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XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta) Details »»
XSRB2 vX-010 - Updated 7.17.11 7:11PM EDT (xsrb2-010.zip/xmus.dta)
Version: X-010, by K.S. (Formerly Inuyasha
Retired Staff
) K.S. is offline
Developer Last Online: May 2018

Version: XSRB2 Rating: (23 votes - 4.65 average)
Released: 04-02-2010 Last Update: 07-17-2011 Installs: 30
Single Player Levels Code Changes Sprites/Graphics Is in Beta Stage

_ ___________________________ NOTICE _____ _______________________
vX-010 released! (at 7.17.11 7:11PM EDT)
A changelog is available in this post.
The music file has still not changed since vX-006, no need to redownload it if you already have it.

XSRB2 is officially on indefinite hiatus.


Okay, I feel bad messing with you guys like I did last time, and it's been forever since I've done a real release, so...

No forced crashes, no stupidity, and hell, I even took a little extra time and fixed CZ64's little Time Attack bug.

Just a bunch of crazy stuff wrapped into one little package.

For example...




Remember that one boss (FFZ3) in my YouTube video? It's there.
Spoiler:






Remember Golf Mode? It's back, and better than before.
Spoiler:




Need a new gametype to hold you over? Shards is a completely new addition here.
Spoiler:




Didya ever think the load/save screen needed revamping? Well, so did I.
Spoiler:




Other new stuff? Yeah, sure!
Spoiler:



And a hell of a lot more... including some things which can't be accurately shown in screenshots...



Source code is available on SRB2MODS, where it'll probably stay for a long while.

And the downloads are now all attachments. Enjoy.

Download Now

File Type: zip xsrb2-010.zip (3.10 MB, 5664 views)
File Type: zip xsrb2-music.zip (21.72 MB, 4016 views)

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Comments
Old 04-09-2011   #242
Larztard
 
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Quote:
Originally Posted by verifiaman View Post
I keep getting this message when i try to use x.srb: No lump found in playpal or something like that, and the textures dont load
Check the log, it'll tell you what you are missing.
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Old 04-09-2011   #243
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It says, WARNING: Could not find required lump PLAYPAL
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Old 04-23-2011   #244
Metal96
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Quote:
Originally Posted by Monster Iestyn View Post
Metal96:

1) Those problems are present in the regular SRB2's OpenGL too, actually.
2) The pictures in that post of yours don't work.
I put it here because it's probably not gonna happen with regular SRB2, but here it has a chance. And fix'd the images :-)
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Old 04-23-2011   #245
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Quote:
Originally Posted by Metal96 View Post
And fix'd the images :-)
No, you didn't.
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Old 04-25-2011   #246
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This really seems how srb2 2.0.7 would turn out to be.
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Old 04-25-2011   #247
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haha, no....

Sent from my HTC Vision using ********
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Old 06-17-2011   #248
YaminoHikari14
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This is really good I enjoy how inventive it is with its zones like factory farce which is my favourite because of the power-ups and the floors that shoot you upwards as well as the epic boss battle. :)
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Old 06-19-2011   #249
ashtheman14
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So i've been thinking...if sonic golf is possible, maybe a crack at creating tumbleweed football (or another object) might be a good idea? (of course the tumbleweed would have increased gravity to make it a little less floaty)
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Old 07-11-2011   #250
K.S.
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X-009 released. This is just me taking the last revision that worked, making a little change or two, and calling it quits. Nothing special.

Code:
// ~~~ Changelog ~~~
//  =    X-009    =

* Thanks to Alam stuffing 2.1 stuff into my branch when it clearly didn't belong,
	there may be some weird broken stuff I don't know about.  Oh well.

* Fixes from 008:

	* Debug text when you use a recycler has been removed.

	* Control names show correctly for player 2 in splitscreen.

	* The minus sign has the proper color this time around.

* The menu has undergone a rather major change, it now has separate pause and
	main menu screens.  These are somewhat unfinished, but I don't
	really care anymore.

* Color code from 1.09.4 XMOD ported.  Enable it in the menu, use insert to
	activate it, etc...

* Consistency failures are regarded as disconnects rather than kicks.

* 20% cooler ... yeah right, I can only dream
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Old 07-11-2011   #251
Steelie
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Spoiler:

This is probably the first thing that fails about new version of XSRB2. Where the hell is middle platform of the boss? How could you defeat him by this way...?

Anyway, that menu when you'll press Esc is funky. :3
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Old 07-11-2011   #252
K.S.
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Spoiler: Images.


And this is why I got tired of working on this. I felt like I was working on a ticking time bomb with the clock hidden, unsure when some backport from 2.1 or another mod would break half of the stuff I've done.

Oh, and the enforced #ifdef hell didn't help matters either.
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Old 07-11-2011   #253
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The video modes menu crashes.
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Old 07-17-2011   #254
Neogen6983
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ok i dont know if this is a bug or a recording error but i found this while watching "Staff time" records:

Daybreak Dash Zone

How did sonic get on water?


Sonic finished the level.......in water!


