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Jeck Jims' Saturn Inspired MD2's-V4.5 Ray, Flicky and More! Details »»
Jeck Jims' Saturn Inspired MD2's-V4.5 Ray, Flicky and More!
Version: 4.5, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Oct 2018

Category: Version: SRB2 Rating: (4 votes - 4.60 average)
Released: 09-07-2017 Last Update: 09-02-2018 Installs: 9
Re-Useable Content Models

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.











Also a brand new Signpost!(Thank you Sal for best Egg)



Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x400 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Future Plans?
Spoiler:
I've had some unfinished things still that I'd wanna get out once completed, such as Ray. Without any real WAD for him WIP or otherwise its difficult to get animation inspiration

I will be using these models for SRB2Kart, in fact thats pretty much already ready to launch when kart does.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!
[/CENTER]


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V4.5.rar (6.36 MB, 631 views)

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Comments
Old 09-03-2018   #122
Wumbo
Uninteresting the Character
 
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Quote:
Originally Posted by TheCreeperDemon View Post
What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
The WAD is in Submissions for the time being. Until it's accepted you can find it in some netgames or on the Community Discord.
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Old 09-04-2018   #123
Rumia1
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Quote:
Originally Posted by TheCreeperDemon View Post
What does Ray go to? I MUST FIND OUT.

---------- Post added at 01:54 PM ---------- Previous post was at 12:48 PM ----------

Hey, just wondering but what skin does Ray go to? Don't know how to get it-
Or if you can't wait for someone to approve it so you can try out that one, the Ray ability in the Lua releases section has a zip file containing a wad demonstrating the ability on a character.
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Old 09-05-2018   #124
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Would it be too much to ask for a link to it?
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Old 09-05-2018   #125
Elyos03
 
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Quote:
Originally Posted by TheCreeperDemon View Post
Would it be too much to ask for a link to it?
I guess so.
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Old 09-06-2018   #126
Rumia1
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Quote:
Originally Posted by TheCreeperDemon View Post
Would it be too much to ask for a link to it?
It was the fourth entry down in the Lua modifications subforum at the time of writing but here you go. download the zip file and add the wad to your game and voila.
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Old 4 Weeks Ago   #127
Timothy Cyan-Tail'sFan
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my god i adore that ray model
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Old 4 Weeks Ago   #128
XleederTH
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Really good improvements right there.
"-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V" The only way to make the animation consistent, instead of using "GR_MD2 ON/1" instead use "GR_MD2 2".
That's what I do to improve the "old game" look.
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Last edited by XleederTH; 4 Weeks Ago at 12:08 AM. Reason: Didn't wanted to make another post.
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Old 4 Weeks Ago   #129
Sinny33
 
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I think there should a zip file version of this md2 pack so those without WinRar dont have a lot of problems.
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Old 4 Weeks Ago   #130
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Quote:
Originally Posted by Sinny33 View Post
I think there should a zip file version of this md2 pack so those without WinRar dont have a lot of problems.
If you prefer not to (ab)use trial software, 7zip is a free program that can open rar files.
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Old 2 Weeks Ago   #131
SF345
 
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what is the md2 codes for the s3k shields and mania shields
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Old 1 Week Ago   #132
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They look cool!
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