SRB2 Message Board  

Go Back   SRB2 Message Board > > News

Thread Tools Search this Thread
Old 11-04-2016   #1
LoganA's Avatar
Default 2.2 Slope Hype

Posted by Mystic on 11-04-2016 04:19 AM.

It’s been a while since we last posted about 2.2’s progress, but it’s time to finally talk about the major changes we’ve been making. Some of you may remember from previous development discussions that slopes, while cool, would require us to pretty much rethink the entire campaign. This was even put forth as a reason not to implement slopes because of the amount of work it would take to do such a retrofit. Of course, now we do have slopes, so much of our development time recently has been involved in retrofitting our previous stages and figuring out what needs to be done to update them with slopes in mind. At the same time, some of our stages are rather ancient, and have needed a visual update for some time.

I’m happy to say that both of these things are actually very far along, and it’s time to show off what we’ve been doing to you all. As with all previous preview posts, everything you see here is subject to change, and if you look closely at the high resolution version you might even notice a few amusing bugs from the test files these screenshots were taken with.

To start off, Greenflower Zone’s visuals have long been maligned by a large section of our fans. Here’s the new look, straight from the start of the game. You’ll notice that the textures have finally been changed, the flower sprites are also updated, and there’s now a skybox instead of the ancient sprite edit sky from almost twenty years ago.

The visual updates include more than just the textures and sprites, too. Here’s the opening valley of GFZ2, with some extra detail added along with the slopes to make the stage look less monotonous. Some of those alcoves provide helpful items to boot.

GFZ’s gameplay is also being heavily revamped, with significant usage of slopes, both as a teaching tool and just because they’re fun. There’s no way to show this entire concept in a single screenshot, but rolling into the horizontal spring here will send you quickly rolling down the hill and flying off a ramp at the bottom.

Techno Hill Zone has also been given a pass of fresh visual and gameplay paint, as this shot of the Knuckles route shows. Note that slopes can be used for visual effect just as much as they can be used for gameplay, making this room look way better than the 2.1 version.

Here’s an even more dramatic example of using slopes for scenic purposes in the underground alternate route of THZ1. While the gameplay here is still mostly the same, the visual update makes the area feel way more dramatic, especially when going for that emerald token.

Despite its recent age, THZ2 is not being neglected, as shown here with an early version of an entirely new route. Obviously, THZ2 needs way less work to bring it up to date than the previous stages, but it could still use a little additional polish.

Deep Sea Zone is in the process of a complete remake, and slopes have been heavily integrated into it, as seen in this room that would have been unthinkable in SRB2 five years ago. One act of the remake is already completable, and even those of you who hate water stages will likely find something to like in it.

Here’s another example of the gameplay value of slopes. To reach the platform with the emerald token at the top of the hill, you’ll have to spindash up the slope. This screenshot also shows the “outdoor” DSZ areas, with an open skybox of the sea around you.

Act 1 of Castle Eggman Zone is notoriously the worst stage in 2.1, and we’ve previously talked about how we’re completely redoing it. Here’s a neat example room from that remake, which takes slopes and combines them with a zone gimmick.

There have also been a lot of quality of life changes to many of the zones, such as this shot of how the arrows the robo hood fire now have little trails to make them way more obvious. They also make sounds before firing, which should prevent a lot of the cheap shots that they’ve been known for. As a note, this shot is so bright because lightning happened to strike right as I took it.

The special stages are also receiving updates to fix some of the problems that made it into release and make some of them more interesting. Here’s a shot of the current beta of special stage 3, showing the new layout to a room that was previously pretty boring.While 2.2 is indeed going to take a while longer, I hope this at least shows we’re not just sitting here doing nothing. Slopes are a huge game-changer for SRB2. While it’s going to take us a while to fully realize their potential, I’m happy to say that initial results are quite promising.
View on

Last edited by Mystic; 11-04-2016 at 04:29 AM.
LoganA is offline   Reply With Quote
Old 11-04-2016   #2
Mystic's Avatar

As a reminder to everyone, discussing known information and speculating based on that information is okay, but don't go on tangents or make baseless speculation or absurd claims. To start off the thread, here are the answers to the questions I KNOW half of you are dying to ask yet again:

1. There is no release date. Asking will not change that. Making stupid jokes about how long it'll take will also get you infracted.
2. The netcode is still just as shitty as it ever was.

