Sapheros
Member
![jEDRM7i.png](http://i.imgur.com/jEDRM7i.png)
Not much more can be said by the thread topic alone. SRB2 Riders is being ported to 2.1, but in a more simplistic way. This version of SRB2 Riders requires no EXE, which means all of this works straight through Vanilla SRB2.
Unlike the Original, and because of actual development, there will be no kart mode for this. Instead, there are 2 types of levels: Rider and Foot-racing. If the stage is a Rider/Kart stage, the characters will ride on their hoverboards, if anything else, it will be a regular Foot-racing stage.
![M1tCnW0.gif](http://i.imgur.com/M1tCnW0.gif)
Here's how the controls will work for the Riders:
When you start moving fast, your board speed will be locked once you're on your board, you cannot go backwards or slow down, unless you've been hit, stopped yourself on a wall, or etc.
Jump - Jump
Spin - Boost
Strafe - Drifting
![iwtQF5m.gif](http://i.imgur.com/iwtQF5m.gif)
For drifting, while its really hard to replicate both Sonic Riders and SRB2 Riders, something that worked was used. Despite overall turning being more powerful, you can drift by holding the strafe keys around a corner and releasing them at the end will give you a momentary boost faster than your actual board speed.
There are shields in this mod as well, but more than one, they will only last 10 seconds:
Attraction Shield: Attracts rings
Whirlwind Shield: Allows extra jump and restores air every half a second (also does the same in zoom tubes)
Pity Shield: Protects the player from damage
Force Shield: Protects the player from two hits for 20 seconds
Invincibility: Surrounds the player in an orb and increases the board speed (like Mario Kart)
Speed Shoes: Speeds the player even faster than invincibility!
This mod is actually a Delta, as there are still some features I feel need to be in before making it the final release.
Let's cut the chase already.
A launcher has been included to launch the mod with any of the 9/12 characters you choose.
ENTER Version 2.51
Fixed MS' placement in Battleship Halberd
Added springs to a fly ramp in Sky Road
Boost features have been modified, you will no longer be "invincible" when boosting
Drifting features have been modified, instead of drifting forever till you let go to lose air, you will lose a lot air as you drift.
Patch 2.51.1
Fixed Dusty Dune's awful checkpoint design and MS has been re-recorded.
ENTER Version 2.52
Slopes.
Slopes.
Oh, and more Slopes.
The icons to tell what type of level you're in can now change colors adjacent to your color.
ENTER Patch 2.52.1
Fixed few of oversights related to HUD, MS recordings, and level pictures.
Patch 2.52.2
Very small but useful changes to the levels. Pity shield graphics have been updated.
Whaddaya want from me? I'm a very simple guy @_@
ENTER Patch 2.52.3
Attempted to added slopes in the Footracing levels, 2 levels were successful. City Heat, and Sunset Gardens.
Blaze's Player Icon now fully changes color.
The latest version of the Riders Launcher has been added.
CTF Levels have been restored.
ENTER Patch 2.52.4
Minor level fixes and optimizations
The player's boost and invincibility will no longer kill the opponent (foreshadowing :3)
ENTER Patch 2.52.5 Match Beta
Added Block Fort by Kitoko/Hinote (Cause perms are free)
Minor level and lua script updates
EMERGENCY Patch 2.52.5.1
Fixed a bug where you wouldn't be on foot in footracing stages.
Switched Babylon Garden to it's laggy 2.0 version due to unknown crashing in the latest version.
Fixed a bug where the level type Icon didn't show
Minor level adjustments
ENTER Patch 2.52.6 The Verification Update
Introducing a new checkpoint system from old!
Omochao now lets you know when Metal Sonic/Jet/Eggman(Rival) Speed up
Slight level updates and script optimizations
Next Update: 2.53 (The Airboard Update)
Featuring Old Riders turning (giving the drift a use!)
