Official Level Design Contest: January/February 2009

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That looks amazing, Ezer.Arch. I just hope that hitting starposts won't be a problem in that level.
 
... and it will not. :D

This was solved here first: http://www.srb2.org/mb/viewtopic.php?t=17063 (thanks to Jazz and SonicMaster)

Also, in one case I had to place pillars "around" Starpost, like a portal. Then player will perceive that he needs to pass between 2 pillars to make sure that he's stepping on a Starpost activator. In other cases, I narrowed the corridor so that the player can't "evade" accidentally a starpost activator.

This way I could make a most room-based map than a yet-another-canyon-like map that we're got used to see.
 
Sent in Castle de Space last night.

My only regret is that with my connection as it is, I won't be able to enjoy all these maps properly... and judging from what I've seen, there's definitely a lot to be enjoyed. D:
 
It's probably either being made or whoever is in charge (FF?) is late. Just be patient, it'll be out.
 
Code:
[22:25] <FuriousFox> What do you need, MattW_CFI?
[22:25] <MattW_CFI> OLDC stuff, FuriousFox
[22:25] <MattW_CFI> :|
[22:25] <FuriousFox> ...Oh right.
[22:26] <FuriousFox> February only has 28 days >_>
[22:26] <AwaySpazzo> Good work, FuriousFox!
[22:26] <AwaySpazzo> You know how many days this month has!
[22:28] <FuriousFox> I'll deal with it in the morning. I'm kinda busy at the moment.
There's your explanation.
 
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