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Super SRB2 Kart Z =NOT EXACTLY CANCELED= Details »»
Super SRB2 Kart Z =NOT EXACTLY CANCELED=
Version: 12.10.29, by ZarroTsu (Over The Speed Limit) ZarroTsu is online now
Developer Last Online: Jun 2018

Version: SRB2 Kart Rating: (18 votes - 4.72 average)
Released: 01-21-2012 Last Update: 01-20-2013 Installs: 18

This project has been discontinued.

( Download the last version of the game here )

( Download the music files here )

( Download the source code here )

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File Type: rar SRB2KART.121029.Required.rar (13.50 MB, 8854 views)
File Type: zip music1.zip (21.33 MB, 4904 views)
File Type: 001 music2.7z.001 (30.00 MB, 5412 views)
File Type: 002 music2.7z.002 (8.97 MB, 5100 views)
File Type: 001 music3.7z.001 (30.00 MB, 5206 views)
File Type: 002 music3.7z.002 (15.01 MB, 4879 views)
File Type: zip source-part1.zip (28.55 MB, 4289 views)
File Type: zip source-part2.zip (14.68 MB, 4024 views)

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Comments
Old 02-18-2012   #182
I'll Begin
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Flatter 3DS tracks like Koopa City are totally possible with a little creative liberty.
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Old 02-18-2012   #183
Chaotic Chao
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Quote:
Originally Posted by Dark Metal View Post
It is not hard to do snes at all..3Ds in the other hand, is much easier to do as a theme rather than a port. Besides, how are you going to handle the planets at the 1st lap.

If this is really happening, make the track wider.
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Old 02-19-2012   #184
Dark Metal
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This is on a thin part of the track and the track is pretty thin anyway and it plays fine.
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Old 02-19-2012   #185
Katmint
 
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Since Zarro apparently forgot to post, Update 12.02.19

This release is extra bouncy!

Last edited by Katmint; 02-19-2012 at 06:34 AM.
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Old 02-19-2012   #186
I'll Begin
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Quote:
Originally Posted by Katmint View Post
Since Zarro apparently forgot to post, Update 12.02.19

This release is extra bouncy!
Mother of god...

Also holy crap the sound quality
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Old 02-19-2012   #187
Master Cheater X
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Super SRB2 Kart Z is a pretty awesome Mod but there are a few problems...

Problems:
Time Trial doesn’t work.
Statistics only has one stat one it.
When you press start game on single player all characters have high stats.
When you select a grand prix it doesn’t work.
Tracks are also mixed up in the grand Prix’s.
You can't turn on shields on two player mode.

This isn’t a problem but I can't drift, I press the jump button but nothing happens and can you enable computers in Multiplayer mode?
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Old 02-19-2012   #188
MascaraSnake
aka SpiritCrusher
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To drift, you must hold down the jump button and one of the turn keys.
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Old 02-19-2012   #189
D00D64
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Single Player in this game is not for general users. It was added back in for development purposes, and as such, is useless to you. Though, ZarroTsu broke it so that nothing can load, making it useless anyway. If ZarroTsu just fixed -Warp, we wouldn't even have Single Player, but nooooo...
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Old 02-19-2012   #190
K.S.
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Sigh. This is why I should pay more attention.

Moved out of public view until you update the version settings to not match SRB2Riders's.

Either change the VERSION definition (located in doomdef.h, recommended) or SUBVERSION definition (located in d_clisrv.h) and reupload, and I'll put it back.
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Old 02-20-2012   #191
ZarroTsu
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Quote:
Originally Posted by 犬夜叉 View Post
Either change the VERSION definition (located in doomdef.h, recommended) or SUBVERSION definition (located in d_clisrv.h) and reupload, and I'll put it back.
Both done and done. Version 12.02.20 released.
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Old 02-20-2012   #192
Katmint
 
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Bug dump time~



This is a HOM. Hi HOM!



This should probably be a death pit. Also, the Eggman statue is pushable.



The audience stands are tagged as offroad.



You can jump into this pipe with the feather, leaving you stuck forever.
And it's also tagged as offroad.
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Old 02-20-2012   #193
Metal-Rawr
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Well-
But-
I mean-
Why would you possibly use the audience stands as part of the race? Usually you're not even suppose to get on to them... You are the racer, not the audience :X
And it's not like going through there makes you any faster.
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Old 02-20-2012   #194
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It's just an oddity that it slows you down when the texture is brick.

I never said you'd want to jump up there. :P
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Old 02-20-2012   #195
I'll Begin
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>mfw nobody's making impassable fake floors in these areas

Also when since was there a feather? I should really design my track to suit that
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Old 02-20-2012   #196
D00D64
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Quote:
Originally Posted by I'll Begin View Post
Also when since was there a feather? I should really design my track to suit that
Not so much the feather as it is the Whirlwind Shield, which acts like the feather. Toggle shields on in the network settings (under items), and you get a shield when you finish a lap.
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Old 02-20-2012   #197
Chaotic Chao
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Quote:
Originally Posted by SpiritCrusher View Post
To drift, you must hold down the jump button and one of the turn keys.
I think he means that player 2 can't drift in 2p mode. Which he's right about.

Also, can you please update the map resources wad, if not already? If it's already updated, then I have a problem. -.-

Last edited by Chaotic Chao; 02-21-2012 at 03:32 PM.
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Old 02-21-2012   #198
Katch
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Quote:
Originally Posted by Chaotic Chao View Post
I think he means that player 2 can't drift in 2p mode. Which he's right about.

Also, can you please update the map resources wad, if not already? If it's already updated, then I have a problem. -.-
If your problem is that the pictures of the textures are not showing up, I'm having that problem too.

---------- Post added at 12:34 PM ---------- Previous post was at 12:29 PM ----------

Quote:
Originally Posted by D00D64 View Post
There are so many reasons why that wouldn't work that instead of listing them all, I'm just going to say you are stupid for thinking it is even slightly possible at all.
Haha, its possible. It just takes lots of skill to make it. But most of the tracks on F-Zero GX are impossible to make, not all.
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Old 02-21-2012   #199
Monster Iestyn
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Just making sure - did you two set srb2.srb as the IWAD for the config itself, and KartResources as the resource file for textures/flats when you loaded the map up?

Oh, and did you actually select the config when loading the map up?

If you did all of these, I haven't a clue what's going wrong then. =x
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Old 02-21-2012   #200
Katch
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Quote:
Originally Posted by Monster Iestyn View Post
Just making sure - did you two set srb2.srb as the IWAD for the config itself, and KartResources as the resource file for textures/flats when you loaded the map up?

Oh, and did you actually select the config when loading the map up?

If you did all of these, I haven't a clue what's going wrong then. =x
Well you fixed my problem, thanks.
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Old 02-21-2012   #201
Chaotic Chao
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Quote:
Originally Posted by Monster Iestyn View Post
Just making sure - did you two set srb2.srb as the IWAD for the config itself, and KartResources as the resource file for textures/flats when you loaded the map up?

Oh, and did you actually select the config when loading the map up?

If you did all of these, I haven't a clue what's going wrong then. =x
Well, the problem is only happening in the newer maps, like GBA Snow Land, SNES Mario Circuit 4, F-Zero Silence, and N64 Bowser Castle, which is why I'm thinking it needs an update.
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