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Old 05-27-2018   #121
glaber
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What happens when the cart crashes into the following:
Wall?
Badnik?
TNT Barrel?
solid non-moving object?
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Old 05-27-2018   #122
RomioTheBadass
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My guess, you fall off the Minecart, or maybe you get hurt, also seeing as the Minecart follows a pre-defined path I don't think it would crash on walls or solid non-moving objects.
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Old 05-27-2018   #123
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The 2.2 trailer has a part where the player has to avoid spiked walls in the minecart, though. So it's probably very possible to crash onto things. I imagine the cart breaks down and the character acts like you got hit normally when that happens, and you'd have to go the rest of the way on foot.

I don't know, those carts are hella slow so that's not much of a punishment.
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Old 05-29-2018   #124
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I bet it's an instakill. That or you lose rings but stay on the cart.
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Old 1 Week Ago   #125
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No Red Volcano act 2? kinda strange
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Old 1 Week Ago   #126
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RVZ2 is not being worked on for 2.2, that's for afterwards.
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Old 1 Week Ago   #127
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Are there going to be any changes to existing sprites, gfx, and state names?
I would like to know so that any graphic packs I usually use can still be used in 2.2.

I'm not worried about new ones being added since those will have to be made anyways.
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Old 3 Days Ago   #128
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Quote:
Originally Posted by TrailBlazer View Post
Are there going to be any changes to existing sprites, gfx, and state names?
I would like to know so that any graphic packs I usually use can still be used in 2.2.

I'm not worried about new ones being added since those will have to be made anyways.
I don't think they'd need to change the textures names.
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