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Old 08-19-2017   #741
Latius
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It's ok Chat Manager is sitting in submissions and will release. Maybe. Don't count on it.

wow look this is completely unrelated to what i said above
Although, on a related note... I really can feel the Mania from your ideas.
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Old 08-19-2017   #742
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Although, on a related note... I really can feel the Mania from your ideas.
(Blood starts gushing out of nose)
HOLY MCCHICKEN FLAVOURED TITTYSPRINKLES THAT IS AMAZEBALLS!
How fast do you work?!
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Old 08-19-2017   #743
Latius
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(Blood starts gushing out of nose)
HOLY MCCHICKEN FLAVOURED TITTYSPRINKLES THAT IS AMAZEBALLS!
How fast do you work?!
Depends on my mood. That I did the layout of the map in about half a day - it took a couple more to get it to how it is right now.
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Old 08-21-2017   #744
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[insert mania's special stages in srb2 gifs here]
You absolute madman, you work dang fast. Hopefully someone can rip the special stages models when the PC version comes out so we can play these in the future true mania style.
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Old 10-26-2017   #745
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Hey I'm still working on that guys lol

Showcasing enemy AI; each enemy has a thinker that chooses skills depending on the situation they're put in, to either react to your actions, or follow simple patterns for more challenging and interresting battles!
...or sometimes they don't have a thinker and just attack at random.

For instance, in the fight showcased in the gif, the tank enemy starts by lowering everyone's defense and will then cast attacks dealing damage to the entire party, while the two other enemies will heal and buff it. Thus, once that's figured out, you know that it's better to take care of the two other enemies to avoid putting yourself in a situation where your defense is down, and their attack is up, and then finish off the tank as fast as possible.
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If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
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