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Old 04-02-2011   #21
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Originally Posted by Iceman404 View Post
What the hell? Why limit it even more? It's not doing anything wrong right now. Especially since no one wants to search for their favorite color and be halted every 5 seconds. And hardly anyone uses the console for those simple things.
I mean, if they put back in the change color while moving thing, maybe if your moving it could make it where you can only change color every x number of tics and leave the instant color change function the same if you are standing still...?
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Old 04-02-2011   #22
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Originally Posted by Iceman404 View Post
What the hell? Why limit it even more? It's not doing anything wrong right now. Especially since no one wants to search for their favorite color and be halted every 5 seconds. And hardly anyone uses the console for those simple things.
Oh, that explains all those ea... wait, hardly anyone doesn't do that.
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Old 04-07-2011   #23
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I say, the more options in a game, the merrier! I say we should approach these requests with a 'why not' rather than a 'should'.
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Old 04-18-2011   #24
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Maybe we could incorporate the boss health counter in Inuyasha's xsrb2 or whatever it's called?
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Old 04-19-2011   #25
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I doubt that will be added, since SRB2 is meant to follow the classic Sonic formula. Adding a health bar would kinda defeat that purpose in a sense, since none of the classics had any health bars.

A better idea would be to include it as an option, but that's just me.
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Old 04-20-2011   #26
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Originally Posted by Bbop800 View Post
I doubt that will be added, since SRB2 is meant to follow the classic Sonic formula. Adding a health bar would kinda defeat that purpose in a sense, since none of the classics had any health bars.

A better idea would be to include it as an option, but that's just me.
True, just like it's an option to have milliseconds on your HUD timer.

And the rendering fixes that SSN said were poached, and Ezer asked about. I'm curious. Answer the question plox?
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Old 04-21-2011   #27
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The problem is that if we wanted to surprise the player by adding a boss that takes more than 8 hits, like Sonic 2's final boss, we'd lose out on the surprise if you could see the opponent's health.
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Old 04-22-2011   #28
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Originally Posted by sith12345 View Post
Maybe we could incorporate the boss health counter in Inuyasha's xsrb2 or whatever it's called?
The HUD health counter can be done without coding at all, though.
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Old 04-22-2011   #29
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The problem is that if we wanted to surprise the player by adding a boss that takes more than 8 hits, like Sonic 2's final boss, we'd lose out on the surprise if you could see the opponent's health.
Or increase it with a hidden HP bar.
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Old 04-26-2011   #30
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Different team colors other than blue and red. (lavender team woooot!) For the longest time I thought Vanilla SRB2 was some kind of different SRB2 thats why I did't even touch this thread until now. Isn't this the same thing as the suggestions thread though?
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Old 04-27-2011   #31
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Isn't this the same thing as the suggestions thread though?
You could say that, yeah.
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Old 04-27-2011   #32
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Isn't this the same thing as the suggestions thread though?
Just to make sure: This topic doesn't "work" like suggestions thread where you can suggest anything you want. This topic is like "suggest features that already exist in other EXE mods and you'd like to see them in the official/vanilla SRB2 EXE."
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Old 04-28-2011   #33
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More colors, especially black.

that is all
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Old 04-28-2011   #34
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More colors, especially black.

that is all
I agree with this except the part about black. I like black as well, but I think dark colors wouldn't be added due to unfairness in match and such when in dark areas.
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Old 04-28-2011   #35
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We used to have a black.
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Old 04-28-2011   #36
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I agree with this except the part about black. I like black as well, but I think dark colors wouldn't be added due to unfairness in match and such when in dark areas.
That also applies to other colors that are still in the game, given the right enviroments.
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Old 04-28-2011   #37
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That also applies to other colors that are still in the game, given the right enviroments.
shhh, don't tell mystic

(The whole reason it was removed was because of the match map Iron Warehouse, which doesn't exist anymore. Yet Green still has a great advantage in maps which use GFZFLR02, ie. about half of them)
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Old 04-28-2011   #38
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Honestly, green doesn't have a huge advantage in such maps because almost all the time you're facing horizontally and the wall is a different color than the ground, so you're still perfectly visible.

The real problem is that a lot of our maps have similar wall colors as floor colors, especially any map that involves gray (such as maps with metal or CEZ textures) making it so that you blend in with both the floor and the wall. Black goes a step farther in that it blends in with the natural fog that software uses to make areas dark.
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Old 04-29-2011   #39
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Originally Posted by Ezer.Arch View Post
Just to make sure: This topic doesn't "work" like suggestions thread where you can suggest anything you want. This topic is like "suggest features that already exist in other EXE mods and you'd like to see them in the official/vanilla SRB2 EXE."
Ok I see. So is there an EXE mod that has different team colors because I would use it in a heartbeat?
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