Well, seeing as I can't finish this map in time for the upcoming contest due to personal matters (Horrid Grades), I shall give you some screenshots of yet another WIP map that I am making for CTF, Climate Chaos Zone.
EDIT: WTF Glitch in 3rd screenshot. I'll need to fix the FOF problems that i've been having there. I'll probably redo that entire section.
EDIT to EDIT: Purple water in Screen 3, I think it's a colormap problem, or it's just the F-ed up FOFs.
I'll give some comments per picture.
Screenshot 1: Those yellow textures should be used for minor details, much like the differently-colored versions of it. They should not be the main texture for almost everything.
Screenshot 2: Wow, this looks ugly. Why is the same Egg Rock texture used for almost everything? And there is a flat that matches the Eggman boxes better, ALTBOX or something (IIRC). The floor texture also looks quite ugly.
Screenshot 3: See comments on previous screenshot for the center path. As for the ice part, the textures are slightly better, but used in a boring way. The same goes for the forest part, decent texture choice but boring usage. The outer walls especially look ugly. And the water in the forest part should probably have a stronger blue colormap.
Screenshot 4: Well, this is even worse than screenshot 2. Desperately needs more detail, and generally the comments on screenshot 2 apply to this.
Screenshot 5: See screenshot 2's comments, although I kinda like the forest gateway. The grass edge doesn't fit though, use WEEDWALL.
Screenshot 6: Again, use WEEDWALL for the grass edges, and make the colormap a bit stronger. Otherwise, this looks quite good, aside from the DSZ texture that clashes with the other textures.
Screenshot 7: This looks quite good too, but the glass looks a bit out of place. The ceiling is just one flat, make it have some openings to the outside sky or something. Maybe some giant trees would help with the scenery?
I also noticed that the death pit does not have (half-)light block shading, now it just looks like a black floor. Also, is the stage correctly balanced in terms of symmetry and layout?
And one final question: Will you put only one of each weapon panel this time on each side of the map?