SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman. Details »»
Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman.
Version: 5.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2019

Category: Version: SRB2 Rating: (6 votes - 5.00 average)
Released: 09-07-2017 Last Update: 11-19-2018 Installs: 10
Re-Useable Content Models

V5.0 Kart DLC and Eggman Update.


Ok, so with SRB2Kart's release finally happening I'm sure some of you guys have noticed that these models were included with the base game, however, people have ALREADY to been asking me about where they are to find models for characters, not included in the base game, or bonuschars. The answer, right here!







I have already been whipping up a bunch of models for characters that don't yet have wads, and these will be referred to as DLC Racers from this point on.

If you look down below you will notice 3 downloads, and this is because with kart using SRB2 assets, it's possible to save space and keep all your Vanilla and Kart models in together in 1 MD2 folder.

Lets go over what is in each download.
Jeck Jims' Saturn MD2-V5.0(+KART)
Spoiler:
The largest file, this download includes EVERY SATURN model setup for anyone who like to keep SRB2 and SRB2Kart all in one folder, this also includes the models found with SRB2kart's download.


Jeck Jims' Saturn MD2-V5.0
Spoiler:
This download just includes Vanilla SRB2 models, same as it used to before, no kart assets. Use this for your standalone SRB2 folder.


Jeck Jims' Saturn KART DLC
Spoiler:
This Download includes JUST extra DLC racers for kart, think of it as a patch, merge with the models found with Kart's download, for a standalone kart folder.


What are "DLC Racers"?

These models were made as an in case scenario. So, if someone makes a CK_BLAZE.wad for kart, you already a have the model for it, and so on. The list of completed ones is below.
Spoiler:
-Bark
-Bean
-Blaze
-Charmy
-Cream
-Fang
-Mario
-Mighty
-Metal Knuckles
-Crawla :V
-Ray
-EggRobo
-Classic Amy "Rosy"
-Super Sonic
-Vector


I have more WIP characters that I'll continue to pump out, Such as Tikal and Jet, characters receiving proper MB WAD releases will take priority.
As of right now, I have not completed any fan characters for Kart, and am hesitant to do so, as I fear the floodgate of request, for now, please don't ask.

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

Jeck Jims' Saturn MD2-V5.0

Shown below are just some examples of models, almost all of which are currently also available as kart models.
Spoiler:










Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x400 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


More Kart Talk

Spoiler:
Just going to shed some light on some things involving kart's models. Per my request Kart does not Interpolate it's model's animations, this allowed me to more accurately imitate the amazing sprite work's animations ranging from flickering colors down to just character's spinout animations.

For those who care, Kart shares Vanilla's "OBJE" and "ENMY" folders.



Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V5.0(+KART).rar (8.92 MB, 424 views)
File Type: rar Jeck Jims' Saturn MD2-V5.0.rar (6.68 MB, 577 views)
File Type: rar Jeck Jims' Saturn KART-DLC.rar (809.0 KB, 388 views)

Screenshots

Click image for larger version

Name:	srb20105.png
Views:	3324
Size:	73.5 KB
ID:	11388   Click image for larger version

Name:	srb20153.png
Views:	2414
Size:	75.9 KB
ID:	11389   Click image for larger version

Name:	srb20156.png
Views:	2091
Size:	89.8 KB
ID:	11391   Click image for larger version

Name:	srb20157.png
Views:	2194
Size:	82.9 KB
ID:	11392   Click image for larger version

Name:	srb20158.png
Views:	1916
Size:	90.1 KB
ID:	11393  

Click image for larger version

Name:	srb20159.png
Views:	631
Size:	92.2 KB
ID:	11394   Click image for larger version

Name:	srb20160.png
Views:	1864
Size:	93.9 KB
ID:	11395   Click image for larger version

Name:	srb20161.png
Views:	1790
Size:	148.5 KB
ID:	11396   Click image for larger version

Name:	srb20162.png
Views:	1719
Size:	51.7 KB
ID:	11397   Click image for larger version

Name:	srb20163.png
Views:	1758
Size:	55.5 KB
ID:	11398  

Click image for larger version

Name:	srb20164.png
Views:	1633
Size:	140.2 KB
ID:	11399   Click image for larger version

