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Old 05-12-2017   #1
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Default badniks of certain thinkers/actions can't track the player right In 2d Mode!

Originally observed with Crawlas 6 years ago:
It has been recently discovered that even robots like the Jet jaw have trouble working in 2d mode.

Apparently anything that can move like a crawla or buzz will have this navigational problem in 2d mode. They don't turn around untill they hit a wall (fly/swimming) or reach the edge (gound based). and oddly enough, there are badniks that do work properly too such as the jettysyns.

Thinking about this problem, it would appear that this is tied with how certain movement thinkers work. I believe the thinkers or actions in question are as follows:
and A_BuzzFly

I'll provide more images later if necessary
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Last edited by glaber; 06-13-2017 at 08:29 PM.
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