Fixed MS' placement in Battleship Halberd
Added springs to a fly ramp in Sky Road
Boost features have been modified, you will no longer be "invincible" when boosting
Drifting features have been modified, instead of drifting forever till you let go to lose air, you will lose a lot air as you drift.
Patch 2.51.1
Fixed Dusty Dune's awful checkpoint design and MS has been re-recorded.
ENTER Version 2.52
Slopes.
Slopes.
Oh, and more Slopes.
The icons to tell what type of level you're in can now change colors adjacent to your color.
ENTER Patch 2.52.1
Fixed few of oversights related to HUD, MS recordings, and level pictures.
Patch 2.52.2
Very small but useful changes to the levels. Pity shield graphics have been updated.
Whaddaya want from me? I'm a very simple guy @_@
ENTER Patch 2.52.3
Attempted to added slopes in the Footracing levels, 2 levels were successful. City Heat, and Sunset Gardens.
Blaze's Player Icon now fully changes color.
The latest version of the Riders Launcher has been added.
CTF Levels have been restored.
ENTER Patch 2.52.4
Minor level fixes and optimizations
The player's boost and invincibility will no longer kill the opponent (foreshadowing :3)
ENTER Patch 2.52.5 Match Beta
Added Block Fort by Kitoko/Hinote (Cause perms are free)
Minor level and lua script updates
EMERGENCY Patch 2.52.5.1
Fixed a bug where you wouldn't be on foot in footracing stages.
Switched Babylon Garden to it's laggy 2.0 version due to unknown crashing in the latest version.
Fixed a bug where the level type Icon didn't show
Minor level adjustments
ENTER Patch 2.52.6 The Verification Update
Introducing a new checkpoint system from old!
![1ywRgcE.gif](http://i.imgur.com/1ywRgcE.gif)
Omochao now lets you know when Metal Sonic/Jet/Eggman(Rival) Speed up
Slight level updates and script optimizations
Next Update: 2.53 (The Airboard Update)
Featuring Old Riders turning (giving the drift a use!)
A RACE_HUD.wad lua for riders has been added as an optional lua to use with the mod. Approved by Tamkis.
Credits to:
MotdSpork(Character lua)
Lat'(Air meter)
HitCoder(HitKid61)(PhysAttk modified for this mod, over haul to clean up lua, Riders Launcher)
Tamkis(Assistance with his RACE_HUD.wad)
Somel(Character Startup sounds)
Super Chris(If he's anywhere on the MB)(Provided levels)
Chaos Zero 64(Permission, original sprites, assets)
FAQ (Future Asked Questions)
Q: Where are the Fly Hoops?
A: These we're removed mostly because the gimmick itself isn't easy to replicate.
Q: Where are the trick ramps?
A: Removed for the same reason as before.
Q: How come everyone can grind on the grind rails?
A: The grind rails are now speed pads, since the original grind rails can't really be brought back
Q: Will kart mode be in any time soon?
A: No. Kart Krew will be making their version, and it will be much better than what I have.
Q: Ew, why Omochao?
A: I thought about the original Riders and how the announcer, who was Omochao was constantly talking during the race. He's not verbally speaking in this one, but he'd be a way to announce the racer's status.
Q: Why didn't you just put this in Submissions?
A: To be honest, I was waiting for some friends of mine (or someone else) to create a launcher made specifically for this mod. But for now, the .bat launchers will do.
Q: Why is there a space countdown timer?
A: I originally wanted to make this mod playable in SP as well, sadly I stopped working on it once I realized two things: 1: The Metal Sonic racer had to have his laps tracked. 2: A lap system would have to be made for SP as well... I uh, never got up to that.
If anyone wants to submit an Airboard type of level, you can PM me for help on setting up the map for submissions. If you are trying to submit a Foot Racing map to the mod, DON'T. Put it in submissions as a normal racing map. Do NOT use this mod as a way to get past submissions, if it's been rejected, do not approach me with your rejected map.
If you are having camera glitches with the mouse, please refrain from using it until further notice.
Mirror Download
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