Name:	srb20165.png
Views:	1737
Size:	98.7 KB
ID:	11400   Click image for larger version

Name:	srb20166.png
Views:	1736
Size:	168.9 KB
ID:	11401   Click image for larger version

Name:	srb20167.png
Views:	1542
Size:	235.8 KB
ID:	11402   Click image for larger version

Name:	srb20168.png
Views:	1710
Size:	360.5 KB
ID:	11403  

Click image for larger version

Name:	srb20169.png
Views:	1795
Size:	232.6 KB
ID:	11404   Click image for larger version

Name:	srb20170.png
Views:	1630
Size:	201.9 KB
ID:	11405   Click image for larger version

Name:	srb20171.png
Views:	1930
Size:	154.2 KB
ID:	11406   Click image for larger version

Name:	srb20172.png
Views:	1592
Size:	87.7 KB
ID:	11407   Click image for larger version

Name:	srb20173.png
Views:	1626
Size:	74.6 KB
ID:	11408  

Click image for larger version

Name:	srb20174.png
Views:	1639
Size:	102.2 KB
ID:	11409   Click image for larger version

Name:	srb20175.png
Views:	1648
Size:	106.4 KB
ID:	11410   Click image for larger version

Name:	srb20193.png
Views:	1935
Size:	110.8 KB
ID:	11411   Click image for larger version

Name:	srb20195.png
Views:	1590
Size:	94.6 KB
ID:	11412   Click image for larger version

Name:	srb20201.png
Views:	1518
Size:	201.0 KB
ID:	11413  

Click image for larger version

Name:	srb20202.png
Views:	1599
Size:	110.0 KB
ID:	11414   Click image for larger version

Name:	srb20206.png
Views:	1511
Size:	126.6 KB
ID:	11415   Click image for larger version

Name:	srb20253.png
Views:	1456
Size:	62.2 KB
ID:	11416   Click image for larger version

Name:	srb20262.png
Views:	11500
Size:	43.8 KB
ID:	11426   Click image for larger version

Name:	srb20261.png
Views:	1390
Size:	125.0 KB
ID:	11427  

Click image for larger version

Name:	srb20180.png
Views:	3058
Size:	76.2 KB
ID:	11589   Click image for larger version

Name:	DIRK.png
Views:	3280
Size:	10.3 KB
ID:	11704   Click image for larger version

Name:	srb20216.png
Views:	2686
Size:	103.9 KB
ID:	11706   Click image for larger version

Name:	srb20211.png
Views:	2969
Size:	8.5 KB
ID:	11708   Click image for larger version

Name:	1.png
Views:	9690
Size:	97.5 KB
ID:	13028  

Click image for larger version

Name:	3.png
Views:	9632
Size:	105.4 KB
ID:	13030   Click image for larger version

Name:	srb20059.png
Views:	578
Size:	71.9 KB
ID:	13032   Click image for larger version

Name:	srb20060.png
Views:	561
Size:	245.6 KB
ID:	13033   Click image for larger version

Name:	srb20061.png
Views:	571
Size:	120.1 KB
ID:	13034   Click image for larger version

Name:	srb20062.png
Views:	622
Size:	84.7 KB
ID:	13035  

Click image for larger version

Name:	srb20063.png
Views:	610
Size:	104.6 KB
ID:	13036   Click image for larger version

Name:	srb20064.png
Views:	656
Size:	113.9 KB
ID:	13037   Click image for larger version

Name:	srb20065.png
Views:	615
Size:	203.2 KB
ID:	13038   Click image for larger version

Name:	srb20066.png
Views:	710
Size:	192.5 KB
ID:	13039   Click image for larger version

Name:	srb20004.png
Views:	3809
Size:	130.4 KB
ID:	13040  

Click image for larger version

Name:	srb20013.png
Views:	669
Size:	138.5 KB
ID:	13041   Click image for larger version

Name:	2.png
Views:	6265
Size:	102.8 KB
ID:	13475   Click image for larger version

Name:	4.png
Views:	6260
Size:	88.6 KB
ID:	13476   Click image for larger version

Name:	5.png
Views:	3803
Size:	51.5 KB
ID:	13477   Click image for larger version

Name:	srb20241.png
Views:	414
Size:	106.6 KB
ID:	13478  

Click image for larger version

Name:	srb20238.png
Views:	433
Size:	62.1 KB
ID:	13479   Click image for larger version

