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SRB2 Chaos Domain - Version 2.1 -scr_ChaosDomain-Version2.1.wad- (The Time Has Come!) Details »»
SRB2 Chaos Domain - Version 2.1 -scr_ChaosDomain-Version2.1.wad- (The Time Has Come!)
Version: 2.0, by CoatRack (Official Community CoatRack) CoatRack is offline
Developer Last Online: May 2017

Version: SRB2 Rating: (10 votes - 4.40 average)
Released: 05-30-2011 Last Update: Never Installs: 9
Single Player Levels SOCs Scripts Sprites/Graphics Is in Beta Stage

After a long time, I can finally say I am READY to release this. After months, if not years, of hard work (well, maybe not that hard since I am lazy :P) I give to you....

SRB2 Chaos Domain
Version 2.1!

Small little screenshot to show this thing is still alive!

Update log

Spoiler: 12/17/2013

Fix various bugs and over sights from the blue spring in SFZ2 to areas that broke in Multiplayer thanks to the Each Time linedef executor. And then some other odds and ins.


Spoiler: 12/10/2013

After a long wait, Chaos Domain 2.1 is released! It has been a long time since I made a new version, but I hope you guys have fun with this build. I will be the last one I can get out for awhile thanks to stuff going on in life.


Spoiler: 5/31/2012

Bug fix update, fixed a crash on SPZ3's boss and some other fixes.


STORY:
Spoiler:

After Eggman’s most recent set back, he was busy trying to come up with a new plan to defeat Sonic and his friends. He was lucky enough to find one of the Chaos Emeralds while searching for a place to start construction on a new base.

Using his last defeat as a key opportunity to lie low to study the emerald in greater detail, while doing so he had happen to find the diary of his Grandfather that made mention of the use of the Chaos Emeralds to manipulate space and time. Wishing to harness this power, he ran test after test trying figure out how to crack into the “Chaos Control”.

As time passed Eggman grew tired of taking precautions and decided to take a more direct approach, he attempted to split the emerald open. Unfortunately for him, Sonic and his friends found Eggman’s base when they were on the look for the Chaos Emeralds. In his hasty attempts at stopping Sonic, he started the process before the preparations were completed. A white flash erupted from the machine, slowly growing bigger and bigger, before engulfing the whole facility.

Sonic and his friends awoke finding themselves lying in a green meadow, with the sun setting over the mountains. Quickly noticing Eggman’s robots in the area, the group set of to figure out what happen and where they were at.

FEATURES:
Two full 3 act zones with custom bosses, and two 2 act zones!
Secrets hidden in the levels for extra re-play value!
New graphics for items, like rings, monitors, and more!
Custom scenery Items!
AND MORE!

Mirror:https://dl.dropboxusercontent.com/u/...Version2.1.rar

Mirror (beta 2.0): https://dl.dropboxusercontent.com/u/...in-beta2.0.rar
----------------------------

A BIG thanks to all those who helped me out in the making of this mod!

Download Now

File Type: rar scr_ChaosDomain-Version2.1.rar (30.49 MB, 2667 views)

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Comments
Old 08-04-2012   #62
Effigy The Fox
Is mostly dead by now.
 
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I'm not sure if this is me and my stupidity but is it really a forever loop when taking one of the teleporters in EMZ? On a minor note, I'm curious about the Donkey Python idea in this pack.
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Old 08-04-2012   #63
D00D64
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Quote:
Originally Posted by Effigy The Fox View Post
On a minor note, I'm curious about the Donkey Python idea in this pack.
It's Donkey Kracken.
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Old 12-03-2012   #64
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Default Upcoming Update Info

So, I've spent the after noon getting the biggest setback for Chaos Domain's next release out of the way, fixing the clashing socs from all the OLDC demos I've made. Now that I've gotten that done, all I need to do is update the levels that I have already made and finish some W.I.P ones and I'll be able to get a new version out!

Also, I am thinking of trying to get this out by Christmas, but it won't be using Christmas textures like last time though. But if that date fails, expect it out sometime early next year! (Valve time most likely)
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Old 01-28-2013   #65
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Default Update Progress: Radiant Caverns

Well, it's been awhile since I posted saying a new demo was on the way, and I thought I should post some work I've been doing on a possible unlockable stage.

That said, welcome to the Radiant Caverns Zone(click me!). The Radiant Caverns are a majestic cave system filled with colorful crystals that give off light, and take it away! Miners have attempted at gathering the crystals in the past, but have sense fled due to the water flooding parts f the mine, and lava burning other parts.

