This is looking really great so far. Does the giant ring have any appearing/disappearing animations for when the exit is in your field of view?
Now when I play SRB2, I can add a hint of Sonic CD. It's actually well-designed and accurate enough for it's merit.
Bad math
finally play with the JPN soundtrack, whew!
Before you warp to the future/past shouldn't it show the warp sequence?
Also you should use better textures for future because right now it looks like the bland dull shitty CEZ textures. It should look mechanical and evil.
Before you warp to the future/past shouldn't it show the warp sequence? Also you should use better textures for future because right now it looks like the bland dull shitty CEZ textures. It should look mechanical and evil.
I like both tracks, to be honest. Mostly USA with the exception of Palmtree Panic and Metalic Madness.Am I really the only one who likes the USA soundtrack way better than JPN Soundtrack? (except the boss and gameover themes, I hate both of those themes from both of the soundtracks)
I think that would take too long honestly and probably would be a bitch to code. I would just keep it simple with a flash or something or at least something that keeps the pace going.
I don't think the original warp sequence from Sonic CD is even needed (nor do I think it was good), but if you want to add a neat effect to the warping transition, you could always do it in good ol' Back to the Future fashion, by making the screen flash three times before Sonic appears in the future/past. Bonus points if you try replicating the sound effect from the movie as well!
Placeholders are placeholders.
I like both tracks, to be honest. Mostly USA with the exception of Palmtree Panic and Metalic Madness.
The moon(?) you're making relies too much on long vertical lines, which doesn't helps the appearance of it at all. You should try go for more circular shapes for the brightening of it
iirc there was an achievement in Sonic cd pc called "88 miles per hour" as a reference to the movies/game. (Also, if you want the sound effect of the DeLorean, the gta sa mod DeLorean has perfect hd sounds of it)
Anyways, looking forward to this. Hope it's as good as I hope it to be.
I have a question:
will respawning work like in the original e.g. hitting a checkpoint in the present, traveling back in time, dying, and then respawning at the same checkpoint in the past, or will it respawn you at the checkpoint in the present instead?
Is this any better?
I know it need's shading, can anyone tell or show me how to shade this well?
Is this any better?I know it need's shading, can anyone tell or show me how to shade this well?
[GIF]
SONIC MADE A GOOD FUTURE IN ZONE 1
...Is there a way to change the result screen text, by the way...?
I left robot death states as animals so you can see they're all dead, but they turn into flowers, now, don't worry :)
I'm not completely sure about that but I think the teleporter remains destroyed after destroying it in the past and then dying and respawning. But yet again I don't know that exactly because it really never happened to me in all those playthroughs I made in Sonic CD. But if it is true this can be also implemented into the respawn code.Because of how SRB2 handles it, no.
If you've hit the last starpost in the past, but die in the present, you will still respawn in the past. ...But I think I can make something that teleports you to the timeline you were when you respawn.