Name:	srb20232.png
Views:	446
Size:	198.5 KB
ID:	13480   Click image for larger version

Name:	kart0530.png
Views:	2922
Size:	154.7 KB
ID:	13758   Click image for larger version

Name:	kart0557.png
Views:	2920
Size:	156.8 KB
ID:	13759   Click image for larger version

Name:	srb20027.png
Views:	2898
Size:	85.5 KB
ID:	13760  

Click image for larger version

Name:	unknown.png
Views:	2988
Size:	27.8 KB
ID:	13761   Click image for larger version

Name:	kart0622.png
Views:	282
Size:	168.8 KB
ID:	13763   Click image for larger version

Name:	kart0395.png
Views:	325
Size:	102.8 KB
ID:	13766  

Supporters / CoAuthors

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 05-29-2018   #82
MK.exe
The one and only!
 
MK.exe's Avatar
Default

Quote:
Originally Posted by frozenLake View Post
and recolored springs)
Hey, those springs do something!
__________________
Considered Milestones:
Hit a 180░ Rail shot
1st person to have a map in releases with Slopes
MK.exe is offline   Reply With Quote
Old 05-30-2018   #83
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

Love these MD2s, even more than the regular ones you made. They just fit in so well with SRB2's blocky style. That being said, I'm really not a fan of the Minecraft glass texture used on Eggman's machines. Looks very out of place and cheap.
GuyWithThePie is offline   Reply With Quote
Old 05-31-2018   #84
frozenLake
 
frozenLake's Avatar
Default

Quote:
Originally Posted by MK.exe View Post
Hey, those springs do something!
Never said they didn't!
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017
frozenLake is offline   Reply With Quote
Old 05-31-2018   #85
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quote:
Originally Posted by frozenLake View Post
So, are we ever going to get model packs for certain mods? (such as the Sugoi series, which tend to use custom monitors and recolored springs)
Yeah, I should probably do an updated release here soon. I have monitors and things like that for most of the larger mods. I really wanted to wait until at least a single new character I've made got a shiny new WAD on the MB but I don't know how much longer I can hold out.
It's just a bit lame because these characters won't work very well with some of the older wads animations but oh well.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 06-06-2018   #86
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.








I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

Also I just realized I never finished Charmy's Sign posts, Will do!
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 06-06-2018 at 05:24 PM.
Jeck Jims is offline   Reply With Quote
Old 06-06-2018   #87
Twins'R'Awesome
 
Twins'R'Awesome's Avatar
Default

Holy Crap, I was not expecting this!

Downloading this now, these models are stunningly detailed despite the low poly aesthetic.
__________________
Amateur Pixel Art, and your friendly neighborhood autismo
Twins'R'Awesome is offline   Reply With Quote
Old 06-06-2018   #88
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quick Fix for Charmy's Ensign, redownload if you want it
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 06-06-2018   #89
GreenKnight9000
 
GreenKnight9000's Avatar
Default

OHHH~
Those models...you've really outdone yourself!
I don't think you know how much we appreciate your work. These should be official!
(I swear, the models look so AUTHENTIC!)
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline   Reply With Quote
Old 06-06-2018   #90
Biielz
Srb2 nick: Lolour
 
Biielz's Avatar
Default

i've noticed that if you are with the heroes mod, the md2 doesnt work for the other teams, only for sonic team
Quote:
This is a quote
Biielz is offline   Reply With Quote
Old 06-07-2018   #91
Elyos03
 
Elyos03's Avatar
Default

Quote:
Originally Posted by Biielz View Post
i've noticed that if you are with the heroes mod, the md2 doesnt work for the other teams, only for sonic team
I think you didn't replace your MD2.dat with the updated one which is included in the rar file.
__________________
It's been (over) 4 years since 2.1 came out
Elyos03 is offline   Reply With Quote
Old 06-07-2018   #92
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

WHAT? NO BUBSY SUPPORT?! F-- SEE ME AFTER CLASS! [/s]
EDIT with less of a sarcastic tone: Wait no Big support either? can you please do that?

