on Edge said:
Criticism time. Sorry for the bump, but I really need to do this.
Sorry for a bump? Its about time someone else commented.
on Edge said:
Crystal Caves:
Meh. The map has some bland areas that need filling, and the ice is icky. Try to add some other floor in the ice room besides ice for some traction. Possibly change some layout
This map is in for a rework in the version after next. I have other bugfixes I need to do before that however. A changed middle layout is noted, added to my list.
on Edge said:
Vertical Forest:
Eww... Doing copy/paste for this map was a very bad idea. Make each tree separately with different heights, shapes, and other routes besides travel by spring. The trees and all places to stand on them are too small as well. Also, fill up the bottom area.
This is one of the maps that I need to modify in order to give the trees more use. Most of the fighting is concentrated to the ground, in which case , you are right, it does need more cover.
on Edge said:
Dark Town:
The map would be fine, except the amount of detail used kills the flow. Either open it up more, or start killing things. Also, add some blue springs to get over the cars.
Once again, version after next. I am already planning on opening up the level more. The elimination of half the houses and the copy/paste was a kludge to get the first version of this pack out.
on Edge said:
Rail Sniper Range:
Major spring abuse. Try things like upward current/negative gravity.
I see no problems with the springs on this map.
If you have ever played this map in an actual netgame, you would realize the usefulness of these springs to not only advance levels on the mountain, but to also dodge rail shots.
If you have any further concerns about this, feel free to come on over to my server. My schedule is in the front page of my forums.
on Edge said:
Deathmatch Arena:
Add some scenery and some springs other than the ones in the water. I'm very happy to see some rings, though.
Already reworked this map for next version. You can check out a video of the progress
here.
on Edge said:
Sonic at The Disco:
Flat and ugly. It needs to die.
Currently being reworked. This map was a rush job and I know it. The next version will be greatly improved.
on Edge said:
Island Hop:
More spring abuse. Redesign the boats, and add some floating platforms so the host doesn't have to add water run characters.
Once again, I don't understand why this map is guilty of spring abuse. How may I redesign the boats? What is flawed about them?
Also, if you use the springs correctly, you don't need floating platforms, or water-run characters.
on Edge said:
Lava Lake:
I've never liked this map. Expand the cliffs and add more springs in the lava.
The plan was a partial redesign of the lake floor to make it shallower, more like Island Hop.
I would appreciate it though if you explain in further detail why you dislike this level.
on Edge said:
Goo Lagoon:
It was meh. No real problems, but I don't see a point to the map.
That comment doesn't help me at all. How may I give this map a "point?"
on Edge said:
Space Platform:
Death pits, spring abuse, copy/pastes, and "cover." Really bad. Start from scratch, please.
No idea what I'm going to do with this one. I'll come back to this map later.
on Edge said:
Sky Shrine:
More "cover," needless death pit, and the bases feel tagged on. Make a few modifications, and this would make an interesting match stage, though.
Noted. I'll see what I can do about the "tagged on" quality of the bases. This map however will remain a CTF map, along with the death pit.
on Edge said:
Crazy Castles:
Nice idea, however the switches in the bases should only be able to be activated by their team.
That would make this map more of a dead-lock than it already is. Once again, I don't know how I am going to improve this map yet.
on Edge said:
Rail Sniper Rampage:
This either fails horribly, or does what it does so well that the game is at a standstill: zero-zero.
The problem I saw in this map was the fact that it was way too linear. Something to work on for the version after next.
on Edge said:
Frozen River:
10 seconds from base to base, with nothing but running and springs. EPICFAIL
This is being reworked for the next version, as stated before in this topic.
on Edge said:
Same as above. This is being reworked for next version.
My list of remaining tasks is detailed in my sig, if you wish to take a look at them. So, I have a few more things to add to the list.
Thanks for your time.