Factory Farce Zone 1

Sonic get in wall....He lost his shield!
http://www.mediafire.com/imageview.php?quickkey=oa32y2a1svd94jj&thumb=6 (Image go broken on post)

Sonic died in a rec..

http://www.mediafire.com/imageview.p...q179m8&thumb=6 (Image go broken on post)
Why did sonic finished the level again with no end?

http://www.mediafire.com/imageview.p...16nbd1&thumb=6 (Image go broken on post)
(sorry for no spoiler this is my 1st post i dont know how to make one)

Last edited by Neogen6983; 07-17-2011 at 07:10 PM. Reason: Lost Factory farce Zone 1 images
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Old 07-17-2011   #255
K.S.
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X-010 released. The last goodbye was too buggy, and I couldn't leave things like that.

Code:
// ~~~ Changelog ~~~
//  =    X-010    =

* First things first -- the codebase was reverted by about a thousand revisions,
	removing most of the weird broken stuff and putting most things in
	working order again.

* Rewrote a good chunk of the HUD code.  LOWSECONDS/LOWTICS are deprecated and
	unused now, however their definitions still remain to keep compatibility
	with 2.0.6.

	* The XMOD-specific HUD elements (Shards HUD, Boss health, Golf strokes
		and par) can now be modified through SOCs.

* The menu system is further revised and near-finalized.

	* All options appear on the Secrets menu, things that haven't been
		unlocked yet appear as grayed out question marks, however.

	* Bonus levels submenu removed.

	* Merged all the gametype specific menus into one larger menu to
		save space on the Server Options menu, so that...

	* The Internet Options menu and the Server options menu have been
		merged together.  The MS location option is now located
		in Game Options.

	* Multiplayer pause menu finalized.  Now contains the player setup menu
		as well.

		* Splitscreen mode shows Player Setup options for both players
			instead of showing the useless "Spectate", "Enter Game",
			or "Change Team" options.

* Added JTE's texture caching code to hopefully speed up level load times
	slightly.

* Experimental support for suspending a music change until the current song ends.
	Use "TUNES ## -suspend" in the console or EFFECT3 flag on a Music Change
	linedef to test.

	* You MUST be using FMOD for this to work, and you MUST use digital
		(mp3/ogg) music in order for the switch to actually happen,
		as determining the end of a module file is a sheer pain
		in the ass.

	* This option is completely experimental and still has a few bugs.
		It may not work 100% of the time.

* The game now uses a /real/ pseudo-random number generator in place of the
	previous list of numbers that was partially held over from Doom.

	* Due to this, demos from previous versions may be broken.

* Shards revision:  For the purposes of pointlimit, one point is one second
	of score.

* Bug fixes (that were actually my fault):

	* MODLISTNUM doesn't screw up and stick all levels under the same mod
		when you start the game with the -file parameter anymore.

	* Retry option doesn't crash in Golf mode.

	* Retry option doesn't take a life from a player who is already dead.

	* Fixed SAVECHECKPOINT.

	* Temporary color changes work in OpenGL mode.
Note that the internal changes break demos, and I have not got the time to redo the staff times, so most of them are broken. Oh well.
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Old 07-26-2011   #256
Latius
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I've tried my best on the golf course, but I kept on mistiming the doublejump at the end of the last hole, so I had a 15-over par for that hole.



Apart from that, and the triple bogey on hole 5, I did kinda OK.
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Old 07-27-2011   #257
ashtheman14
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Quote:
Originally Posted by Neogen6983 View Post
ok i dont know if this is a bug or a recording error but i found this while watching "Staff time" records:

Daybreak Dash Zone

How did sonic get on water?


Sonic finished the level.......in water!


Factory Farce Zone 1

Sonic get in wall....He lost his shield!
http://www.mediafire.com/imageview.php?quickkey=oa32y2a1svd94jj&thumb=6 (Image go broken on post)

Sonic died in a rec..

http://www.mediafire.com/imageview.p...q179m8&thumb=6 (Image go broken on post)
Why did sonic finished the level again with no end?

http://www.mediafire.com/imageview.p...16nbd1&thumb=6 (Image go broken on post)
(sorry for no spoiler this is my 1st post i dont know how to make one)
You'll find that, even your own boss act replays don't playback proprerly sometimes(but normal acts shouldn't mess up act all at that matter), but sometimes they will definately work so just keep trying and you'll see how epicly that boss is done. (but don't waste your time on the factory farce zone replay)
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Last edited by ashtheman14; 07-27-2011 at 07:18 AM.
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Old 08-11-2011   #258
Larztard
 
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So where's the Doom Builder Config?
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Old 08-22-2011   #259
Fists
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Why is it my grandmothers computer considered this a security risk and removed the files?
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Old 08-22-2011   #260
EternallyAries
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Quote:
Originally Posted by Fists View Post
Why is it my grandmothers computer considered this a security risk and removed the files?
Well fists some Virus protectors don't work right.

It depends what is your grandmas virus protector?

One of the best is Avast Virus protector.

I never got a false alarm with it.

And the best part its free.

So give it a try and see if XSRB2 is a security risk then.
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Old 08-22-2011   #261
Fists
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I have no Idea

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Aries avatar is stupid. I hope he sends me an angry pm about this!

(Fists received an infraction for this post: No trolling.)
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