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Old 05-27-2018   #341
MK.exe
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Wait, do we have to make a boss now?
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Old 05-27-2018   #342
Firework917
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Default Sorry.

I submitted the wrong map. And I've looked through every iteration I had. I saved over all the work I did the entire final day.

Sorry for having you get stuck with a half-finished map because I was too stupid to realize.

Edit: Negate this and read below.

Last edited by Firework917; 05-27-2018 at 02:35 PM.
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Old 05-27-2018   #343
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Default Oh thank fuck ZB does backups on its own.

While the above still is true to some extent, I looked at Zone Builder's '.WAD.BACKUP1' of the map and the true final version of the map is saved there, thank God.
I've uploaded it exactly as such. To play it, just the remove the .BACKUP1 file extension and keep it as a simple .WAD.

And just know
Whoever came up with the idea of automatic backups for Zone Builder
I love you
I love you so much
Attached Files
File Type: zip TrueFinalHeights.zip (952.3 KB, 73 views)
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Old 05-27-2018   #344
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Quote:
Originally Posted by MK.exe View Post
Wait, do we have to make a boss now?
I don't see any reason at all why you would be forced to enter a project if you didn't want to!
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Old 05-27-2018   #345
Goldenhog
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I want to get off ms. Salt's wild ride
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Old 06-01-2018   #346
glaber
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So anyone else making a Boss, or Will Egg Flambe be it?
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Old 06-01-2018   #347
Goldenhog
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I don't want to make any promises yet but I am working on a boss. It's made up of placeholder sprites so it's not like I can show it right now though.
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Old 06-02-2018   #348
Wumbo
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Default SUGOI.wad

Here's a... um... thing I made yesterday because I was bored and thought it might be useful. Not a map, rather a character. But its sprites matter more.

Why am I posting a character WAD on the KIMOIII thread? Because it's related to the SUGOI series and could come to good use for, say, cutscenes or objects.

Spoiler: What it really is
It's a full sprite set of Sonic with anime eyes


WAD is named SUGOI.wad because spoilers (if there even are any)

It's not a rickroll, I swear
Attached Files
File Type: zip SUGOI.zip (107.7 KB, 90 views)
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Last edited by Wumbo; 06-02-2018 at 07:21 PM.
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Old 06-02-2018   #349
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Boing



(WIP, obviously)
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Old 06-03-2018   #350
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Old 06-03-2018   #351
TheGuyThatDrawsThings
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Quote:
Originally Posted by TrustyGun View Post
Boing



(WIP, obviously)
The evillest ball known to hedgehogkind.
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Old 06-03-2018   #352
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Download: The map is attached
Title: Egg Lasershow
Submitters: Chaobrother
Credits: The music is "kalomie" by toady from Mod Archive. Voices from Sonic Adventure.
Maintainer Notes: The map has not been tested in multiplayer. The map will crash zone builder if you attempt to enter Visual Mode.
Attached Files
File Type: zip sc_egglasershowFinal.zip (596.1 KB, 26 views)

Last edited by Chaobrother; 2 Weeks Ago at 02:36 AM.
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Old 06-03-2018   #353
TehRealSalt
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Really cool stuff already! Nice to see our first submitted entry, and special shout out to Bobo for putting and immediate smile on my face for it's cute goofiness. Cuoofiness. :D
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Old 06-04-2018   #354
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Download: The map is attached
Title: Egg Flambe
Submitters: Glaber
Credits: Music taken From Sonic 3d blast Genesis
Yes, all 3 tracks.
Maintainer Notes: Boss is now in Delta. Egg flambe now has a Panic attack in lieu of not retreating. Map also now has a proper icon. Delta version uploaded on July 3rd
Attached Files
File Type: zip SC_MagmorBoss_Delta.zip (491.9 KB, 29 views)
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Last edited by glaber; 2 Weeks Ago at 06:00 PM.
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Old 06-07-2018   #355
Goldenhog
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VS True Protagonist

