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[SRB2 Riders] D00D Kart 64 - Mario Kart Level Pack! Details »»
[SRB2 Riders] D00D Kart 64 - Mario Kart Level Pack!
Version: 2.2.2, by D00D64 (A "rather brash" indivisual) D00D64 is offline
Developer Last Online: Dec 2018

Version: SRB2Riders Rating: (12 votes - 4.42 average)
Released: 07-02-2011 Last Update: 07-22-2011 Installs: 14
Multiplayer Levels SOCs Scripts Sprites/Graphics



So, I was reading the forums when I realized something: I have way too many topics for submissions! Seriously, I had tons of them! Too many, infact, for them to be split apart and such, so here's a level pack with all of my pre-released stuff! However, in addition to them all being in a pack, some courses received adjustments and will continue to be updated within this pack! ...Least, this is what I said when I first made it. But now it has grown into a HUGE pack with tons of courses! Ports, new courses, and courses made by other members! There's tons of track to tear up, so get on it!

LAST UPDATE: NOVEMBER 15TH 2011
CURRENT VERSION: 2.2.2

NOTE: Picture updating in process!

Spoiler: Lots of images and such!

Ported Maps

Shell Cup
Luigi Circuit GBA
Ribbon Road (GBA)
Delfino Square (DS)
Ghost Valley 2 (SNES)

Banana Cup
Donut Plains 3 (SNES)
Mario Speedway (N64)
Riverside Park (GBA)
Shroom Ridge (DS)

Lightning Cup
Sky Garden (GBA)
Desert Hills (DS) [Thanks to Blade for this one!]
Retro Maze (Pac-Man World Rally)





Custom Maps

Lovely Cup (WIP)

A series of tracks set on the island of Lovely, where all four seasons run simultaneously in different places. How? Who cares?

Lovely Sunset (Coming Soon!)
Lovely Afternoon
Lovely Night
Lovely Day (Possibly also coming soon!)



Eagle Cup(WIP)

The hardest of the hard, the stages are just as aggressive as the most hardened of opponents!

Black Bliss (May be moved)
??? (Coming Somewhat less soon!)
Cloud Cradle K
Monochrome Road



Guest Cup

The next step in this Kart pack's dominance over SRB2 Riders, this pack is almost literally devowering other maps! Is there no end in sight?!

Darkvile Castle (Simsmagic)
Forgotten Ruins (Blade)
Blue Mountain (Chrome) [NOTE: This map replaces DK Cavern, and is not technically part of this cup]
Thunder Piston (ZarroTsu)



Battle

Block Fort (N64)
Peach's Castle (Battle version)




What's that? STILL not enough Kart action? Well, those Riders and Sonic R stages were gathering dust, so I converted some of them to Karts mode! They can be found starting from "MAPRA".



Oh yes, quite a bit of Kart Kontent there.

OKAY ENOUGH TALK TIME FOR SOME ACTION

MIRRORS

NOTE: Both music wads are required, as the music is split among them. HOPEFULLY, this will mean I only need to update one or the other if I really need to. M1 is for the ports, and M2 is for custom maps.

If you're going from 2.1.1 to 2.2, be sure to grab Music WAD 2! Both text files were updated as well.

Also, if you have both music wads, but enter a server, the music wads wont load themselves in, but just type "loadup" in the console, and the game will do the rest!

Levels WAD: http://dl.dropbox.com/u/7986587/k_DKart64_v2_2_2.zip
Music WAD 1: http://dl.dropbox.com/u/7986587/k_DK64M1.zip
Music WAD 2: http://dl.dropbox.com/u/7986587/k_DK64M2.zip
Cup Listing: http://dl.dropbox.com/u/7986587/k_DK64L.txt
Cheats: http://dl.dropbox.com/u/7986587/k_dk64c.txt
(type exec [filename] to use .txt files)

If you'd like to use Derpy for something, here:
http://dl.dropbox.com/u/7986587/DerpyCameo.wad
Thing number 2803

Download Now

File Type: zip k_DKart64_v2_2_2.zip (8.49 MB, 3508 views)

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Comments
Old 07-24-2011   #82
ZarroTsu
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Spoiler:
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Old 07-24-2011   #83
kyllian1212
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So i made some shot in Derpy House there is some days :D

There was:ME,cyber,Blitz-t,and Iceman404,and Derpy.

Iceman404 burns himself.

And finnaly me and derpy.
I have other shots,but i think they are failed,or something.
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Old 07-24-2011   #84
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Hey how'd you get that front view? I've always needed something like that while racing!
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Old 07-24-2011   #85
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Quote:
Originally Posted by Iceman404 View Post
Hey how'd you get that front view? I've always needed something like that while racing!
bind (key) cam_rotate 180

Sadly, you gotta make a SECOND key just to make it go back to cam_rotate 0, unless you use aliases to make the bind turn into a cam_rotate 0 key, unlike Mario Kart where you just hold and release to flip back and forth.
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Old 07-24-2011   #86
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Or a toggle bind?
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Old 07-26-2011   #87
D00D64
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VERSION 2.1 IS NOW AVALIBLE!

Things updated:

Levels wad (4 maps)
Music Wad (Now split in two wads)
List of levels

A pretty small update this time. Black Bliss and Thunder Piston (by ZarroTsu) have been added. Darkvile Castle has also been updated to sims' latest standalone version, though the one present here has been updated further. Maps also have their own lap counts, so SNES tracks go 5 laps, while a few other maps now do 4.



