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Silver The Hedgehog - 5.1.1 Details »»
Silver The Hedgehog - 5.1.1
Version: 5.1.1, by "Lat'" (Stop it) "Lat'" is offline
Developer Last Online: Oct 2018

Category: Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 04-27-2016 Last Update: 06-17-2018 Installs: 16
Characters Scripts Sprites/Graphics

Nope, you're not dreaming, this one here is not a joke, it's the true and real Silver we've all been waiting for!


So, Silver is as fast as Tails, but cannot damage enemies by jumping on them. But don't worry, he has a bunch of abilities to make up for this!

Spoiler: Abilities!

All the abilities below require Psy Energy. With the exception of Float, they can't be used if you don't have more than a fifth of your energy! (The bar flashes red when you can't use them)

Float
Silver can float if you hold jump after using your double jump ability. Nothing too special. It slowly depletes your Psy energy. You are vulnerable while using it, so be careful.

Psycho Boost
Press Spin while jumping or floating to initiate the Psycho Boost. While boosting, press forward or backwards to go up or down. You can break walls in this state. If you hit a floor while boosting, Silver will start rolling.

Telekinesis
Telekinesis is simple to use, while on the ground, press Spin to lift objects, and press Spin again to throw them. If there's any nearby target, they will be locked on by thrown objects.

Match

Silver can't use weapon rings, but has his own psycho cut that fires three ring consuming projectiles in rapid succession. He can also use his Telekinesis to throw players on walls, items on players, or players on players.



Spoiler: Gameplay tips

As Silver, you are very dependant on your Psy Energy, therefore it's important that you use it wisely. As you play as him, learn about how far and how high a Psycho Boost can take you to maximize its utility while running to the next spot as it recharges.
Also remember that for hitting at least 3 enemies in a single throw, you can get unlimited Psy Energy for about 5 seconds! So also learn which patches of enemies can be abused to your advantage.


In Ringslinger, as Silver, you're most effective in close quarters thanks to your Psycho Cuts. But be careful, as those can only be thrown in rows of 3, you may run out of rings quickier than you otherwise would. You can also throw monitors on other players.
Grabbing players isn't always a safe option as the cooldown before being able to throw them is longer, and any good player will take this opportunity to retaliate. Focus on punishing greedy players who think thokking around you is a good idea, so that I can get more salt for my fries from these horrible Sonic players who think the thok should dominate every situation.

Against Silver, keep your distances and avoid cramped areas as much as possible, his psycho cut is devastating should you be unable to move around to dodge it. Don't even think about getting close to him, he will throw monitors around, and these WILL destroy you once they start homing on you. He may also try to grab you, but if you happen to have any weapon that covers a wide area, you should be able to retaliate and break free very easily before he can throw you. Although Silver can grab your thrown rings, he can only grab so much, so you can just spam him from afar with red rings. Avoid low firerate weapons as he will easily be able to send those back to you. Rails are also a safe option, although nobody fucking likes them, they're devastating against Silver.


Silver also has a Super Form he can use in Single Player, which negates all Psy Energy cost mentionned in the spoilers above.

I hope you will have as much fun playing it than I had making it

Special Thanks
Speedwagon for the char select and end-of-level sign sprites
STCPhoton for the sliding sprites
Snow for online testing and help with sprites
MotorRoach for testing, advices and fixing the character select pic
LJ Sonik, Monster Iestyn, toaster, JTE and Inuyasha for a lot of help with the Lua, dumb scripter I am! :)
A good chunk of the Discord Chats I sent the WAD to to get error reports.

All of those who supported me while I was making this. Thank you, I love you all!

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File Type: rar Silver_511.rar (606.1 KB, 1621 views)

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Comments
Old 04-28-2016   #22
MK.exe
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Another fantastic wad, my highlight of silver is when you turn super and spam the dash ability, it was quite irritating to the eye ,with all the flashing and all.