Test version for feedback, download attached

My boss is at a good spot right now so I thought I'd release it standalone, see what people think and apply enhancements while working on the actual arena for the fight. So placeholder map, no pinch phase (though maybe it's not needed, y'all tell me) and possibly unspotted oddities (do tell if you run into these, but the only one left should be the thing with the missile dolls self-destructing for no reason). Also if you find any cheese strategies I'd love to know that too. I'm not going to change the boss to invalidate them, you can trust me!
And yes, the music does fly in the face of the rules, it's just something I had added for my amusement back when I started and it's going to be removed for the proper KIMOIII release.
Attached Files
File Type: rar PROTAGONIST-TEST.rar (3.96 MB, 83 views)
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Last edited by Goldenhog; 06-07-2018 at 05:20 AM.
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Old 06-07-2018   #356
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Download: Attached to the post
Title: Mechanical Garden
Submitter: BronsoKip
Credits: The gate floor and display textures are by me, and the music is Left Alone by MasterMind https://modarchive.org/index.php?req...id&query=33341
Maintainer Notes: It needs horizontal springs to be added. Sorry it's so late, and there are some errors error messages on start that I couldn't find out how to fix, but here is my map:
Attached Thumbnails
Click image for larger version

Name:	srb20025.jpg
Views:	157
Size:	156.3 KB
ID:	13052  
Attached Files
File Type: zip Mechanical Garden.zip (870.4 KB, 75 views)
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Old 06-15-2018   #357
glaber
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Updated Eggflambe from Alpha to Beta.
See 3 posts up.
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Old 4 Weeks Ago   #358
TSDude
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Example
Download: Attached to this post
Title: Cyber Deton
Submitter: TSDude
Credits: SNES Music Archive website, boss music from Super Bomberman.
Maintainer Notes: Old Brak Eggman's goop projectile has been overwritten.
Attached Thumbnails
Click image for larger version

Name:	srb20005.png
Views:	121
Size:	48.4 KB
ID:	13097   Click image for larger version

Name:	srb20006.png
Views:	116
Size:	65.5 KB
ID:	13098  
Attached Files
File Type: zip CDmap.zip (129.5 KB, 47 views)
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Last edited by TSDude; 4 Weeks Ago at 09:31 PM. Reason: Updates
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Old 4 Weeks Ago   #359
Goldenhog
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Download: (attached)
Title: True Protagonist
Submitters: Goldenhog
Credits: Star Light Zone textures from Spherallic's SRB2 Asset Pack. Sprites from Megaman 8, the Prinny games and Makai Kingdom. That one sound is from Megaman 8 also. Music is "Last Boss" from Magical Taluluto-kun.
Maintainer Notes: -

24/6 Update: Now with more fairness
Attached Thumbnails
Click image for larger version

Name:	srb20014.png
Views:	127
Size:	145.3 KB
ID:	13106  
Attached Files
File Type: rar PROTAG4.rar (258.6 KB, 52 views)
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Last edited by Goldenhog; 3 Weeks Ago at 09:17 PM.
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Old 4 Weeks Ago   #360
"Lat'"
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@Goldenhog:
I know this boss probably isn't meant to be easy but I feel like it's just cheap, or that I'm playing it the wrong way; It's moving around pretty fast on a small arena whereas the player has that tank like acceleration to try and dodge things with. The fake exploding dolls make this much worse as they pretty much take away your ability to spin towards the boss (you just get knocked up into a vulnerable state). Moreover the deathpit just makes it far too easy to lose your only ring that flies farther and farther away everytime you inevitably take a hit, or just get knocked off in the pit in general.
(But the point is I still can't beat it to this day. help me dad)

As a side note, instead of gamemap checks in the Lua, use a lua mapheader option, for instance add this to your map header:

Code:
LEVEL 1
[...]
LUA.trueprotagonist = true
and check for this in the Lua script
Code:
if mapheaderinfo[gamemap].trueprotagonist
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