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#1 |
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Anybody know how md2 models work on Mac? I unfortunately only have a Mac computer and I can't find any guides that help. I'm trying to use Jeck Jims' models.
I've seen that you have to load the game with OpenGL but apparently that has been discontinued and replaced by something called Metal and Metal 2, and although the Windows SRB2 download apparently comes with an OpenGL variant of the game I don't see a different version in the Mac download. Any advice? Should I use Metal? |
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#2 |
nanananananananananananan a
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You can use the --args parameter when opening SRB2 in Terminal to add command line parameters, like you would in a Windows batch. So, for instance, you can run SRB2 in OpenGL by executing the following in Terminal:
Code:
open /Applications/Sonic\ Robo\ Blast\ 2.app --args -opengl |
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#3 |
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So I have the SRB2 app in my applications folder and the md2 folder and md2.dat file from Jeck Jims in there too. From what I heard you have to launch the game (which I did using your code and Terminal), load the console, and type "gr_md2 on" but the the sprites didn't change when I did. I tried leaving the md2 files in the original Jeck Jims folder too and still nothing.
I also tried creating a folder called SRB2 in the applications folder and loading the game in Terminal with the arg code but it didn't load that time, so I assume I'm supposed to have the app itself in applications for this to work. is the gr code case sensitive? Is this just not going to work? I'm not sure if the problem is Apple being done with OpenGL or something else since the game itself did load when I put in your code. Last edited by MasterWind; 4 Weeks Ago at 11:57 AM. |
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#4 |
nanananananananananananan a
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Make sure both the folder labelled "MD2" and the file named "MD2.dat" are in the home folder labelled "srb2". This is located under /Users/yourusername/srb2, not /Applications.
The GR_MD2 command is case insensitive, as are most console commands and variables; it is perfectly fine to use either upper or lower case. Double check you are running the game on OpenGL—you can tell you are running OpenGL if the command GR_STATS works (it will tell you it is an unknown command if the game is not running with OpenGL). Last edited by Lach; 4 Weeks Ago at 12:55 PM. |
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#5 | |
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Quote:
That worked perfectly! Thanks a lot. |
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#6 |
What part of 'RETIRED' don't you understand?
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Apple has stopped making improvements to their OpenGL implementation, but I don't think it's going away any time soon - there's too many applications that use it.
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