Remember that "a little question" thread?
Here's the result of my experiment with it.
1: An HP bar (finally something interresting "from me", because I'd say I got some help with it ^^')
it's easy to understand: Rings = HP. Hit = -10 HP. If hit and less than 10 HP = dead.
2: Tac- I mean a "spin" that drains rings, and that works for players that don't have CA2_SPIN. (As simple as giving CA2_SPIN for a tic, doing a spin, and getting back to CA2_NONE)
3: Without forgetting to introduce my lovely DUMBPLACEHOLDER. Everything is in its name. It has sprites ripped straight from the internet to remind me what they're supposed to be, so I recorded in firstperson because they are ugly. Also they're going to stay for a VERY LONG (forever in fact) while. (Everyone who saw my catastrophes on the post/art pics thread will know why :P)
Here's the result of my experiment with it.
1: An HP bar (finally something interresting "from me", because I'd say I got some help with it ^^')
it's easy to understand: Rings = HP. Hit = -10 HP. If hit and less than 10 HP = dead.
2: Tac- I mean a "spin" that drains rings, and that works for players that don't have CA2_SPIN. (As simple as giving CA2_SPIN for a tic, doing a spin, and getting back to CA2_NONE)
3: Without forgetting to introduce my lovely DUMBPLACEHOLDER. Everything is in its name. It has sprites ripped straight from the internet to remind me what they're supposed to be, so I recorded in firstperson because they are ugly. Also they're going to stay for a VERY LONG (forever in fact) while. (Everyone who saw my catastrophes on the post/art pics thread will know why :P)
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