SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion

Reply
 
Thread Tools Search this Thread
Old 11-06-2007   #1
AdamTheHedgehog
 
AdamTheHedgehog's Avatar
Default The Final Version?

I was wondering, what will the final zersion of SRB2 Look like? Maybe the character models will look just as they do in this generation? Or perhaps maybe the implementation of the classic elements, such as loops, that launcher thing from Carnival Night Zone, or maybe even more? What do you think?
AdamTheHedgehog is offline   Reply With Quote
Old 11-06-2007   #2
supersonic45
not a loli i swear
 
supersonic45's Avatar
Default

Well, here is a spoiler of Eggrock zone. *shot*

Seriously, We'll have POLYOBJECTS
__________________
\_(ツ)_/
supersonic45 is offline   Reply With Quote
Old 11-06-2007   #4
I'll Begin
💪🐑
 
I'll Begin's Avatar
Default

No. Lurk moar.

Polyobjects are horizontially moving FOFs, basically.
I'll Begin is offline   Reply With Quote
Old 11-06-2007   #5
Chaos
 
Chaos's Avatar
Default

Horizontal? FFFFFFFFFFFF

That's awesome.
__________________
Quote:
Originally Posted by PowerChaos
Windows is better. I mean, applications you can run? How awesome!
And I mean to run without downloading hacks. :V
Chaos is offline   Reply With Quote
Old 11-06-2007   #6
Jazz
 
Jazz's Avatar
Default

Heh. Past joke suggestion for 1.1:

Quote:
Originally Posted by Someone, but I forgot who,
Horizontally moving platforms! *shot*
Who knew that it would be implemented?
__________________
Now that's a real game logo.
Jazz is offline   Reply With Quote
Old 11-06-2007   #7
Tets
one rude dude
 
Tets's Avatar
Default

Actually, AdamTheHedgehog was a lot closer to the truth than I'll Begin was. Polyobjects are really just 3D objects in a map that can move in almost any way you want. They're more commonly associated with ZDoom, where they're used for such effects as doors that open horizontally or swing outward.

I suspect they could also be used to make rotating floors or horizontally moving platforms. It all remains to be seen.
Tets is offline   Reply With Quote
Old 11-06-2007   #8
on Edge
 
on Edge's Avatar
Default

http://www.srb2wiki.sepwich.com/wiki/Version_1.1

No rickroll! Really!
on Edge is offline   Reply With Quote
Old 11-06-2007   #10
AdamTheHedgehog
 
AdamTheHedgehog's Avatar
Default

Well, perhaps with polyobjects, a working loop system can be implemented.
AdamTheHedgehog is offline   Reply With Quote
Old 11-06-2007   #11
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

It's all a lie. SRB2 1.1 is a hoaxe.
Draykon is offline   Reply With Quote
Old 11-06-2007   #12
Kaysakado
Default

Quote:
Originally Posted by AdamTheHedgehog
Well, perhaps with polyobjects, a working loop system can be implemented.
You mean having an invisible Polyobject push the player around the loop? Because that wouldn't work: You'd need to flip the sprites.
__________________
Join the Crashed Cafe!
Kaysakado is offline   Reply With Quote
Old 11-06-2007   #13
AdamTheHedgehog
 
AdamTheHedgehog's Avatar
Default

Exactly: use polyobjects stacked on top of each other and reversed to make a loop
AdamTheHedgehog is offline   Reply With Quote
Old 11-07-2007   #14
Jazz
 
Jazz's Avatar
Default

Quote:
Originally Posted by Kaysakado
You'd need to flip the sprites.
Isn't that being added for reverse gravity linedef executors or something?
__________________
Now that's a real game logo.
Jazz is offline   Reply With Quote
Old 11-07-2007   #15
Kaysakado
Default

Yeah, but I mean flip for all 360 degrees, which, while possible could be hard to program. (Although, in some cases, these kind of stuff can be programmed by having another program program it for you)
__________________
Join the Crashed Cafe!
Kaysakado is offline   Reply With Quote
Old 11-07-2007   #16
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default

Or you can just force the character to spindash.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline   Reply With Quote
Old 11-07-2007   #17
I'll Begin
💪🐑
 
I'll Begin's Avatar
Default

Quote:
Originally Posted by Tets
Actually, AdamTheHedgehog was a lot closer to the truth than I'll Begin was. Polyobjects are really just 3D objects in a map that can move in almost any way you want. They're more commonly associated with ZDoom, where they're used for such effects as doors that open horizontally or swing outward.

I suspect they could also be used to make rotating floors or horizontally moving platforms. It all remains to be seen.
Ooh sweet. The more you know.
I'll Begin is offline   Reply With Quote
Old 11-07-2007   #18
nightmare cenz
idyrgfekjrgfelkrbf
 
nightmare cenz's Avatar
Default

i think than the final version will have more levels, characters and secrets
:D
__________________
Starlight Palace Zone in 0'57''54 as Sonic
Sonic 1 Playthrough done by me, Check it out!
-------------------------------

Recycler Sucks!
nightmare cenz is offline   Reply With Quote
Old 11-07-2007   #19
FSX
cheap spirit
Default

Breakage of polyobjects for OpenGL?

You are alienating people who want SRB2 to look half-decent, SSN.
FSX is offline   Reply With Quote
Old 11-08-2007   #20
Chaos
 
Chaos's Avatar
Default

Maybe breakable Mario brick blocks...
__________________
Quote:
Originally Posted by PowerChaos
Windows is better. I mean, applications you can run? How awesome!
And I mean to run without downloading hacks. :V
Chaos is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skycore 2 final version verifiaman Outdated Releases (0.X & 1.X) 6 08-08-2008 12:20 AM
GemPlanet Final Version. GemEarthBrandon Editing 89 07-01-2008 02:01 AM
Skycore (final version) verifiaman Outdated Releases (0.X & 1.X) 11 06-14-2008 01:06 AM
Srb2 Final Version Hyper Shadonic thing SRB2 Discussion 11 12-05-2007 12:51 AM
The SRB2 Final Version LTS SRB2 Discussion 39 10-12-2004 11:36 PM


All times are GMT. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.