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Logan McCloud's Low Poly MD2s 2.0 (NOW WITH KART) Details »»
Logan McCloud's Low Poly MD2s 2.0 (NOW WITH KART)
Version: 2.0, by Logan McCloud (Hyperchaotix) Logan McCloud is offline
Developer Last Online: Jan 2019

Category: Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 11-20-2018 Last Update: 01-16-2019 Installs: 6
Re-Useable Content Models Sprites/Graphics

Release 2.0! Now with Kart compatibility!!


Watch the Animated Trailer Here!





My original mission statement for making this pack was "What if SRB2 was made in Quake instead of Doom?" and enforced strict polygon and palette limits taking art influence from a lot of PS1 and Saturn era games.

I took advantage of how SRB2 handles textures and used the included wad file to help optimize polygons, create texture animation, and some other bonuses!

Here's some of the changes you get if you use the wad!



I've also included a reference file so you can more easily swap stuff in and out without having to track down this forum post. Make sure to use it as it tells you whether or not a model needs the wad. Some stuff (like Christmas assets) are disabled by default so as to reduce conflict with other mods.

Be sure to load "logans_md2_textures.wad" last to avoid conflicts with the textures.

Having weird issues with the pack? Crawlas and Checkpoints look weird? Follow this tutorial: Click Here




Currently supported characters/mods:
Spoiler:
Characters:
Sonic
Tails
Knuckles
FSonic
Tails CD
UglyKnux
Shadow
Metal Sonic
Metal Anyone
HMS123311 (Yup)

Mods:
SUGOI
SUBARASHII
Chaos Domain
Top Down


Kart:
Sonic
Tails
Knuckles
Metal Sonic
Eggman
Shadow
Chao
Gamma
CrawlaKart
Daytona USA Hornet
UglyKnux
Feet Sonic
Motobug



So I hope you enjoy it! Feel free to leave me questions, feedback, and feature requests (like characters!) as I want to make this pack the absolute best it can be.

Update Log (1-15-2019)
Spoiler:

1-15-2019:
Added:
Kart compatibility, including a TON of characters and items
Tails CD
UglyKnux
REAL knux
Castle Eggman Shield Enemy
Some KIMOKAWAIII compatibility
LOTS of wadless support, hopefully that makes things easier for people.
Split the download 3 ways for easy organization

11-20-2018:
First release

Download Now

File Type: zip Logans_LowPoly_MD2s_KART_ONLY.zip (1.18 MB, 993 views)
File Type: zip Logans_LowPoly_MD2s_ONLINE.zip (4.04 MB, 581 views)
File Type: zip Logans_LowPoly_MD2s_FULL.zip (4.22 MB, 1893 views)

Screenshots

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Comments
Old 11-24-2018   #22
Ezehot52
No idea what to put
 
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Quote:
Originally Posted by Su_per View Post
This is an amazing MD2 pack. Its great, really.
Just one tiny problem...


What did you do to Knuckles???
Maybe is a placeholder, but to fill the void of no knuckles model, he made.... whatever-this-is-called-Knuckles...
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Old 11-25-2018   #23
Bidoof64
 
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so when i boot up the game the top portion of the screen is stretched like crazy and things like the goalpost are glitched out. any help?

Last edited by Bidoof64; 11-25-2018 at 07:30 PM.
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Old 11-25-2018   #24
morcydoodle
 
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Default This is a great mod.

Not kidding, it really is, i like the models, and uh... Knudead. Yeah that sounds about right. Better than Jeck Jims.
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Old 11-25-2018   #25
Logan McCloud
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Bidoof64, I have no idea what that is, it sounds like an opengl glitch (in which case I won't be able to help) but a screenshot would let me know if it's something I can help with.

I'd rather not be compared to other developers, I'm still new to the community and I'd rather make friends.
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Last edited by Logan McCloud; 11-26-2018 at 02:14 AM.
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Old 11-25-2018   #26
Kiylo
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im assuming knux isnt... done

just a hunch, ok to be honest this made me laugh
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Last edited by Kiylo; 11-25-2018 at 11:21 PM.
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Old 12-01-2018   #27
Sinny33
 
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What if there was a wadless version of the main enemies? (the main badniks that need the wad, there could be a verison that doesn't need that.)


I hope that you make MD2s for Hedgefox, Edgefox and NoUseFox. That would be pretty funny. Yet cool.

I also talked to Jeck Jims
Me:Do you have plans on help Logan McCloud with his MD2s since your MD2 pack is pretty much complete beside Kart
Jeck:Not really, I mean if he has questions I have no problem helping there but he seems to have it covered

Last edited by Sinny33; 12-01-2018 at 06:05 PM.
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Old 12-01-2018   #28
Logan McCloud
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I'm working on doing some wadless support, but it's low priority since I want people try out using the animated textures to make some things look nicer (like the crawla treads and my new sprites) at least to see what you can do with animated textures. (Would love for animated texture support outside of the wad).

I don't know who those characters are, I don't really plan on doing fan characters since it cuts into my time for regular support and my job.

I'm glad to hear he's willing to help with questions! :D But I think I agree I pretty much have it covered at this point. Most of my questions I had when I first started working on this pack have been answered through trial, error, and tons of research.