Thumbs up from me :)
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Old 04-28-2016   #23
Zwip-Zwap Zapony
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So, I think I've found a bug (in the first version and also 1.0.2). When throwing a 1-up monitor, it just... floats and jitters off upwards in the air instead of being flung like the other monitors. I assume it's trying to make the monitor home in on the 1-up icon.
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Old 04-28-2016   #24
PixelGamer64
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Quote:
Originally Posted by "Lat'" View Post
aaaaa

Sorry for the inconvenience, here's another update.

1.0.2 update includes;
-Spamming Telekinesis shouldn't break the Hook anymore

I'm sorry, I'm extremely bad when it comes to bug testing because I tend to only play stuff the way they're meant to rather than going all out, lol.
Actually, it still breaks the hook. I think it only happens when using it against other players, but I'm not entirely sure.
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Old 04-28-2016   #25
Nintensis
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Nice, Glad to see Silver is finished.
Me and my brother messed around with Silver in match and he's pretty fun to play as.
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Old 04-28-2016   #26
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I think I found a bug.



It's rather hard to notice in the Gif, but in Silver's super form, there's a chance he'll take damage, despite being normally invincible.

I'm not quite sure if this happens with all bosses, but it definitely happens with Brak.
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Old 04-28-2016   #27
"Lat'"
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Quote:
Originally Posted by Zwip-Zwap Zapony View Post
So, I think I've found a bug (in the first version and also 1.0.2). When throwing a 1-up monitor, it just... floats and jitters off upwards in the air instead of being flung like the other monitors. I assume it's trying to make the monitor home in on the 1-up icon.
Very weird. I have no idea what could have gone wrong with it since it used to work.

Quote:
Originally Posted by PixelGamer64 View Post
Actually, it still breaks the hook. I think it only happens when using it against other players, but I'm not entirely sure.

May I ask for the error that came out with the Hook break?

Quote:
Originally Posted by Fres View Post
I think I found a bug.

It's rather hard to notice in the Gif, but in Silver's super form, there's a chance he'll take damage, despite being normally invincible.

I'm not quite sure if this happens with all bosses, but it definitely happens with Brak.

Intentioal, Super Silver is damaged by projectiles as he uses Match emeralds (even in SP), but is given a recovery flash time. This was especially made because Silver is quite powerful already when Super.
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Old 04-28-2016   #28
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Quote:
Originally Posted by "Lat'" View Post
May I ask for the error that came out with the Hook break?
I can't seem to replicate it alone in a server, but the telekinesis script breaks. Or, the one which allows you to hold objects. For some reason, whenever Silver's added on a server, and we use the telekinesis, the script says 'Hook removed', and then whenever we use the telekinesis, the blue circle aura that surrounds Silver doesn't move with him.
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Old 04-28-2016   #29
Rumia1
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I don't know if this is intentional or not, but enemies being held by telekinesis will still hurt you if they touch you (found using analog mode).
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Old 04-28-2016   #30
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Silver's telekinetic auras are sometimes larger in hitbox size than the objects they contain, making them move up above the objects if they're too close to a wall. Try adding the MF_NOCLIPHEIGHT object flag to them.

EDIT: Also, it might be better if you just made Silver slide by pressing Spin while running. It's not like you'll be trying to telekinetically grab objects while running much, anyway.
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Last edited by 742mph; 04-28-2016 at 10:29 PM.
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Old 04-28-2016   #31
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Quote:
Originally Posted by "Lat'" View Post
Why are the voices even bothering you since you never hear them. And having 2 versions of the same wad is useless and annoying for players.
Because Character Voices doesn't fit well on an Classic Sonic Gameplay Fan-Game. Do like BlueBlurForever did to his Jet and make an alternate wad with Voices for Historical Reasons. Also i found out the voices via SLADE.
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Old 04-29-2016   #32
Yacker
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If silver slides into a zoomtube too small for a player to fit into while standing, he dies when he comes out the other side. Testable with the zoom tube to the secret room in ERZ2.

EDIT: Also, WARNING: ./Silver.wad|LUA_TELK:600: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

EDIT2: later these happened, may or may not be related to the previous one breaking but

WARNING: ./Silver.wad|LUA_TELK:641: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

WARNING: ./Silver.wad|LUA_SILV:491: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.