Keep things civil and intelligent, for everyone's sake.
Mystic is offline   Reply With Quote
Old 11-04-2016   #3
FP Yanara
SRB2 since '04
FP Yanara's Avatar

Looking forward to it!
FP Yanara is offline   Reply With Quote
Old 11-04-2016   #4
ジョニー 別府
Jorklenis2's Avatar

I want to make a single query, in this version the same types of games are preserved or will add new, that's my doubts about this version is to come.
It is seen that still want to dance ... But you will not be able to take a step.
Jorklenis2 is offline   Reply With Quote
Old 11-04-2016   #5
Larztard's Avatar

I really like where you guys are going in terms of looks and design. I seriously can not get over how Greenflower Zone and Castle Eggman Zone look now. I'm really excited to play through the levels whenever 2.2 drops.

Just a little question, in the first Castle Eggman Zone screenshot, I noticed that there is fire surrounding Sonic, is that a new shield ability you guys added or was that leftover from spindashing? You guys put in a lot of hard-work into this and it definitely shows. Keep up the good work guys!
Larztard is offline   Reply With Quote
Old 11-04-2016   #6
Ya Gal Sal Here (σᴥσ)
TehRealSalt's Avatar

The only thing that bothers me at this point is the old spin trail; it's simply OK when not on slopes, but in that GFZ2 gif it blocks your view so badly <:u

...but that's just me being kinda nitpicky; I got giddy over some of the incredibly minor details like the NiGHTS hud using one of the new shades of purple to GFZ2 having that little bridge/alcove over it at the beginning. I love how that THZ1 underground tunnel looks, too; it makes me think of a big super villian lair. I'm really stunned by how much there is to look at in this news post~!! :D
THZ Discord | Twitter | Tumblr

Last edited by TehRealSalt; 11-04-2016 at 05:10 AM.
TehRealSalt is offline   Reply With Quote
Old 11-04-2016   #7
Christmas is coming

Originally Posted by LoganA View Post
Slopes are a huge game-changer for SRB2.
Pun intended, right?

Honestly I love what these screenshots are showing, because it'll mean a new challenge in record attack. I can't wait to see what the other NiGHTS stages especially will look like, Black Hole Zone included!

Last edited by YevaEA; 11-04-2016 at 05:58 AM.
YevaEA is offline   Reply With Quote
Old 11-04-2016   #8
Unknownlight's Avatar

Oh shit, this looks amazing!

...I've also realized that with the amount of work you guys are putting into 2.2, it's not going to be done for quite a while. Damn... well, I'm sure looking forward to it!
Unknownlight is offline   Reply With Quote
Old 11-04-2016   #9
spaghetti coder
Metal96's Avatar


Extremely funny. Thank you.

This popped up on Facebook for me ("SRB2 just posted for the first time in a while."—also hilarious). And y'know what? I am pumped. I still cannot believe the dedication that goes into this game, and while I disagree with some of the visual changes, I'm probably just a curmudgeon who wishes we were still running 1.09.4a, and that detracts not from the serious love that goes into this game. Devs, you are all amazing, and I thank you again for putting so much time into this fantastic game that has taken so much of my life.