Besides, I've employed pretty strict limitations on myself for the style and workflow of this pack and I wouldn't want to have to be strict to someone else. :<
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Old 12-02-2018   #29
CobaltBW
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Quote:
Originally Posted by Ezehot52 View Post

Yeah, that works.
UglyKnux returns in MD2 form!
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Old 12-08-2018   #30
Werewolfiewoo
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Can you please give Sonic his Super Peel Out from the Release Trailer?
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Old 12-09-2018   #31
Kiylo
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so i saw that super sonic doesnt have those angry eyes and thought of doing this
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Old 12-09-2018   #32
Sinny33
 
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Quote:
Originally Posted by Kiylo View Post

so i saw that super sonic doesnt have those angry eyes and thought of doing this
That looks cool.
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Old 12-10-2018   #33
Rafeku
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Default Everything good seems to be in the package

Can't believe no one though of popping this boi here
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Old 12-10-2018   #34
Kiylo
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Quote:
Originally Posted by Rafeku View Post
Can't believe no one though of popping this boi here
Attachment 14637
oh sweet lord no
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Old 12-12-2018   #35
Logan McCloud
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Yo Kiylo that's pretty cool looking. No facial expressions was a price to pay for genuinely lower poly counts (Sonic himself is only 630 triangles, including his extra meshes)

However... FSonic has a separate model for Super Sonic... I could use that idea there! If you don't mind.
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Old 12-12-2018   #36
Jeck Jims
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Quote:
Originally Posted by Logan McCloud View Post
Yo Kiylo that's pretty cool looking. No facial expressions was a price to pay for genuinely lower poly counts (Sonic himself is only 630 triangles, including his extra meshes)

However... FSonic has a separate model for Super Sonic... I could use that idea there! If you don't mind.
Fair warning that Fsonic still uses some animations from the base Sonic set.
Not that it would be totally noticeable either way.
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Old 12-12-2018   #37
Logan McCloud
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Quote:
Originally Posted by Jeck Jims View Post
Fair warning that Fsonic still uses some animations from the base Sonic set.
Not that it would be totally noticeable either way.
Yup, he's been in the pack since the beginning so I know his quirks, he borrows from FSonic's jumpball, transform, and full speed flight and I think that's acceptable.

Thanks though!

Quote:
Originally Posted by Sinny33 View Post
How do you make MD2s anyway with Misfit Model Maker?
I actually use a blender/misfit workflow with 99% of everything done in blender and then running it through misfit for extra metadata or whatever. I was thinking of making either a tutorial or just a long video of me making a character since this process is pretty obtuse and vague to people new to it.
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Last edited by Logan McCloud; 12-12-2018 at 09:43 PM. Reason: Avoiding spam by editing my post to reply
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Old 12-12-2018   #38
Sinny33
 
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How do you make MD2s anyway with Misfit Model Maker?
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Old 12-13-2018   #39
Zwip-Zwap Zapony
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Quote:
Originally Posted by Logan McCloud View Post
- I actually use a blender/misfit workflow with 99% of everything done in blender and then running it through misfit for extra metadata or whatever. I was thinking of making either a tutorial or just a long video of me making a character since this process is pretty obtuse and vague to people new to it.
I'm not sure if it's allowed to post a comment like this one (the one that I'm posting, not the one that I quoted), but as primarily a Blender user myself when it comes to 3D programs, I would appreciate such an MD2 tutorial if it's possible for you to make one. (I've tried a few Blender-to-MD2 things myself in the past, with bad/broken results, so seeing a working method would be nice.)
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Old 12-14-2018   #40
Sinny33
 
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BBAL Nights_Objects/BBAL.md2 1.0 0.0
CAPS Nights_Objects/CAPS.md2 1.0 0.0
NBMP Nights_Objects/NBMP.md2 1.0 0.0
NDRL Nights_Objects/NDRL.md2 1.0 0.0
NDRN Nights_Objects/NDRN.md2 1.0 0.0
SUPE Nights_Objects/SUPE.md2 1.0 0.0
SUPT Nights_Objects/SUPT.md2 1.0 0.0
SUPZ Nights_Objects/SUPZ.md2 1.0 0.0
NDR0 Nights_Objects/FSonic/NDR0.md2 1.0 0.0
NDR1 Nights_Objects/FSonic/NDR1.md2 1.0 0.0
NDR2 Nights_Objects/FSonic/NDR2.md2 1.0 0.0
NDR3 Nights_Objects/FSonic/NDR3.md2 1.0 0.0
NDR4 Nights_Objects/FSonic/NDR4.md2 1.0 0.0
NDR5 Nights_Objects/FSonic/NDR5.md2 1.0 0.0
NDR6 Nights_Objects/FSonic/NDR6.md2 1.0 0.0
NDR7 Nights_Objects/FSonic/NDR7.md2 1.0 0.0
NDR8 Nights_Objects/FSonic/NDR8.md2 1.0 0.0
NDR9 Nights_Objects/FSonic/NDR9.md2 1.0 0.0
NDRA Nights_Objects/FSonic/NDRA.md2 1.0 0.0
NDRB Nights_Objects/FSonic/NDRB.md2 1.0 0.0
NDRC Nights_Objects/FSonic/NDRC.md2 1.0 0.0
NDRD Nights_Objects/FSonic/NDRD.md2 1.0 0.0
NDRE Nights_Objects/FSonic/NDRE.md2 1.0 0.0

No other MD2 pack has this support. :(

---------- Post added at 03:44 PM ---------- Previous post was at 03:31 PM ----------

I actually use a blender/misfit workflow with 99% of everything done in blender and then running it through misfit for extra metadata or whatever. I was thinking of making either a tutorial or just a long video of me making a character since this process is pretty obtuse and vague to people new to it.[/QUOTE]


You could do them both at the same time with a voted character you're working on.
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Old 12-16-2018   #41
SSNTails
What part of 'RETIRED' don't you understand?
 
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Kart just got MD3 support, so you may want to retarget.

I'm actually interested in your workflow, since I have a MD3 export plugin for Blender that I modified, and also built some other MD3 tools for editing the metadata and such.
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