Metal-Rawr
Also known as Teravolt now
Well. Time to get my lazy ass on getting ImageShack to work right and post my screenshots... Small warning- There's a BUNCH now. Most of them are just screenshots near the place where the glitch happens, to reduce confusion.
ZOMG redwall in SSZ!
Nah, kidding. Click here to go to the real screenshots.
Dude's stuck. Move him from that wooden log thing.
Too many rings in SWZ3= Going Super, making this ridicously easy. Reduce the rings on each platform to 3 instead of 8, so the max amount of rings will be 48. Not enough for Super.
This happens around one of the gravity pillars in SWZ, I can't remember which one. It also happens when your not dead, of course, I just couldn't get a correct screenshot.
Are these bouncy thing even neccesary? They're ugly, and there's really nothing to convince me to step on the red death floor, so they're pretty much useless.
No comment.
Shouldn't there be a glass on this side too? You know, just so lil' kids won't try seeing if these cubes are touch-able and then causing you to get thrown to death. *Whistles*
'Tis^
Please tell me there's a way to change the color of the enlarging ray. This looks like one giant redwall. (Also, Super Sonic with Attraction Shield + Enlargement beam= MONSTAR)
This thingy.
All of the rings on this red "meteorite" are undeafed. And I'm pretty sure gravity- flipped rings can be deafed, because I've seen some that are.
I'm pretty sure that's the same issue from the screenshots before, but still...
Most emblems in Tortured Planet aren't deafed, as this one.
So, there's this waterfall with an Armageddon shield and a ring box.
This happens when I turn to the right while in the waterfall.
This happens when I continue turning right.
What's here? An un-attacking boss. I've also seen this in LGZ3. When these bosses are at pinch- mode, they don't even attack or turn around to face the player. They just surface and... Nothing. You can jump on them to kill them without any "pinch mode" challange.
Are they even sepuse to be a threat? I mean, I tried standing on the edge, they're still too far to shoot me.
MB won't lemme post more than 20 images, So I guess this forces a double- post.
ZOMG redwall in SSZ!
Nah, kidding. Click here to go to the real screenshots.
Dude's stuck. Move him from that wooden log thing.
Too many rings in SWZ3= Going Super, making this ridicously easy. Reduce the rings on each platform to 3 instead of 8, so the max amount of rings will be 48. Not enough for Super.
This happens around one of the gravity pillars in SWZ, I can't remember which one. It also happens when your not dead, of course, I just couldn't get a correct screenshot.
Are these bouncy thing even neccesary? They're ugly, and there's really nothing to convince me to step on the red death floor, so they're pretty much useless.
No comment.
Shouldn't there be a glass on this side too? You know, just so lil' kids won't try seeing if these cubes are touch-able and then causing you to get thrown to death. *Whistles*
'Tis^
Please tell me there's a way to change the color of the enlarging ray. This looks like one giant redwall. (Also, Super Sonic with Attraction Shield + Enlargement beam= MONSTAR)
This thingy.
All of the rings on this red "meteorite" are undeafed. And I'm pretty sure gravity- flipped rings can be deafed, because I've seen some that are.
I'm pretty sure that's the same issue from the screenshots before, but still...
Most emblems in Tortured Planet aren't deafed, as this one.
So, there's this waterfall with an Armageddon shield and a ring box.
This happens when I turn to the right while in the waterfall.
This happens when I continue turning right.
What's here? An un-attacking boss. I've also seen this in LGZ3. When these bosses are at pinch- mode, they don't even attack or turn around to face the player. They just surface and... Nothing. You can jump on them to kill them without any "pinch mode" challange.
Are they even sepuse to be a threat? I mean, I tried standing on the edge, they're still too far to shoot me.
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