Appearance wise, this pretty much performed almost exactly the way I wanted to in my concept. However, the map itself I ended up running blanks on in terms of ideas. The gimmick concepts I had were either trashed or have left my mind. This is especially apparent in the end, where I used to have all kinds of ideas, but they simply wern't in my head anymore. I had thwomp-like objects there, but Sims added that to Darkvile Castle, and I didn't want to steal a gimmick away from him. Perhaps I'll add something there later.

Though, its not so much the lack of gimmicks as it is the lack of difficulty for an Eagle Cup course. Its very straightforward and with little hazards or tight turns. I know this is the first map in the cup in terms of order, but its still far too easy. Aside form that, I actually like the course for its visual design and I actually like its simplicity. Its just that it's far too simple and easy for the Eagle cup, I'm afraid.

As for the other maps added this update... Well, I didn't make them, so they need to do their own commentary if they want to <_<
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Old 07-26-2011   #88
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Quote:
Originally Posted by D00D64 View Post
Music Wad (Now split in two wads)
That is really going to be a hassle for multiplayer, as music wads aren't auto added.
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Old 07-26-2011   #89
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I found derpy in Pipe Speedway!
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Old 07-26-2011   #90
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Quote:
Originally Posted by Sonic100000 View Post
That is really going to be a hassle for multiplayer, as music wads aren't auto added.
Well, you can always add the music files before joining a Mario Kart server with D00D Kart added, as the music files don't actually affect whether you can join netgames or not. =P
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Old 07-26-2011   #91
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Quote:
Originally Posted by Sonic100000 View Post
That is really going to be a hassle for multiplayer, as music wads aren't auto added.
Ah, right, my script in the levels text fire is rendered obsolete now. Don't fret for long, as the problem has been fixed for the next version. Since every map runs a script on entry, each map will load an alias called "LOADUP" to load the levels text as well as both music wads with little effort. I'd make it do this automatically, but that could cause long delays for anyone without the music wads or txt file, as SRB2 searches every folder for the wads, and if you're like me and have tons of folders...
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Old 07-26-2011   #92
Latius
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There's a bug in this wad, as Peach's castle doesn't have its music playing.

Edit: It might be because I didn't set up the game correctly. But now that I have, the music for the Retro Maze isn't working.
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Last edited by Latius; 07-26-2011 at 04:33 PM.
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Old 07-26-2011   #93
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Quote:
Originally Posted by ah2190 View Post
There's a bug in this wad, as Peach's castle doesn't have its music playing.
Plays fine on my end. You sure you have BOTH music wads loaded?
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Old 07-26-2011   #94
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After seeing that you now made 2 SEPARATE MUSIC WADS, I just use a .txt file.
'exec d00dkart.txt', which easily and quickly loads both files while making me a lavender Jet. :P
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Old 07-26-2011   #95
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I prefer to use a .bat file to "start srb2riders.exe -file k_dkart64_v2_1.wad k_dk64m1.wad k_dk64m2.wad", mainly because I play as a Blue Sonic normally.
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Old 07-28-2011   #96
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Version 2.1.1 is up!

D00DKart64 Levels changes:

-Bug fixes and adjustments to maps
-Darkvile Castle thwomps are no longer REDWALL powered
-Thunder Piston now has side springs on a greater area of the rows of springs, laps are fixed to 3
-typing LOADUP in the console load the levels text file and both music wads
-Music issues are fixed
-Possibly other things (I really gotta write down changes)

Normally, I add at least one map in my updates, but seeing as I'm at a loss of what to do next and that issues REALLY needed fixing, I'd figure I'd give a minor update already. So that's why its 2.1.1, you only need to DL the levels wad. DK64L.txt was also updated, but I don't think I did anything to it aside from remove TUNEUP due to LOADUP basically replacing its job.
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Last edited by D00D64; 07-28-2011 at 08:09 PM.
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Old 07-28-2011   #97
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Cool.
But im gonna ask a thing:Can we and if yes,how do we put Derpy (or the clonies lol)in customs levels?
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Old 07-28-2011   #98
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For clonies, you'll need permits from RedEnchilada. If you wish to use Derpy for something, you may.

http://dl.dropbox.com/u/7986587/DerpyCameo.wad

Thing number 2803.
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Old 07-28-2011   #99
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Ok,its because my friend want to use it in his custom map.
Thanks!
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Old 07-28-2011   #100
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Quote:
Originally Posted by kyllian1212 View Post
Cool.
But im gonna ask a thing:Can we and if yes,how do we put Derpy (or the clonies lol)in customs levels?
http://dl.dropbox.com/u/9533357/clonies.wad

Have fun. 2803 for Derpy, 1337 for the clonies. These clonies are simple scenery; the interactivity was added by D00D. (Quite honestly, I'm hoping he sets up an alternate with the original behavior before I finish my level and give it to him.)

Free to use wherever, just give credit to myself, Blade and KOTE for sprite work (they don't seem to mind that I've borrowed their sprites), and D00D for the Derpy object.

On second thought, maybe I should send this into Releases...

HEY D00D64, THIS HAS A SMALL BUGFIX. YOU MIGHT WANNA LOOK INTO IT.
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Last edited by fickleheart; 07-28-2011 at 10:38 PM.
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Old 07-28-2011   #101
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Thanks!Sure ill credit.
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