Unknownlight
Member
Oh yes, speaking of that damaging water from ERZ2, does that stuff still act like an instant-death pit, or does it deal normal damage now?
Special stages
in that case, you're talking about the Special stages
Yeah, I refer to the special stages.
Was there some improvement?
The current Special Stages have been replaced by single-mare NiGHTS tracks, each of which is themed after one of the main Single Player zones (excluding Dark City Zone and Grand Eggship Zone). These stages cannot be explored in 3D mode; instead, the player will be directly transformed into Super Sonic upon entering a special stage, and once the player runs out of time, the level will end. Instead of Rings, the player must collect blue spheres to destroy the Ideya Capture, while the emblems have been replaced with Rings. The blue sphere requirements vary between stages. The difficulty curve of these stages will be similar to the one of the current special stages, with the first stage being practically impossible to lose and the last one being extremely difficult. Because NiGHTS is rather complicated, the first few stages will allow the player to gradually get used to the different mechanics such as paralooping, dashing and the power-ups, while the later stages will require understanding of these mechanics and skill at using them.
The second special stage, Toxic Plateau Zone, has been released on the SRB2 Message Board by Rob as a preview. The preview has a stricter time limit than the version in 2.1 and uses the graphics of the old, pre-2.1 slime. Additionally, screenshots of the first five special stages have been released. Cavern Fortress Zone, the CEZ-themed special stage, is based on the track of Slumber Circuit Zone, which itself has been removed from the Circuit rotation. Among its obstacles are moving bookcases that block the player's path. Dusty Wasteland Zone, the ACZ-themed special stage, is based on a shortened version of Spring Hill Zone, with some areas like the lake being removed. Most of the challenges in Egg Satellite Zone, the ERZ-themed special stage, come from the hazardous layout, which replicates many of the gimmicks found in ERZ itself. Touching one of these hazards stops the player and makes them lose 5 seconds off the timer. The rotating laser at the beginning of the right path in ERZ2 will be reused for Egg Satellite Zone, albeit with four blades instead of two. The player has to complete a full circle around the laser.
Unlike 2.0's special stages, each NiGHTS special stage has its own unique level name. All but one of the new special stages use music from Mystic Realm's soundtrack; the current Special Stage theme will become an unused track.
Yeah, I refer to the special stages.
Was there some improvement?
NiGHTS mode has been greatly improved in 2.1, so I expect getting used to it will be easier than you think. Some of them(but not all) can be seen in the special stage demo.I don't really like the NiGHTS mode, but oh well, maybe I'll get used to it.
With Knuckles it will be red spheres?