A_RotateSpikeBall

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TehRealSalt

(σᴥσ)
Sonic Team Junior
Kart Krew™️
I'm having trouble figuring out how to set the target of A_RotateSpikeBall.

I'm trying to have a simple ground badnik that has four spikeballs rotating around it, but I cannot figure out how to set the object that the spikeballs surround.

The synopsis of the action on the wiki article talks about it having a target, but not about how to determine the target.

Thanks.
 
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You have to use another action before that one to set the target. Use action A_FindTarget for example in the first state of your spikeballs (use flag MF_RUNSPAWNFUNC there as well to be able to run the action in the spawnstate).
 
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