So thank you, and, god damn it, keep up the good work! I cannot wait to see what comes of this.
Metal96 is offline   Reply With Quote
Old 11-04-2016   #10
toaster's Avatar

One thing that didn't make it into the newspost: To those of you fretting about Meadow Match, don't worry. All of the old Greenflower textures, flats and flowers will continue to be in srb2.srb so it can look as old as the day it was born.
<fickle> giant robo-hood that rips the map apart with her bare hands
toaster is offline   Reply With Quote
Old 11-04-2016   #11
Just call me Snu
Snow's Avatar

Wow, that waterfall in Deep Sea Zone looks amazing, and all the zones being updated with new visuals is something I've wished for a long time now! With slopes being relatively new in 2.1 so much more can be brought to stages now, including better visuals (like in the pictures above), gimmicks, etc. With the addition of horizontal springs it can make gaining speed more easy then it already was.

Could we expect a red variation of horizontal springs for more speed? (and maybe a blue version too?)
<Iceman404> SnowTH, the worst player ever 2014
<SnowTH> Woop
<SnowTH> I'm so proud
Snow is offline   Reply With Quote
Old 11-04-2016   #12
PK3 Fetishist
RomioTheBadass's Avatar

Goodness wow, I freaking love the new GFZ Textures, It's already my favorite 2.2 Stage, looking forward to play all of these, keep up the good work guys .
Sonic 3D Ass : Horrible camera island.
RomioTheBadass is offline   Reply With Quote
Old 11-04-2016   #13
That guy that ports
Sapheros's Avatar

So since we're getting new springs...

Can the Diagonal Blue Springs finally get some love?
Hiyo all! Underground Website
Sapheros is offline   Reply With Quote
Old 11-04-2016   #14
Messias the Werehog
My new acc is "救世主 Messiah"
Messias the Werehog's Avatar

Wow man this is beatiful. *-*
My Site: SRB2 Retro
My Steam
Messias the Werehog is offline   Reply With Quote
Old 11-04-2016   #15
Meow Motherfuckers.
ManimiFire's Avatar

Oh wow, all those stuff look so amazing! I looking forward to it as well...
Check out my youtube channel:
ManimiFire is offline   Reply With Quote
Old 11-04-2016   #16
You know me, everyone does
MK.exe's Avatar

The horizontal springs.... just. yes!

But the thing that really made me smile is the attention to detail on the little things, such as redone sprites for the Spikes, air bubbles, rings and other deco sprites.

Also, i am glad the GFZ sky is a different shade of blue rather than a plain sonic blue.

Makes me even more hyped to see these screenshots

EDIT: also are those new GFZFLR textures? They seem a bit more bezeled
Hit a 180° Rail shot
1st person to have a map in releases with Slopes

Last edited by MK.exe; 11-04-2016 at 11:29 AM.
MK.exe is offline   Reply With Quote
Old 11-04-2016   #17
"Lat'"'s Avatar

I love everything about this newspost but the spintrail in the GFZ2 gif. Sure it looked ok with no slopes, but it just gets in the view and masks everything now, which is kind of a shame because you guys even made the old dull Greenflower look so much better with these new textures!

EDIT: And I shouldn't forget, toaster did an awesome job with Tails, I'm looking forward to see all of the other frames when 2.2 comes out! :D
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline   Reply With Quote
Old 11-04-2016   #18
Little Monster
STHE123O's Avatar

Everything looks neat, from the characters sprites to the amazing levels. I cant wait to play Green Flower for the first time with all of that new changes. Congrats SRB2 team!

I wonder if the bosses will also be revamped/edited?
STHE123O is offline   Reply With Quote
Old 11-04-2016   #19
Fres's Avatar

The textures and slopes make the game look way more vibrant and I love it.


The game's looking great. Nice.
Originally Posted by GreenKnight9000 View Post
Fres is offline   Reply With Quote
Old 11-04-2016   #20
Blue Hedgehog Acceleration
SANICBOOM644's Avatar

This excited me more than the Switch, PS2017, and Sonic Mania combined!
Friend Code 3DS :
NNID Wii U: luigiboy6444
Smash and Pokemon ORAS, and Mario KArt
SANICBOOM644 is offline   Reply With Quote

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:13 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.