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#21 | |
Emblem Radar Ready
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Quote:
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? |
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#22 |
Developer
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Sorry senku, but I hijacked your topic with a zip uploaded from my mirror. I made sure those were the correct PNAMES and TEXTURE1 lumps.
Anyway, if you want updated animated data files, this SHOULD be updated. Main: http://torgo.vactual.net/Files/SWANTBLS.zip Mirror: http://srb2ffh.supersanctuary.net/756SWANTBLS.zip I haven't tested it yet, so I am unsure if it works. Someone should probably compare those data files with the code to make sure I didn't typo anything. |
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#23 |
Resisting Pony Avatar
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Yay! The link works! Thanks Torgo. :D
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#24 |
Administrator
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Mirror 2: http://logan.srb2.org/Public/PNAMES.lmp
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Hacking Srb2 is fun, but hacking to cheat is just not cool nor fun I reject your reality and substitute my own! 3DS FC 2707-1608-5037 |
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#25 |
Emblem Radar Ready
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This might not matter any more, but Torgo's links are dead.
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? |
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#26 |
aka SpiritCrusher
Moderator
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Are these even necessary anymore?
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#27 |
Developer
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If you use XWE, yes. I don't think the PNAMES lump was ever fixed for the 2.0.x releases.
SWANTBLS are needed for custom animated textures using ANY lump editor. I think we should include an animated lump in the IWAD to avoid the confusion.
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If you see any people named "Torgo" outside of SRB2, it isn't me. I also go by "TorgoRandomNumbers" |
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#28 |
Marvel And DC Fan and Other
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#29 |
Developer
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Logan's link in the original post should work fine. Also, you should be able to find both files on the SRB2wiki in the custom textures tutorial section.
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If you see any people named "Torgo" outside of SRB2, it isn't me. I also go by "TorgoRandomNumbers" |
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#30 |
Marvel And DC Fan and Other
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Ok I'm going to check the srb2wiki thanks.
Last edited by Deadpool The Hedge..; 05-30-2013 at 09:57 PM. |
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