by stepping in a sequence of sectors
The player needs to step in a sequence of sectors to execute a linedef. For example, I want the player to step in the sectors #1, #2, #3 and #4, in this order, to open a secret passage. If the player fails at doing so, for instance, by stepping in a wrong sector, the trigger is reset and the player will need to restart the procedure.
A linedef flag can be set to execute an alternative linedef trigger if the player fails at doing the sequence.
In co-op mode? If something like this happens in a co-op server, this is most welcome.The only "problem" with this is that other players can help out, which might or not be what you intended.
The issue is more that the levels for SRB1 were designed for an engine without flight or other abilities (including the thok, for that matter). There's nothing to explore or see when using the other character's abilities, so there's not much of a reason to let players use someone other than Sonic (or Knuckles, in the stages designed for him).
Really, the way SRB1 mode is designed depends on forcing the character change. In multiplayer, you can always change back, but in single player, you wouldn't be able to change to Knuckles for his levels, then back to Sonic afterwards.I don't really see what the fuss is about it. You could at the very least let the players have their skins Tails or Knuckles when ever they want in multiplayer.
There were other characters than Sonic in SRB1? If not, I'd consider making SRB1 levels Sonic-only, since these levels are there for legacy reason, well I think so.The SRB1 levels are not designed well for knuckles or tails for the most part.