Seriously though I'm so glad that there's another HUUUUUUUGE update to the one MD2 pack my pc can somewhat realistically handle! I can't wait to try it!
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...

Last edited by Rumia1; 06-08-2018 at 10:35 PM.
Rumia1 is offline   Reply With Quote
Old 06-07-2018   #93
Twins'R'Awesome
 
Twins'R'Awesome's Avatar
Default

So after playing SUGOI and SUBARASHII with this, I couldn't see any new 3d models lying about.

Almost all of the custom enemies in those mods display as 2d sprites. The spike shield is still a sprite. And as for the custom bosses, I think they're still sprites, but I haven't checked yet

---------- Post added at 09:47 AM ---------- Previous post was at 08:51 AM ----------

Yeah, I can now confirm that none of the custom enemies or bosses from SUGOI and SUBARASHII appear as 3d models

The only exception is Shadow in SUBARASHII (which looks fantastic btw)

Spoiler:
you used the shadow from sonic chronicles you madman
__________________
Amateur Pixel Art, and your friendly neighborhood autismo
Twins'R'Awesome is offline   Reply With Quote
Old 06-07-2018   #94
Biielz
Srb2 nick: Lolour
 
Biielz's Avatar
Default

Quote:
Originally Posted by Twins'R'Awesome View Post
So after playing SUGOI and SUBARASHII with this, I couldn't see any new 3d models lying about.

Almost all of the custom enemies in those mods display as 2d sprites. The spike shield is still a sprite. And as for the custom bosses, I think they're still sprites, but I haven't checked yet

---------- Post added at 09:47 AM ---------- Previous post was at 08:51 AM ----------

Yeah, I can now confirm that none of the custom enemies or bosses from SUGOI and SUBARASHII appear as 3d models

The only exception is Shadow in SUBARASHII (which looks fantastic btw)

Spoiler:
you used the shadow from sonic chronicles you madman
i think the md2 bugged for you?
Spoiler:
Quote:
A quote a on spoiler?
Biielz is offline   Reply With Quote
Old 06-08-2018   #95
Tails4ever
aka RankoChan
 
Tails4ever's Avatar
Default

Thanks for the awesome update Jeck Jims! Your models are the primary way I play SRB2, the Saturn aesthetic fits the game perfectly. Any plans for a Flicky md2 somewhere down the line?
Tails4ever is offline   Reply With Quote
Old 06-08-2018   #96
ProtoBlur
Sweet!
 
ProtoBlur's Avatar
Default

You forgot to mention that Proto now has a md2.
__________________
Spoiler:
Please donate to help this sentence escape this spoiler box!
ProtoBlur is offline   Reply With Quote
Old 06-09-2018   #97
GreenKnight9000
 
GreenKnight9000's Avatar
Default

I noticed an issue with Super Sonic: when he walks, his model stutters, Sonic doesn't do this, this only affects Super Sonic (FSonic Model) and I have no idea why this happens
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline   Reply With Quote
Old 06-09-2018   #98
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

Quote:
Originally Posted by GreenKnight9000 View Post
I noticed an issue with Super Sonic: when he walks, his model stutters, Sonic doesn't do this, this only affects Super Sonic (FSonic Model) and I have no idea why this happens
2.1.20 Broke model animations by attempting to fix them. Since Super Sonic messes with animation timings, his legs glitch out.
You can also see this bug also affects spinning animation timings, the characters will spin the same speed regardless of how fast they're going.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 06-09-2018   #99
GreenKnight9000
 
GreenKnight9000's Avatar
Default

Quote:
Originally Posted by Rumia1 View Post
2.1.20 Broke model animations by attempting to fix them. Since Super Sonic messes with animation timings, his legs glitch out.
You can also see this bug also affects spinning animation timings, the characters will spin the same speed regardless of how fast they're going.
Damn, should I like, use 2.1.19 in the meantime?
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline   Reply With Quote
Old 06-10-2018   #100
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

Depends on if it's too much of a dealbreaker for you.
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline   Reply With Quote
Old 06-14-2018   #101
Chrispy
 
Chrispy's Avatar
Default

I love the update, but where's my boy metal knux
__________________
I'm just the guy that makes the Sonics
Chrispy is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:19 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.