It finally stopped working entirely after the last one.

Last edited by Yacker; 04-29-2016 at 01:48 AM.
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Old 04-29-2016   #33
MotorRoach
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Quote:
Originally Posted by Murilo View Post
Because Character Voices doesn't fit well on an Classic Sonic Gameplay Fan-Game. Do like BlueBlurForever did to his Jet and make an alternate wad with Voices for Historical Reasons. Also i found out the voices via SLADE.
Yes, let's have two versions of the same wad. One with no voices, and the other with voices you'll rarely hear.

Please, cut the crap. Nobody has to appeal to YOUR preferences only. You make it sound like Silver is one of those Wads who never stop talking during gameplay, when he really just says a line or two, and only during Match.
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Old 04-29-2016   #34
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Honestly, I have zero problems with the voices- or, rather the single voice clip when going Super- so I don't get what's the issue with that.

Aside from that, this .wad is one of the best, with good sprites and a very unique set of abilities. However, I noticed that when attempting to use the Psycho-Boost, you'll occasionally pick up an object rather than boost, or both. That, and some monitors, like the 1-Up in GFZ1, after thrown, will float upwards rather than drop. You'd have to pick up the monitor again before it get's out of reach, and drop it again to actually have it fall, so you can break it.
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Old 04-29-2016   #35
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I don't want him to say It's No Use when going super. That doesn't fit on the sound on my opinion.
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Old 04-29-2016   #36
Zwip-Zwap Zapony
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Quote:
Originally Posted by Saturn Ross View Post
Honestly, I have zero problems with the voices- or, rather the single voice clip when going Super- so I don't get what's the issue with that.
From playing in split-screen for 2-3 minutes, I've noticed he also says "itsnouse" when picking up a player, and "Take this!" when throwing them. There are also several more voice clips in the Wad, however I haven't gone through the scripts to see where/if they are used.
Edit: Looks like Silver uses those "several more voice clips" when killing a player by throwing them at a wall.

Last edited by Zwip-Zwap Zapony; 04-29-2016 at 05:35 PM.
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Old 04-29-2016   #37
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Quote:
Originally Posted by Murilo View Post
I don't want him to say It's No Use when going super. That doesn't fit on the sound on my opinion.
I find it funny when he says its no use, nice touch.
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Old 04-29-2016   #38
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Oh god, I love this WAD. Other than the few hiccups I've encountered with picking up stuff (Like whenever I try to catch a Crawla that I'm running directly into) and monitors phasing through surfaces (One time I got the 1UP monitor of GFZ1 stuck on the ceiling), this is really well done.
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Old 04-30-2016   #39
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Wouldn't it be smarter to put the voices in a seperate WAD to have them optional? I mean HMS123311 has his voices in a seperate wad file (even though he is a joke character like no one other was).
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Old 04-30-2016   #40
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You dont understand. There is no point in making a separate wad containing no voices when this one rarely even plays the voices in the first place. Nobody here should be complaining because the voices are far from annoying or repetitive.
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Old 04-30-2016   #41
Zwip-Zwap Zapony
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...Is there any point in having so many different ThinkFrame hooks? Like, if I play Neo Aerial Garden as Sonic (or Tails or Knuckles, or even the custom Jasper, Shadow or Metal Sonic, with all those characters being added at the same time), I get a constant 35 frames/tics per second through the entire level.

If I then add Silver, even after rebooting the game and the first thing I do being adding Silver and entering Neo Aerial Garden (as Sonic), that drops to 10-12 (Edit: Actually still 35 in the normal 2.1.14, false alarm), and I think the reason might be related to the extreme amount of ThinkFrame hooks, considering how huge the level is. (And I was looking forward to playing Neo Aerial Garden as Silver. At least the Aerial Garden Zone in the Mystic Realm is still fine with Silver.)

Last edited by Zwip-Zwap Zapony; 04-30-2016 at 01:44 PM.
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