Metal96
Member
Definitely an FOF type for rendering sky.
Linedef type: FOF block -> Intangible -> Sky Block
This could be handy for covering up textures on non-sky-rendering-ceilings in a sky-open room or for covering up things that rise from the sky below. There are probably other applications including hidden objects and maybe even a cool piece of eye candy with a sky-hologram or something.
Linedef type: FOF block -> Intangible -> Sky Block
This could be handy for covering up textures on non-sky-rendering-ceilings in a sky-open room or for covering up things that rise from the sky below. There are probably other applications including hidden objects and maybe even a cool piece of eye candy with a sky-hologram or something.