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Old 06-28-2009   #261
Gemini Spark
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Quote:
Originally Posted by Bloodshot
How about when on team match or CTF, when you throw a ring at one of your team mates, they get the ring added to their count instead of it being wasted away. It's like transfering rings from one player to another. It can also be a way to deal with attraction shields. If no rings are available, you can get some from your team mates.
Sorry, they already have it in 1.09.4. You just don't see it happening.
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Old 06-28-2009   #262
Bloodshot
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Quote:
Originally Posted by Gemini Spark
Quote:
Originally Posted by Bloodshot
How about when on team match or CTF, when you throw a ring at one of your team mates, they get the ring added to their count instead of it being wasted away. It's like transfering rings from one player to another. It can also be a way to deal with attraction shields. If no rings are available, you can get some from your team mates.
Sorry, they already have it in 1.09.4. You just don't see it happening.
I just checked. I guess I just didn't see it in there before.

<strike>Looks like I ran out of ideas for now, but more will come to me later.</strike>

How about when you get an emerald token, a token shows up on the hud for each token collected.
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Old 06-28-2009   #263
Zanyhead
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Add an option for only half of the players to be required to finish coop as opposed to just 1 or all, in case you still want teamwork, but you have a newb (or n00b, but that's what kicking is for.) problem.
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Old 06-28-2009   #264
MotorRoach
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Swimming frame slots (4 slots or 5), ability to only fly (no swim), sound for swimming (like in SA3) and lift more than one player while picking them up (just like in Sonic Heroes)
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Old 06-29-2009   #265
Autosaver
 
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Slow down Tails when he uses fly with someone hanging.(EX:Tails carrys Sonic, which results in Tails speed for accelerating/ or lower fly time)
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Old 06-30-2009   #266
Zanyhead
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Make the whirlwind shield speed up in animation when you use it to double-jump.
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Old 06-30-2009   #267
Eblo
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If possible (which I doubt), make a special texture and/or flat that acts as a mirror. Similar to how F_SKY1 renders.
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Old 06-30-2009   #268
Kaysakado
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Quote:
Originally Posted by Eblo
If possible (which I doubt),
Reflecting Objects is possible, it was done in old versions of SRB2JTE, and I'm not sure about reflecting map geometry, but you can manually do that while making the map.
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Old 06-30-2009   #269
MotorRoach
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A way to customize the character select screen, just like change the HUDs
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Old 07-01-2009   #270
glaber
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Either Sapphire Falls new texture changed or name changed.
Might retract if seen in action. If not seen then defiantly no retraction
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Old 07-01-2009   #271
Cyan Ryan
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Stop acting like they have to listen to you. I like the new texture.

You guys really should add kick reasons.
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Old 07-01-2009   #272
Mystic
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Suggestions topics are now locked due to feature freeze for the impending release of SRB2ME.
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