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Genocide Pack - mt_GenocidePack - MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!
![]() Developer Last Online: Feb 2019
With 2.1 being out, and with skyboxes being added, I figured I would update this level pack to mess around with the skyboxes some. Welcome once again to the Genocide Pack! What is it you may ask, and why on earth do I want genocide? Simple really, the name was thrown at me since the levels here are based off the Classic Sonic stages from the Genesis.
Currently, I only have two levels in the pack, Marble Zone and Volcano Valley Zone. Although, these levels have been seen before in the last days of the OLDC, they have been revamped some and given some face lifts since then. Including new textures from the SRB2 Asset Pack and even music from the original zones, or remixed even. Change Log: Spoiler: 3/23/2014 - again! Spoiler: 3/23/2014 Spoiler: 3/22/2014 Download Now
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#2 |
Grape flavored
Administrator
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What, no level select pictures?
And why is 2.1's entire TEXTURES lump in there? You only need the entries for the multiplatch textures you inlcuded in the wad... For that matter, the entire 2.0 assets pack is in there, not just the parts of it you use. Think you could trim this down?
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Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress. |
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#3 | |
Official Community CoatRack
Developer
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Okay, added in level select pictures, and removed the 2.1 stuff from TEXTURES, but I left in the other Asset Pack stuff since I have some WIP levels that uses them, so I don't have to re-add them later when the maps are done.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#4 |
The unreliable joodge
Judge
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This all seems to check out now. Welcome to releases~
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#5 | |
Official Community CoatRack
Developer
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![]() Coming next release, Star Light Zone After spending a few days thinking on which level to construct next for this pack, I chose another Sonic 1 level, Star Light Zone. Being a city level from a 2D Sonic game gave me a few issues at first in figuring out how to translate it into a 3D match level. But after talking to a few friends and gathering ideas, I have managed to come up with a decent layout. Currently it is somewhat small, and may be expanded some more before I say it is finished. But I have already started on some of the ring placement, I will also be adding in infinity rings to all the levels seeing I spaced out and forgot to add it in when I first released it.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#6 |
Friendly Neighbour-Hood
Moderator
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Ah right, Starlight Zone. That'll be why I'm in these credits then, ah well.
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#7 | |
Official Community CoatRack
Developer
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New version has been released, fixed some oversights in the other levels, and now has Star Light Zone in it! Check it out in the first post!
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#8 | |
Is actually
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#9 | |
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Found a graphical error. This was inside a wall that you spindash to break. HoM and mis-matched textures.
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#10 | |
Official Community CoatRack
Developer
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Updated release to fix those two over sights, silly me and over looking simple things.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#11 |
Lawful Neutral
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These are great maps. They're especially fun in Hide and Seek. Starlight is probably my favorite.
Any plans to do more? |
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#12 |
Meowth That's Right!
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Really awesome, man. That Volcano Valley one also reminds me. Wasn't there a levelpack someone was working on that re-made Sonic 3D Blast levels into SRB2? What happened to that?
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#13 |
The Underground Wad Editor
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#14 |
Meowth That's Right!
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And now I just found out. Wow, that guy sure can't take opinions. It's just fog, man. Too bad nobody else has ever made something like it. I probably would've enjoyed it if I even knew how to get SRB2CB to work, but let's not go off on a tangent about that. Do you think you'll ever make co-op levels in this style? They all look gorgeous.
Last edited by GuyWithThePie; 04-05-2014 at 06:38 PM. |
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#15 | |
Official Community CoatRack
Developer
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I currently have one more match level in the works/planned, as for Co-Op ones, not likely to happen sine they take much longer to build.
The next planned level is.... ![]() Flying Battery Zone Taking a step away from Sonic 1, I am working on reconstructing Flying Battery to work as a match level, where you will be heading in and out of the huge ship as you fight each other. While I have a concept of the layout done, I may redo the inside part (shown in the picture) to play better for players other than Tails and Knux.
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!" Quote:
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#16 |
あなたは私の日本のユーザ名が好きですか ?
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![]() For the god's sake, i just don't had used a Whirlwind Shield. What the hell just happened here!
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Goes by Skychan or Hareimu on the IRC, depending on my activity on there. |
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#17 |
Metallic
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#18 |
あなたは私の日本のユーザ名が好きですか ?
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... I really am an asshole. HOW I DIDN'T NOTICED THAT! ;_;
Anyway, CoatRack, you just did a really good job on all those Match stages. Im waiting for a Spring Yard Zone just after FBZ!
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Goes by Skychan or Hareimu on the IRC, depending on my activity on there. |
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#19 |
That guy that ports
Permanently Banned
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If there was a level i'd recommend trying to make for a match stage would be Sandopolis, yes, SANDOPOLIS, everyone's least favorite stage in S3&K. But i'd like to see Sandopolis get a gimmick... A deadly undead gimmick... Okay, I'll say it, a Ghost Gimmick for the stage to make players Defend themselves 2x more than normal to avoid getting hit by ghosts... thinking about it, it might not work... .... screw it! I'd like to see Sandopolis Zone become a match stage.
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#20 |
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I don't think that word means what you think it means...
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