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Old 01-20-2008   #41
Kaysakado
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Oh. It's pretty good, except for the artifacts from repaletting, but you can't be blamed for that.
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Old 01-20-2008   #42
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Quote:
Originally Posted by Kaysakado
Oh. It's pretty good, except for the artifacts from repaletting, but you can't be blamed for that.
I know. I'll make the whole proccess in the whole texture instead of copy-pasting.
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Old 01-20-2008   #43
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When's the final date?
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Old 01-20-2008   #44
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Uh, that isn't saved as a .jpg on your computer, is it Kaysakado?
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Old 01-21-2008   #45
Kaysakado
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No, a bmp. Googlepages automatically converts it for me, with no artifacts, somehow.
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Old 01-22-2008   #46
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I shall enter:







Here's the stock so far!
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Old 01-22-2008   #47
Rob
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Uh, the idea was to make desert-based textures for ACZ. >_>
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Old 01-22-2008   #48
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Hm... *gets idea* O.O Ok I'm gonna go work on something!

EDIT: I know it's sorta odd looking, but I just started on it. Here it is:
(GFZ Style, and still needs work)
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Old 01-22-2008   #49
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The darker bits look more like they're over the rock, rather than cracks in them. The greyer bits are fine.
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Old 01-22-2008   #50
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Fixed mostly.
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Old 01-22-2008   #51
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That looks like a texture rip to me but edited. It looks too original/unoriginal whichever word :/
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Old 01-22-2008   #52
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In GFZ style, isn't there dark squares too? There's only light one on your texture.
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Old 01-22-2008   #53
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Its an edit of the cracked GFZ wall, the dark squares were colored the same as the light ones, which is why the cracks on some of them were darker.
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Old 01-22-2008   #54
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Exactly, I'm going to make it look more "rock" like eventually...
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Old 01-22-2008   #55
Kaysakado
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Anyone have tips for drawing tileable wood? I googled it and couldn't find a tutorial, and I completely failed when trying to draw it without instructions.
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Old 01-22-2008   #56
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I just design it pixel by pixel, if it doesn't look good, I scrap it and try again. If it looks decent but doesn't fit, I save the concept and try something else.

The real hard part in my opinion is just coming up with a unique design for the level that will look good, once that is done, its just a matter of manipulating it for best effect. (which can admittedly take a while)
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Old 01-22-2008   #57
Kaysakado
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I see.

What do you guys think of this:
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Old 01-22-2008   #58
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Question: What are those wooden textures to be used for?
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Old 01-23-2008   #59
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Wooden walls? Objects? A moving platform, similar to the ones in Super Mario 64 that you can ride up and then it travels back down? SRB2 ET?
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Old 01-23-2008   #60
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Quote:
Originally Posted by Kaysakado
What do you guys think of this:
<img>
Answer me! D= *shot*
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