I'm not quite sure if this will be a full zone or not yet, so for now think of it as a secret stage you can unlock.
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Old 05-12-2013   #66
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Three post combo, but time for a small update on my progress.

I have been slowly getting things ready for the next release of Chaos Domain, I am just needing to wrap up a few loose ends in some of the levels and then I can ship it out. But for now, I shall give you another video of something that is to come, the Egg Hopper.
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Old 05-12-2013   #67
TSDude
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Woah, that boss is awesome!
Did you make those sprites?
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Old 05-12-2013   #68
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Yeah, I did the make sprites. although, the boss itself was made by 742mph.
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Old 05-13-2013   #69
TSDude
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No wonder you're a developer, those sprites most have taken a while to do.
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Old 05-22-2013   #70
AozoraJustin
AKA Superjustinbros
 
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Happy to see a boss that's not a vanilla SRB2 boss or a reskin of one of said bosses.
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Old 06-04-2013   #71
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
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This level pack will be epic!

I like it very munch because some bosses will be entierely new, and same thing for the ennemies!
I hope another future version come with the 2.1 version, with the LUA code, nothing is impossible!
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Old 06-04-2013   #72
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There is something that I wanted to ask about what I saw from the video, how many tags from the Egg Hopper object was used to trigger each linedef?
Because if I was to slow the video down I would see that the sector is triggered more than x (my guess is 8) times probably by the 'move tagged sector linedef', in order to make the area look like it's shaking (like a quake).
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Old 06-04-2013   #73
MascaraSnake
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The shaking effect is a camera script, actually.
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Old 06-04-2013   #74
TSDude
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Quote:
Originally Posted by SpiritCrusher View Post
The shaking effect is a camera script, actually.
Huh...
So I guess he must of made the Egg Hopper use the linedef runsoc each time it landed, and then the script inside the wadfile would be used/enabled.
This has given me an idea!
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Old 06-04-2013   #75
Burning-Fox
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This shit looks pretty god damn sweet. I'm jelly over the custom boss and level layout. @_@ The earthquake thing looks awesome and so does practically every level in the pack. Jesus, you must've put one hell of a lot of effort into that for it to be the way it is. Respect and stuff.
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Old 06-04-2013   #76
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Quote:
Originally Posted by TSDude View Post
There is something that I wanted to ask about what I saw from the video, how many tags from the Egg Hopper object was used to trigger each linedef?
Because if I was to slow the video down I would see that the sector is triggered more than x (my guess is 8) times probably by the 'move tagged sector linedef', in order to make the area look like it's shaking (like a quake).
Funny thing about the Boss, is that I don't fully know how it was built, I've just been doing edits of the original copy that was sent to me.

But what SpiritCrusher said is right, the boss runs a linedef executor that runs a script that makes the camera shake. As a small funfact, the camera shakes ever harder now, and it's been given a new attack to throw at you.
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Old 06-05-2013   #77
TSDude
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Quote:
Originally Posted by CoatRack View Post
Funny thing about the Boss, is that I don't fully know how it was built, I've just been doing edits of the original copy that was sent to me.
Quote:
Originally Posted by Previous Quote
the boss itself was made by 742mph
I keep forgetting about this however I still have a idea from this...
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Old 12-10-2013   #78
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Default Chaos Domain Version 2.1 is live!

Chaos Domain Version 2.1 is now live!
Check the first post for the download link.

It's been a long wait, but I finally figured I had enough done to release a new version, and because the time i have for SRB2 is slowly leaking away as life starts to get busier for me. Also, this may be the last release of Chaos Domain for a good while, until I get the time and energy to finish everything up, so I hope you all enjoy it and have fun!
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The Genocide Pack, "MADE IN THE STYLE OF THE 8 AND 16 BIT CLASSICS!"
Quote:
Originally Posted by Pinkie Pie
I bet you can't make a face as crazy as this!
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Old 12-10-2013   #79
Burning-Fox
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Oh my god yes. Yeeeees!!!
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Old 12-10-2013   #80
Snow
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Omg I have waited soooooo long for this! I'll download when I get on my PC.
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Old 12-10-2013   #81
LightspeedX
aka PrismaticAngel
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Oh my god an update. It's been some time indeed.

I just played it, and I must say kudos to you, CoatRack & co. You really improved this mod. Although, I do have one question: Where's Sunken Terminal?
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