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Srb2 Eggy edition

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Eggmanfan

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Well since I can't post screenshots I can't really prove any work but I'll try

The first thing is Charcter Wad Desighn:

Extra Values

It's a fact these are going to be in there
Ringslinger = (1/0)
RingThing = (Thing #) (The thing you throw)
GodPlayer + (1/0) (The most overpowered player abillity: It activates god mode)
AllowSuper = (1/0) (This allows the player to be super in any gametype)
In progress for attempting
The more weapon rings:Homing,(Follows a player like a deton) Remote, (Sticks to a surface untill player presses fire again then it explodes), and
Ultimate (Costs all 7 chaos emralds giveing you the ability to throw 7 rings that act like all other weapon rings)

Player Frames
Lowercase z (Grinding)


The save game system now has extra slots and it acts like the old 1.09.4A's Save game system

Bots
Yep you just read the word BOTS
Attemting
Getting them to work in the game
Get them to follow you
Get them to attack enemeys
Get them there own life meter
Get them there own rings and score meters
Make them spread out and cover areas in special stages

Gametypes

Capture The flag 3-way
Adds a 3rd flag (Orange)

Capture the flag 4-way
Adds 2 flags (Orange and grey)

Capture the flag (New rules)
By these rules you instead of having your flag in one spot you hide it

Chaos
Enemys spawn you kill them

Sonic adventure
Adds lightdash, homing attack,Grinding,and powerups also freecam is forced

Boss battle
This is a time attack where you fight the bosses to see who can win the fastest in a time limit(excluding the Egg capsle)
Compatible Levels(That are completed)
Green Flower Zone Act 3 - Egg mobile (1:50)
Thecno Hill Zone Act 3 - Egg slimer ( 2:00)
Deep Sea Zone Act 3 - Sea Egg (4:00)
EggRock Zone Act 3 - Brak/Black Eggman ( 10:00)
Mario Koopa Blast Act 3 - (Ending only) - King Bowser (0:40)
Green Hieghts Zone Act 3 - Egg crusher (10:00)

Skill levels
Cakewalk mode Less enemys lots of rings you bounce out of death pits special Damge effects don't harm you and all enmeys have 1 hit and bosses have 4

Skill Easy Less enemys

Skill Normal Same as Srb2's current version

Skill Hard Less rings more enemys

Skill Very hard Less rings all enemys take 3 hits to kill bosses take 12

Skill Ultment No rings All enemys take 8 hits to kill bosses take 24

Skill Hero No rings all enemys are assourted to bosses (Crawlas =
Eggmobiles EggKnights = Brak Eggmen)

Skill Revrse Same as Soviet Russia from Srb2Jte.

Levels
Coustum levels will also be in this pack to prove my work here are the level headers


Code:
Level 1
Levelname = Green Heights
Skynum = 1
musicslot = 6
nextlevel = 2
typeoflevel = 4099
Act = 1
Level 2
Levelname = Green Heights
Skynum = 1
musicslot = 6
nextlevel = 3
typeoflevel = 4099
Act = 2
Level 3
Levelname = Green Heights
Skynum = 1
musicslot = 12
nextlevel = 4
typeoflevel = 4099
Act = 3
Level 70
Levelname = Rocky Mountain Race
Skynum = 13
Musicslot = 139
Typeoflevel = 514
nextlevel = 71
Level 60
Levelname = Hidesafe Hill
Skynum = 1
Musicslot = 130
Typeoflevel = 8
nextlevel = 61

NOTE: Green Hieghts 1 is in 2-d but one part is in 3-d so thats why it dosen't say it's in 2-d

Colors
Black



I need Help to find a C++ program
 
Considering you didn't know how to compile the source code, my guess is your new to coding as well, so I can't see this been made in a hurry, if not at all.
 
Ok heres how it is I know how to code edit I don't know how to compile it is all as soon as I find out I think I can finish the charcter wad edits.

Update the maps that are in this mod (Note: Green Hieghts will be moved)
Map01:Green heights Zone act 1(Being moved to b1)
Map03:Green Heights Zone act 3(Beeing moved to b3)
Map60:Hideout Hill Zone (Being moved to c1)
Map70:Rocky mountain Race Zone (Baing moved to c2)
MapC3:Battle of the bridges (Match)
MapC4:Battle of the bridges (Boss)

http://www.4shared.com/file/135864104/f5f7d2a3/SC_GHA3.html

Green Heights Zone act 3 - Egg crusher

Comments critism people
 
Last edited:
Wow. That was terrible.
One thing is the size. It's not only ridiculously small, there aren't many Rings and there's an annoying turret and large amount of crushers. There isn't a clear way to beating the boss (I couldn't find any) and surviving makes things much harder than they should. The terrain is far too hilly, the texturing is random, and the size is far too small.
The level seems like you made it in a few minutes just for proof of your concept.
 
The meaning of the level is a test I am going to edit it around with socs so Eggman activates the crusher the textures are to show you wich crusher is wich.To beat Eggman is to let him get crushed.
 
If your gonna plan to make this EXE mod work in netgames your gonna need a new version string. Got any ideas?
 
Sweet Hell, this is horrible. Shouldn't you actually, you know, have stuff done before you tell everyone what you're going to do? A lot of that stuff that you promise sounds impossible to code, as well as being downright retarded.

Do you have ANY idea how much time it would take to add Bots? I recall it taking months of programming for JTE's old mod, and even then he only got to the point where it could follow you, let alone your promises of making them fully functional AIs.

Enemies being turned into bosses in a Hero Mode? No. Just no.

It'd be easier to make your own game than mod it off of SRB2 with these ideas.
 
Hm, this should have been locked a week ago.

Anyways, you have no proof of anything you've done. Alot of these claims seems outrageous. A few days ago you didn't even know what a compiler was, but now you expect us to believe you can code AI on the same level as people who have been coding for years? No way.

We've yet to see any normal wads out of you. Perhaps you should start off small instead of trying to make a huge mod before you even know anything about editing the game.
 
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